Good day!
Today marks the first anniversary of Fech The Ferret releasing on Steam.

Given the special occasion, I'd like to tell you a little bit about the next major update, version 1.0alpha.
It's coming in November and we decided to make it substantial by bringing some elements that would change and polish the experience.
For instance, we chose to remake a few old systems.
New Dialogue System
We decided to redo the dialogue system from scratch to better fit our project: we can now show character portraits as well as trigger animations, allowing our characters to be more expressive.
And of course, we're also bringing new NPCs and dialogues.
WIP in a test scene
Our custom editor
New Fech Physics
We've also remade Fech's own physics system: we accurately mimicked the existing behaviours, but coded them again in a more coherent and robust way. The current system - originally coded around 2018 and slowly built on top of until recently - didn't properly support slopes, so things such as Fech adapting to the ground or climbing up walls were handled in a very situational kind of way.
As consequence of this rework, we're now able to track down and remove year-old bugs.
Best Steam allows me to upload is this tiny gif
New content
And as promised in the past, we're completing Marmocle with new characters and activites.
In addition to that, we're also working on a brand new intro stage that plays right before the Ferrest, while Fech is asleep.
You'll get to see more in the future!
When?
Certainly in November 2023! When 1.0alpha releases.
We're going to bring a lot of new stuff, we're keeping some as a surprise still.
Cheers!

Oh and check out the
Discord Community for more behind the scenes.
[ 2023-09-21 21:50:34 CET ] [ Original post ]