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0.7.4a Devlog - Second round of fixes!
2022-10-27 The quarry zone is shorter and flows better thanks to a major level design change 2022-10-27 Snappy position syncing of players online. Delay between peers has been cut down to the sum of their pings 2022-10-28 Added rails to the start of the ferrest (only visual) 2022-10-30 Progress is saved to a file. Power plant level completion and NPC challenges are saved now
-Improved and optimized the grass detection algorithm to support compressed textures -Massively reduced polycount of out of bounds river poplars. Performance improvements expected on systems with old or integrated GPUs -Improvements to occlusion in the river -Small visual improvements to raindrops in the river -Added raindrops to props in the river -Camera lags behind Fech when entering an enclosed level -Loading of enclosed levels is slightly faster now -Any time Fech clings to a wall the view aligns to it. Previously it would only do so at the start of a walldash -Two new tunnels were added to the quarry to make the level flow more nicely and cut down on repetition -The new save system enables more flexible progress saving -New bridges in the power plant make the level look nicer -Small visual improvements in the sewers -Added more bridges in the river zone -Made the start of the ferrest more accessible -New nicer looking river waves
-Fixed MAJOR oversight. The sewers are visible and accessible again -Small menu settings fixes -Fixed a NPC prop in the quarry -Properly set variables for the comically oversized radio rat challenge -Fixed stamina recharging bug -Life HUD no longer displays while Fech is sleeping -Fixed major bug that would prevent from loading the second ara in the ferrest. It was caused by another scene load happening concurrently -Added zone card to the third rhythm ara
-Some longtime issues related to climbing and sliding down walls -Infrequent camera collision issues, mostly tied to underpasses -Every time there's a scene change, the mouse cursor seems to mysteriously reappear -Some jank in in enclosed levels -Be careful with autosaving in the river zone. The river itself is a valid save point This is the last update of the 0.7a cycle! Next update will be a major one (0.8.0a) and it's scheduled for the end of the year. You can get an idea of what's to come with the roadmap here below. See you next time!
[ 2022-11-08 22:51:43 CET ] [ Original post ]
Welcome to the second set of fixes of Fech The Ferret's Early Access! On this update we focused on addressing major bugs that were still present in the game - such as the infamous second rhythm ara freeze - while carrying on with zone design tweaks, visual updates and general optimization.
HIGHLIGHTS:
2022-10-27 The quarry zone is shorter and flows better thanks to a major level design change 2022-10-27 Snappy position syncing of players online. Delay between peers has been cut down to the sum of their pings 2022-10-28 Added rails to the start of the ferrest (only visual) 2022-10-30 Progress is saved to a file. Power plant level completion and NPC challenges are saved now
CHANGES:
-Improved and optimized the grass detection algorithm to support compressed textures -Massively reduced polycount of out of bounds river poplars. Performance improvements expected on systems with old or integrated GPUs -Improvements to occlusion in the river -Small visual improvements to raindrops in the river -Added raindrops to props in the river -Camera lags behind Fech when entering an enclosed level -Loading of enclosed levels is slightly faster now -Any time Fech clings to a wall the view aligns to it. Previously it would only do so at the start of a walldash -Two new tunnels were added to the quarry to make the level flow more nicely and cut down on repetition -The new save system enables more flexible progress saving -New bridges in the power plant make the level look nicer -Small visual improvements in the sewers -Added more bridges in the river zone -Made the start of the ferrest more accessible -New nicer looking river waves
FIXES:
-Fixed MAJOR oversight. The sewers are visible and accessible again -Small menu settings fixes -Fixed a NPC prop in the quarry -Properly set variables for the comically oversized radio rat challenge -Fixed stamina recharging bug -Life HUD no longer displays while Fech is sleeping -Fixed major bug that would prevent from loading the second ara in the ferrest. It was caused by another scene load happening concurrently -Added zone card to the third rhythm ara
KNOWN ISSUES:
-Some longtime issues related to climbing and sliding down walls -Infrequent camera collision issues, mostly tied to underpasses -Every time there's a scene change, the mouse cursor seems to mysteriously reappear -Some jank in in enclosed levels -Be careful with autosaving in the river zone. The river itself is a valid save point This is the last update of the 0.7a cycle! Next update will be a major one (0.8.0a) and it's scheduled for the end of the year. You can get an idea of what's to come with the roadmap here below. See you next time!
[ 2022-11-08 22:51:43 CET ] [ Original post ]
Fech The Ferret
aucritas
Developer
aucritas
Publisher
Feb 2022
Release
Game News Posts:
40
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(16 reviews)
Public Linux Depots:
- Stones of Harlath Depot [760.49 M]
Fech is a pink ferret who enjoys running around and discovering new places. Lead him in his first adventure in the region of Marmocle, he'll meet friendly animals to help out.
Inspired by high speed platformers and EDM, this colorful game will captivate you with its unique soundtrack and sense of flow. The gameplay takes place in interconnected zones, kind of like big thematic levels, but naturally jointed to shape up a small but nuanced open world. Inside these zones the player can parkour to try reach the end as quickly as possible by discovering new high-skill routes, or rather choose to take on the nearby challenges, such as ones posed by other animals and rhythm arae: these are temple-like cave levels entirely focused on rhythmic challenges while still adhering to the racing and platforming roots of the game.
Fech The Ferret especially caters to those who gotta go fast and would rather climb walls than do precise platforming, but you can also enjoy it at your own pace and explore this rich world in search of secrets, or perhaps chat with some Marmocleans.
The story starts as Fech gets woken up from a peaceful sleep by an earthquake. He hasn't gotten to Marmocle by accident, but he knows barely anything about this land. Bothered, clueless and with a runny nose, he runs away from the forest and its evil pollen in search for answers and other animals. He will soon find one who will not leave his side, but we have yet to decide whether this peculiar round bird is a bliss or a menace for him.
MINIMAL SETUP
- Processor: Intel Core 2 Duo E8400 / AMD FX 4300Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: Intel HD 620 / Nvidia GT 8800 / Radeon HD 6700Sound Card: The one that comes bundled with your motherboardAdditional Notes: you <3
- Processor: Intel Core i5 3570 / Ryzen 5 1400Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 660 / Nvidia GT 1050 / AMD Radeon HD 7790Sound Card: I really can't see why you'd need anything more than thatAdditional Notes: (seriously though. a game needs a player to be played)
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