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Hello there! Dev stream today! This time we're working on tree structures!
Hi there! Time for a dev stream! This time we're working on modern infrastructures!
Hi there! Time for a dev stream! Working on foliage!
...Machine Machine at the end. Hi there! Time for a dev stream! Today we're updating the ATM model to make it more visible
Hello hello! Time for a dev stream! Today it's about revisiting some unfinished assets!
Hello! Time for a dev stream! Today we're working on an... attraction. Come and see!
Hello! Dev stream happening today! Working on clothes!
Hello! Dev stream happening today! Working on rhythm aras for the game.
Hello! Dev stream happening today! Finishing up Porfu's place this time around.
Hello! Today we're having a development stream! We're finishing the same place of last time.
Hello! Today we're having another development stream, this time live from Wish's own place! We're dealing with a new place! One for a new character as well.
Hello! Today we're having another development stream, this time live from Wish's own place! We're modeling a new room inside Marmocle.
Hello there! Today we're having a development stream, we're modeling Porfu's shop!
Hello there! Today we're having a development stream, we're modeling Porfu's shop!
Hello there! Today we're having a development stream, prop modeling as usual!
Hello and welcome! It's time for a new update. I'm marking it as the start of the beta phase of the project now that 1.0alpha established the rules of the game in a definitive way.
This update started as a minor one, an update where I would work largely alone to address the most recent bugs with things like climbing steps and wall climbing.
Though - as you can guess from the length of the devlog - for a wide variety of reasons the scope of the update ended up growing, starting from implementing some new animations for Fech - the swimming ones and the dash landing - and closing with revamped UI for the rhythm aras and Porfu's shop.
In the meantime I also took the time to learn a few new tricks in the matters of optimization, so do tell if performance changes significantly or anything looks off!
Hello there! We're having a development stream! This time it's about modeling clothes for the game.
Welcome to a much anticipated new major update of Fech The Ferret, version 1.0.0alpha. With no doubt the biggest update the game ever had. [previewyoutube=WiOqwHd5vVw;full][/previewyoutube] I'll try to be quick and sum up the intent behind this update. As many of you know, I've been working on Fech for 7 years and a half now, the game has been a team effort since Spring 2020. Until a few months ago making Fech was a diligent process of taking two steps forward and one step back as we patched/edited/replaced stuff that wouldn't work with the growing complexity of the project. In summer 2023 we got ourselves in a bit of a perfect storm: we realized that the old dialogue system was at odds with our worklow, that way too much code was running concurrentlly thus making interactibles nigh impossible to code and - on top of this all - a newly improved Fech 3D model was on its way to completion. It was time for some project-wide restructuring, hopefully the basis to get on the path to completing the game. So two new people joined the team! Determined Bun as the new writer and Chaoko taking the role of 3D animator on the project. We began remaking all NPC interactions to be much more flexible with a new dialogue system of our own, Fech's animations got remade from scratch for the new model and - lastly - I was finally convinced to port and rewrite ALL gameplay code to work using state machines. Everything you'll read below is either outlining this process or describing the happy consequences of getting into this new approach to working, such as the introduction of cutscene, more minigames and much better collectibles. And with that, I'll leave you to perhaps the longest devlog to date. Have fun reading!
Hello there! We're having a development stream! It's all about the new upcoming update!
Hello there! We're having a development stream! We've got some announcements about the team to make as well as props to model, as usual. See you on stream!
Good day!
Today marks the first anniversary of Fech The Ferret releasing on Steam.
Given the special occasion, I'd like to tell you a little bit about the next major update, version 1.0alpha.
It's coming in November and we decided to make it substantial by bringing some elements that would change and polish the experience.
For instance, we chose to remake a few old systems.
Hello there!
We're streaming today, September 21st, on Fech's 1 year release anniversary!
We're giving a new coat of paint to the sewers. See you on stream!
We start at 14:00 UTC on
twitch.tv/wishdream
Hello there!
We're having a development stream today! Modeling for the game as usual. See you there!
We start at 14:00 UTC on
twitch.tv/wishdream
Hello there!
We're having a development stream today! A special one!
We had some major complications late last month that prevented us from streaming, so we decided to make up for it with a special stream right on the day of the 5th anniversary of Fech The Ferret's Discord server.
You'll get to see a new stream setup as well a surprise.
Come join us today August 1st at 16:00 UTC on twitch.tv/wishdream
Hello! A couple of days ago we had another one of our monthly development stream over on Wishdream's Twitch channel. This time they modeled a new little shop for the city of Marmocle and later showed progress on the game by playing the most recent build as I would talk non stop for 2 hours. Check out the recording down below! [previewyoutube=BbXalGIyegM;full][/previewyoutube] As usual, you can find all previous streams on this same youtube channel. If you prefer to be notified in a timely manner and watch the streams live, do consider joining the Discord server! Pings are reserved to game updates and streams. playfe.ch/discord
Hello! Last sunday we had another monthly development stream on Wishdream's Twitch channel! This time it was about modeling new lamps for the recently released city of Marmocle. [previewyoutube=1LCxbuOhtYo;full][/previewyoutube] As usual, you can find all previous streams on this same youtube channel. If you wish to be notified in a timely manner and attend development streams live, do consider joining the Discord server. Pings are reserved to game updates and streams. playfe.ch/discord
Welcome to another major update of Fech The Ferret! 4 months after last update, we've primarily worked around the end of the current build: a park is now located after the river zone and the brand new city Marmocle is now accessible, which will eventually serve as the main hub for the game. During this time we've also laid the groundwork for a quest system and notifications on the UI to warn the player about any change of state, like saving and having picked up objects. Lastly we've continued with improving existing systems under the hood as we try to streamline the development workflows, leading to reduced likeability of mistakes on our side and making it easier to add new content: an example of that would be the improved water behaviour throughout the game. As it is with each major update in this Early Access, resetting the save file is not required, but it may be convenient.
Hello! Last friday we had a monthly development stream on Wishdream's Twitch channel! They spent the time modeling a shop in the city of Marmocle. [previewyoutube=jsjrPZDk3mg;full][/previewyoutube] As usual, you can find all previous streams on this same youtube channel. Whereas, if you wish to be notified in a timely manner and attend development streams live, consider joining the Discord server. Pings are reserved to game updates and streams. playfe.ch/discord
Hello! Yesterday we've had another monthly development stream on Wishdream's Twitch channel. This time it was about modeling a gate at the start of Marmocle. We also touched on some topics like a new modeler joining the team and the idea of adding more clothes to the game. [previewyoutube=slJopqHtmkI;full][/previewyoutube] As always, you can find previous streams on this same youtube channel. If you wish to be notified in a timely manner and attend development streams live, consider joining the Discord server. Pings are reserved to game updates and streams. playfe.ch/discord
Hello! Today we've had one of our monthly development streams over at Wishdream's Twitch. We worked on modeling windows for the buildings in Marmocle (the upcoming zone). [previewyoutube=wAK6GIa3YRY;full][/previewyoutube] As usual, you'll find previous streams on this same youtube channel. If you wish to be notified in a timely manner and attend the stream live, consider joining the Discord server. Pings are reserved to game updates and streams. playfe.ch/discord
Welcome to the first major update of Fech The Ferret's Early Access!
It's an unusual update, one whose main goal is to make the game feel more interactive and dense of content.
We began with visuals and level design: filling up some sections of the world with new structures and by developing new hubs - the goose one at the start of the river zone and the park at the end of it. We continued by adding an inventory to Fech's notes that can hold clothing (hats, currently).
At the same time, we also made quality of life improvements like adding a pause screen in the rhythm aras and unifying button prompts for all interactables. Lastly I continued work on the online play starting with syncing the hats that are being worn.
Hi hi, happy new year! With such an eventful year being left behind, today I'd like to look back to everything that happened in 2022. Usually I would recap the last 3 months of development, but with many people getting to know of Fech just recently, I figured it would make sense to write a complete overview of the work on Fech The Ferret in 2022, starting from the buildup to the original alpha release up to the work on the upcoming 0.8a major update.
Hello! I hope you're enjoying some nice holidays and Winter sales. I'm here with some news.
Dev stream
The other day Wishdream (the prop artist) and I (Raoul, the director) have done another one of our monthly development streams! You can check out its VOD here on youtube.
[previewyoutube=Jb6mWeJ_Qdc;full][/previewyoutube]
With that said, I've recently realized I haven't notified you about these streams. if you wish to see more about how we work, you can find past streams in the same channel above.
Update reschedule
We originally scheduled version 0.8.0a to come out in December. Earlier this month we came to the conclusion this wouldn't be the case.
For 0.8.0a we had promised: a new zone, enhanced online play and new set pieces as well as a yet-to-be-disclosed fourth point.
In autumn, right after the early access release, we started to realize that our priorities were changing: instead of working on the new city zone right away, we focused on making the game feel more dense by adding more activities.
I'll spare the development details for another time - it'll be at the end of this month! on the quarterly recap! - but in brief this means we began building and developing two new hubs that take place in between zones: one we call the "goose hub" and the second being the "park". The goal with these hubs is to make the game feel more varied and memorable with the addition of minigames and unique visuals.
Aside from this, our commitment on "enhanced online" - basically playing tag with friends - and "new setpieces" - better visual storytelling - remained unchanged.
So, when's the update coming out?
In the second half of January. You can see the updated roadmap below.
See you at the end of the month!
Hello there! Fech is currently on sale as part of the Games in Italy Steam event. You can find the sale page here: https://store.steampowered.com/sale/gamesinitaly Make sure to check out other games and demos too!
Welcome to the second set of fixes of Fech The Ferret's Early Access! On this update we focused on addressing major bugs that were still present in the game - such as the infamous second rhythm ara freeze - while carrying on with zone design tweaks, visual updates and general optimization.
Hello and welcome to the first update of Fech The Ferret's Early Access! It's been exactly a month since the initial release of the game. We took this time to carefully begin touching up and improving nearly all aspects of the game, most notably known ara bugs and a early polish pass on the river zone. This was also a great time to begin working on the next major update schedule for December, but for now I'll just get to the contents of the new build and save that for another occasion. So get ready for a long read as I get to list every change, addition and fix made in the past 30 days.
Welcome to the first Devlog here on Steam! Make yourselves comfortable, this will be the new norm in here. So let's get to the meat of it right away.
Fech The Ferret is out in Early Access! This version - out since September 21st - marks the release on Steam and the introduction of many elements to the game such as: online play, all 4 total rhytm aras shown thus far, 1 new enclosed level, polish to the world structure and a new intro cutscene.
Overall one of the main goals with this version was to better define zone thresholds using visual and audio cues as well as beginning to delimit "hub" sections of the open world. You'll certainly see more work on this in the coming months, like in that tiny piece of land in between the quarry and the river Eridhen.
The Ferret is unleashed!!
At long last, Fech The Ferret is finally out.
Right now you get to play the first 3 zones of the game alongside several enclosed. You can also have some casual fun with friends with the online!
Devlog coming out later.
Have fun and play Fech!
After several months we're happy to say Fech The Ferret is now about to launch on Steam as well! We're bringing new levels, a brand new zone and the ability to play online with friends. Stay tuned for a new trailer on release day, we can't wait to show the new stuff we've been working on! On a sidenote, recent weeks saw us at showcase Fech at SAGE 2022, there we managed to have some tests of the new online features.
Hi there!
Fech The Ferret is part of Save & Sound 2022! Started on July 14th and running until July 18th, it's a Steam Festival celebrating music in games.
[url=https://store.steampowered.com/sale/SaveandSound]
In the sales page (click on the image above) you'll also find a stream showing behind the scenes and live performances of some of the games present. Tune in on July 17th at 20:00 CET to see Fech in there!
And lastly,
I took this opportunity to release a demo update!
Version 0.6.2alpha is mostly about addressing feedback from the Steam Next Fest, such as:
-Fixing keyboard bugs
-Fixing visual glitches tied to rolling while pal pulling
-Fixing climbing bug that would let you climb more if you spammed the jump button
-Fixing a bug that wouldn't let Fech exit a rhythm ara
-It's now possible to turn off the autocamera in the controls menu
On top of this, we've realized that adding an early version of Fech's notes might be convenient.
As usual you can find the full changelog history over at: raoulwb.itch.io/fech-the-ferret/devlog
Have a fun weekend!!
Raoul.
Hi there! Fech The Ferret is part of the ongoing Steam Next Fest with an extended demo!
If you happened to play a Fech demo before - or even on the very first day of the Festival - here's the new stuff you're getting:
- The entire first zone + Kyuknos intro
- Better performance
- One more rhythmic level
- Nicer graphics
- Nicer vfx
- Nicer sfx
- And much more stuff I'd file under the category of "polish"
And if you play on Linux you also get:
-controller rumble
If curious, you can find new and old changelogs in detail on itch: raoulwb.itch.io/fech-the-ferret/devlog.
Lastly in the theme of updates, today's fixes are about:
- Discord integration issues (no more crashes or popups)
- Endless water edge jump
As for bug reporting and feedback, feel free to post in the "demo feedback" section of the Steam forum or in the "ferret-chat" of the Discord community over at playfe.ch/discord.
Have fun!!
Raoul.
Hi there! Next week we'll be joining Steam Next Fest with a new DEMO for the game!
We're expanding on the current one by giving access to the full intro of the game, perhaps with a few surprises here and there too! On top of that, we're also bringing many bugfixes as well as plenty of quality of life improvements.
As we keep working towards the Early Access, on July we're also joining SAVE & SOUND, an online music event that will be hosted here on Steam. You'll be able to see how dynamic music works for this game, as well as the process behind making some of the audio of the game.
There's more to come in August too, but I'll save that for another time!
Essential info:
Steam Next Fest: June 13th - 20th
SAVE & SOUND: July 14th - 18th
To keep updated with development, make sure to check out our twitter as well as our lively discord server!
Ciao!
Raoul.
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