It is very indie, and it is a constant work in progress.
It's released on Steam primarily to allow people that play on their phones to play on PC, and not necessarily trying to compete with the Steam library.
It's not super fast paced. You can't really pick it up for an hour and get much out of it. It's intended to be a digital universe in your pocket with its own virtual economy and a community of people that will probably be around for awhile.
To be clear though, it's not an idle clicker game, it does take thought and strategy to succeed.
It is heavily economy oriented, with an emphasis on colonizing entire solar systems full of planets and building structures on them to generate resources over time, making it a bit of a mix of a 4X space game (Explore, Expand, Exploit, Exterminate), Universe Simulator, and a Tycoon game.
Fleet battles are 1v1, so while you can't be in the same fight with a friend, you can help defend your friend's territory from attacks by leaving your fleet in orbit over their planet.
The universe is persistent, so anything gained is kept, allowing you to build up a large interstellar empire over time.
Gameplay -
* Play as an interstellar Corporation that warps to the safety of the Andromeda Galaxy to escape an alien invasion of Earth and The Milky Way.
* Build up an economy by constructing and upgrading habitats for workers, solar arrays for power, resorts for tourists, mines and refineries for metals, and much more.
* Hire a Stellar Representative that levels up and gains perk points that can be used to boost the efficiency all the planets in a solar system.
* Use the resources you've harvested from your planets to build ships and outfit them with weapons and support modules.
* Create colony ships to expand your Corporation to even more planets and moons.
* Terraform your planets to make them more habitable for your Workers and Tourists by altering the planet's Temperature, Water Level and Pollution.
* Form fleets of up to 12 ships and retake Earth, Mars and the rest of Sol from the aliens known as "Strith", or fight against other players and take their planets.
* Not into PvP? The game is fully playable without going into the open PvP areas, although you'd run out of content much faster.
* Trade with other players for credits, resources, ships, weapons and support modules, or use the Bazaar to leave orders to buy or sell resources while your offline.
* Form alliances with other players and work together.
Fleet Battles -
Leave a fleet in orbit over a planet to protect it from other players while you're away.
Ships automatically fire at targets with basic weapons like gattling guns and lasers.
Players have control over unique abilities such as Nuke, EMP, Prism Gel, Draw Fire, Focus Fire, Repair Beam and Shield Beam making fleet composition and strategy important.
Hire a Fleet Commander that levels up from fleet battles and gains points that can unlock perks that boost all the ships in their fleet.
Land Battles -
Build defenses on the surface of your planets as a second layer of defense against other players that takes a lot longer to destroy than a fleet.
Fill up troop transport ships and enter orbit of another player's planet to land your troops and invade it.
Price, Ads and Micro-transactions -
* Only cosmetic or convenience perks for Micro-Transactions.
* Optional ads only.
* Uses the least invasive micro transaction system I can think of.
Micro-transactions can buy one thing: Time Crystals.
Time Crystals can be used to skip building and repair timers, painting ships, buying cosmetic holograms, or re-rolling resources on a planet slot. Time crystals can also be occasionally obtained as in-game loot, or from a rewarded video ad.
Build Timers are never crazy long forcing you to buy time crystals either, up to 1 hour for the best ships.
While the game can be played with a mouse and keyboard, it is designed to be played on a touchscreen device such as a mobile phone or tablet, and M&K is a bit clunky.
If the demand for the PC Steam version is high enough to warrant adding a UI redesigned around M&K, I may do that at some point. But no promises.
Available on Google Play for Android.
iOS version coming soon. (Hopefully)
A summary video can be found here:
https://www.youtube.com/watch?v=1mm4g0G3PW0
Have Fun!
Land Battles Overhaul
The next major update changes land battles from entirely 2D UI based to 3D with land units that can rank up and be built out with modules like ships.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/39545356/b9be7242c3be8db22ef7f17dfcaac27e77a4c85b.jpg\"][/img]
This update is continuing along the lines of trying to improve the things players say are the weakest links in the game. (With the last update being highly requested 3D buildings instead of 2D icons.)
\nFresh Start + Final Season
Along with the land battle improvements, this update will ultimately come with a fresh start for the server, which is something it seems at least half the playerbase wants. (And the land units are changed in a way that busts everyone\'s ground defenses.)
What this means: The game was supposed to be seasonal with really long \"seasons\", that\'s why it said \"Welcome to Andromeda Season 2\" when you login.
The idea was to give everyone a fresh start once things start stagnating (Which could take years), and allow new players to join without being over a year behind.
So basically the next update will be the start of Season 3.
BUT this should* be the final season.\n*Barring the off chance of something catastropic happening without a viable backup.
The Beta
A Beta build has been uploaded to Steam Betas on the \"testing\" branch and a test server seperate from the live server is running for people to do some testing on and kick the tires before release.
The save data on the test server is from the live server a month or so ago, so existing players should have their stuff from then to test with.
The test server may be rebooted to apply the latest changes, so if you are kicked from the server it\'s probably that.
More Info About Land Battle Changes
Land units and land unit modules can now be build on the production screen.
Once created units are not lost in battle like before, they just need repairs when they die, allowing you to rank them up from combat and equip modules to them, and setup a permanent army.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/39545356/8a2aa40080825a1a0d297fe59fcd4d1644154228.jpg\"][/img]
The defender that holds the planet can build stationary defenses that can fight alongside their defending army that are comparatively cheap with high stats but are fully destroyed when they die.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/39545356/c060739075d4038769a332f5327655ac20fb4d95.jpg\"][/img]
These stationary defenses completely replace \"Planetary Units\" that were locked to a planet before.
Other Changes with This Update
Star Movement Freedom:
Starmap level FTL blocking seems a bit overpowered, allowing one person to wall off an entire section of space for themselves. (Which is how it was intended to work)
With the goal of removing stuff that makes it easy for large corporations to snowball, and reduce the need for seasons to level the playing field again, Overclocking FTL disruptors to block starmap travel has been removed.
Since starlanes mostly exist because of overclocked FTL disruptors, starlanes don\'t have to exist anymore either, meaning you can jump to any star you want like it was originally.
FTLs will continue to fulfill their planet-level role allowing you to make a \"Gate\" planet with an FTL disruptor on it and put a fleet and army on that planet to defend all the other planets in the system.
Many of the changes made including the land battles overhaul are intended to make PvP viable again like it was in the old days.\nSeveral other changes such as nerfing Citadels a bit already happened last update to make PvP more viable, while giving the defender a large home-turf advantage.
Performance Improvements and Refactoring
This update contains major refactoring to reduce the number of objects in the scene, and asset loading improvements to only load stuff in when it\'s actually needed to reduce memory use.
Several UI screens such as the production screen have been converted away from being in the scene disabled to only being created when needed, resulting in hundreds fewer inactive objects in the scene.
Lots of optimization tricks have been applied, like merging all the land battle scene rocks into one object.
Land battles are the heaviest performance addition yet, but the game still runs medium/high settings at 40-60 FPS on a Samsung Galaxy Note 8, a phone from 2017, so people on Steam hopefully shouldn\'t have an issue.
Minimum Setup
- OS: Linux
- Processor: Dual-core 1.5 ghz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 9800 GTNetwork: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: Linux version is very beta.
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