Update 1.1.1 Changes: Battle Management screen added, along with the number of active, incoming and incoming alliance battles being shown on the main screen under the "Battles" button. Toggle to automatically view a defense battle or not added on Battle Management screen. I've made the following changes to make HP/Armor/Shield regeneration over time play a greater role and make it feel more like a fleshed out mechanic: HP Regeneration timer tick rate changed from 30 seconds to every 5 seconds. Base Regen amounts were adjusted to be slower per tick than before since it ticks 6 times faster, but slightly faster overall. Shield and Armor modules updated to also make shields/armor regenerate a bit faster per tier or quality improvement. Spaceport still makes Shields/Armor/Hull regenerate faster for every Tier. Too much information version - For people that want the actual numbers, here are the numbers I've come to after testing and setting the values to what feels right: Every 5 seconds - Base Shield regen: .5% (of max Shields) Base Armor regen: .25% (of max Armor) Base Hull regen: .25% (of max Hull) Shield Generator regen per Tier and Quality improvement: .05% Armor Plating repair per Tier and Quality improvement: .05% Spaceport regen per Tier: .2% Selected fleet not updating when HP changes fixed. Ship HP/Armor/Shields not ticking up slowly when owner is logged out fixed. The first mission where you're supposed to orbit the Manthra type planet in the starter system counting when you orbit any planet fixed. I finally got it to split the work of loading the universe into 8 parallel threads without turning into error soup, which makes the server boot up twice as fast. Andromeda building tier limit removed. Reworking FTLDs + PvP shield a bit: I think the best solution that fixes the issue of people being able to block off entire systems with alts using FTLD + PvP Shield is to have PvP Shield fully protect against attacks and piracy, but disable FTLD while PvP Shield is active. Fleet selected not always updating when something changes (such as a ship being repaired and combat power rising) fixed. Bug where the amount of Stimulants used went up every second fixed. (Building current worker count wasn't being cleared between ticks) Small server and client performance improvement by caching wait timers instead of creating new ones every time. Bug where land units weren't properly removed from the planet when deleted via the land unit inventory fixed. Bug fixed where viewing the encounter screen with orbital defenses alone would create a placeholder fleet for the orbital defenses and not remove it, leaving a bugged blank named fleet in orbit above the planet. Unowned planets with orbital defenses now allow someone to enter orbit without destroying the orbitals. 10-15 minute delay between NPCs respawning on unowned planets, and attacking the same owned planet. I noticed sometimes after you destroy an NPC fleet another one takes it's place before you have a chance to do anything, so this is to address that. Add to fleet button not masking properly fixed. Land Units disappearing after a successful attack fixed. Land invasion effect being too far from the planet fixed. Selecting your own fleet with the magnifying glass in the middle not setting it as your currently viewed fleet (And saying unable to add ships when you try) fixed. Selected fleet CP on top bar not updating when a module is equipped/unequipped fixed. Bug fixed where the first campaign mission wasn't checked off on the campaign screen until some time after the first raid was started. "Server Booting Up!" and "Server Maintenance!" message for when the server isbooting up or shutting down added to the top of the login screen that disappears when the server is done booting up added for convenience. Unity updated to 2021.1.16f1 (latest stable release). Universal Render Pipeline updated to 11.0.0. Unable to unload troops onto your own planets with PvP Shield fixed.
[ 2021-08-24 04:10:27 CET ] [ Original post ]
- Andromeda: Rebirth of Humanity Linux Depot [2.17 G]
It is very indie, and it is a constant work in progress.
It's released on Steam primarily to allow people that play on their phones to play on PC, and not necessarily trying to compete with the Steam library.
It's not super fast paced. You can't really pick it up for an hour and get much out of it. It's intended to be a digital universe in your pocket with its own virtual economy and a community of people that will probably be around for awhile.
To be clear though, it's not an idle clicker game, it does take thought and strategy to succeed.
It is heavily economy oriented, with an emphasis on colonizing entire solar systems full of planets and building structures on them to generate resources over time, making it a bit of a mix of a 4X space game (Explore, Expand, Exploit, Exterminate), Universe Simulator, and a Tycoon game.
Fleet battles are 1v1, so while you can't be in the same fight with a friend, you can help defend your friend's territory from attacks by leaving your fleet in orbit over their planet.
The universe is persistent, so anything gained is kept, allowing you to build up a large interstellar empire over time.
Gameplay -
* Play as an interstellar Corporation that warps to the safety of the Andromeda Galaxy to escape an alien invasion of Earth and The Milky Way.
* Build up an economy by constructing and upgrading habitats for workers, solar arrays for power, resorts for tourists, mines and refineries for metals, and much more.
* Hire a Stellar Representative that levels up and gains perk points that can be used to boost the efficiency all the planets in a solar system.
* Use the resources you've harvested from your planets to build ships and outfit them with weapons and support modules.
* Create colony ships to expand your Corporation to even more planets and moons.
* Terraform your planets to make them more habitable for your Workers and Tourists by altering the planet's Temperature, Water Level and Pollution.
* Form fleets of up to 12 ships and retake Earth, Mars and the rest of Sol from the aliens known as "Strith", or fight against other players and take their planets.
* Not into PvP? The game is fully playable without going into the open PvP areas, although you'd run out of content much faster.
* Trade with other players for credits, resources, ships, weapons and support modules, or use the Bazaar to leave orders to buy or sell resources while your offline.
* Form alliances with other players and work together.
Fleet Battles -
Leave a fleet in orbit over a planet to protect it from other players while you're away.
Ships automatically fire at targets with basic weapons like gattling guns and lasers.
Players have control over unique abilities such as Nuke, EMP, Prism Gel, Draw Fire, Focus Fire, Repair Beam and Shield Beam making fleet composition and strategy important.
Hire a Fleet Commander that levels up from fleet battles and gains points that can unlock perks that boost all the ships in their fleet.
Land Battles -
Build defenses on the surface of your planets as a second layer of defense against other players that takes a lot longer to destroy than a fleet.
Fill up troop transport ships and enter orbit of another player's planet to land your troops and invade it.
Price, Ads and Micro-transactions -
* Only cosmetic or convenience perks for Micro-Transactions.
* Optional ads only.
* Uses the least invasive micro transaction system I can think of.
Micro-transactions can buy one thing: Time Crystals.
Time Crystals can be used to skip building and repair timers, painting ships, buying cosmetic holograms, or re-rolling resources on a planet slot. Time crystals can also be occasionally obtained as in-game loot, or from a rewarded video ad.
Build Timers are never crazy long forcing you to buy time crystals either, up to 1 hour for the best ships.
While the game can be played with a mouse and keyboard, it is designed to be played on a touchscreen device such as a mobile phone or tablet, and M&K is a bit clunky.
If the demand for the PC Steam version is high enough to warrant adding a UI redesigned around M&K, I may do that at some point. But no promises.
Available on Google Play for Android.
iOS version coming soon. (Hopefully)
A summary video can be found here:
https://www.youtube.com/watch?v=1mm4g0G3PW0
Have Fun!
- OS: Linux
- Processor: Dual-core 1.5 ghz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 9800 GTNetwork: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: Linux version is very beta.
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