




#2 Critical Bug Fixes, 2.3.9 Patch Notes...
Performance Bug Fixes: -Fixed a bug that would cause random crashes. -Fixed a bug that would cause stuttering and freezing when loading Act 1. Note: Outpost 13 should now perform significantly better. Bug Fixes: -Fixed a bug that would cause the various discovery/health bars to not reset on the next day. -Fixed a bug that would cause cafeteria lady to appear in both the buffet and kitchen area at the same time. -Fixed a bug that would unlock the Outpost and shutdown the night time “mode” if a player continued from a nighttime save point. -Modified the Lab 2 clue to show the full solution to Mix B, Mix A still requires trial and error for #9. -Fixed a bug that would cause Graham & Dr. Meow Meow Jones’s animation to bug out when performing the alternative fatality in Lab 2. -Fixed a bug that would cause Ash to be sleeping in the wrong room. -Fixed a bug that would cause the Flamethrower guy to walk on top of the table in Lab 2. -Various small tweaks. Important Reminder: Dr. Meow Meow Jones is a backer exclusive and is only available temporarily to all players. Once the backer exclusive DLC goes live, he will only be playable by backers.
In the works thanks to an awesome community! Thank you everyone for your hard work and patience!
I'm very interested in squashing any bugs and glitches. So if you see something that isn't right, call it out! If you have a recommendation, let me know in the forums! I appreciate any and all feedback.
-Adding a Map. I haven't forgot about you, it's still on my list! :) -Revised Intro/tutorial: I plan on reworking the beginning of Day 1 and/or the tutorial to better explain the mechanics of Outpost 13, so that I can do away with the "info screen." -Investigating a bug causing the end game scene of Act 1 to not trigger. This should be resolved after the Nov, 2 (2.3.8) Patch. Will investigate further non the less. -Adding missing crew members during downtime and after-hours. -Improved localization. -And more. ~Max
[ 2015-11-03 18:51:33 CET ] [ Original post ]
2.3.9 Patch Notes
Performance Bug Fixes: -Fixed a bug that would cause random crashes. -Fixed a bug that would cause stuttering and freezing when loading Act 1. Note: Outpost 13 should now perform significantly better. Bug Fixes: -Fixed a bug that would cause the various discovery/health bars to not reset on the next day. -Fixed a bug that would cause cafeteria lady to appear in both the buffet and kitchen area at the same time. -Fixed a bug that would unlock the Outpost and shutdown the night time “mode” if a player continued from a nighttime save point. -Modified the Lab 2 clue to show the full solution to Mix B, Mix A still requires trial and error for #9. -Fixed a bug that would cause Graham & Dr. Meow Meow Jones’s animation to bug out when performing the alternative fatality in Lab 2. -Fixed a bug that would cause Ash to be sleeping in the wrong room. -Fixed a bug that would cause the Flamethrower guy to walk on top of the table in Lab 2. -Various small tweaks. Important Reminder: Dr. Meow Meow Jones is a backer exclusive and is only available temporarily to all players. Once the backer exclusive DLC goes live, he will only be playable by backers.
Dialogue Localization Progress!!
In the works thanks to an awesome community! Thank you everyone for your hard work and patience!
Please Report Any Bugs
I'm very interested in squashing any bugs and glitches. So if you see something that isn't right, call it out! If you have a recommendation, let me know in the forums! I appreciate any and all feedback.
What's being worked on:
-Adding a Map. I haven't forgot about you, it's still on my list! :) -Revised Intro/tutorial: I plan on reworking the beginning of Day 1 and/or the tutorial to better explain the mechanics of Outpost 13, so that I can do away with the "info screen." -Investigating a bug causing the end game scene of Act 1 to not trigger. This should be resolved after the Nov, 2 (2.3.8) Patch. Will investigate further non the less. -Adding missing crew members during downtime and after-hours. -Improved localization. -And more. ~Max
[ 2015-11-03 18:51:33 CET ] [ Original post ]
Outpost 13
Cantina Games and Entertainment, Inc.
Developer
Cantina Games and Entertainment, Inc.
Publisher
2015-10-26
Release
Game News Posts:
30
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Negative
(52 reviews)
The Game includes VR Support
Public Linux Depots:
- Outpost 13 Depot Windows Linux [417.09 M]
Act 2 for Outpost 13 will be released as a free update in late 2016!
Outpost 13 Details:
Outpost 13 is an homage to some of my favorite 70's, 80's and 90's science fiction and horror films/media such as Alien, X-Files, Evil Dead and The Thing (to name a few).* It is a point-and-click action-adventure game that takes place at an outpost on the planet Achelous IV. You, the player, plays as a dog named "Fen" who comes into contact with an alien biological agent that bonds the dog/player with an alien life form who calls himself "Tantalus." The player's objective is to leave Achelous and make it to the nearest spaceport by inducing enough fear into the stationed crew members that they abandon their 5 year long mission on Achelous and leave early. At least that's the plan, there may be higher powers at play.You're the Monster: Player's will take on the role of an alien monster strategically killing off crew members while maintaining their cover as "Fen" the crew's pet dog.
Stealth, Strategy, and a Fiery Death: Player's will need to form a strategy to separate and alienate crew members by creating distractions, utilizing the ventilation system, and temporarily knocking out the outpost's power. If player's are unable to maintain their cover and stealth, or is discovered as the monster, the crew will respond with flamethrower's and you will be destroyed by fire.
Alien Planet Setting: Outpost 13 takes place on Achelous IV, a life viable planet several times larger than earth. Winters and summers last several years each, and it is currently 13 earth months into winter on Achelous.
The character progression system has been scrapped for the current Act 1 build, however it may return at a later date. If Act 1 goes well and everything works out, I'll potentially be making an announcement about a new game mode that will likely feature it. :)
*Legal Disclaimer: The story, all names, characters, and incidents portrayed in this game production are fictitious. No identification with actual persons, places, buildings, and products is intended or should be inferred. Any similarities to other intellectual properties (physical or digital) are completely coincidental, and in no way are associated with said intellectual properties. No person or entity associated with this game received payment or anything of value, or entered into any agreement or connection with the depiction of tobacco products.
No animals or humans were harmed in the making of this interactive experience. :)
Copyright © (2015) (Cantina Games and Entertainment, Inc.). All rights reserved.
MINIMAL SETUP
- OS: Ubuntu 12 or equivalent. 32Bit
- Processor: Intel Core Duo or fasterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Direct X 9.0c compliant video card with at least 512Mb
- Storage: 162 MB available spaceAdditional Notes: Subject to change.
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