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One year Anniversary - Plans for Fech The Ferret 1.0.0a
We decided to redo the dialogue system from scratch to better fit our project: we can now show character portraits as well as trigger animations, allowing our characters to be more expressive. And of course, we're also bringing new NPCs and dialogues.
WIP in a test scene
Our custom editor
We've also remade Fech's own physics system: we accurately mimicked the existing behaviours, but coded them again in a more coherent and robust way. The current system - originally coded around 2018 and slowly built on top of until recently - didn't properly support slopes, so things such as Fech adapting to the ground or climbing up walls were handled in a very situational kind of way. As consequence of this rework, we're now able to track down and remove year-old bugs.
Best Steam allows me to upload is this tiny gif
And as promised in the past, we're completing Marmocle with new characters and activites. In addition to that, we're also working on a brand new intro stage that plays right before the Ferrest, while Fech is asleep. You'll get to see more in the future!
Certainly in November 2023! When 1.0alpha releases. We're going to bring a lot of new stuff, we're keeping some as a surprise still. Cheers!
Oh and check out the Discord Community for more behind the scenes.
[ 2023-09-21 21:50:34 CET ] [ Original post ]
Good day!
Today marks the first anniversary of Fech The Ferret releasing on Steam.
Given the special occasion, I'd like to tell you a little bit about the next major update, version 1.0alpha.
It's coming in November and we decided to make it substantial by bringing some elements that would change and polish the experience.
For instance, we chose to remake a few old systems.
New Dialogue System
We decided to redo the dialogue system from scratch to better fit our project: we can now show character portraits as well as trigger animations, allowing our characters to be more expressive. And of course, we're also bringing new NPCs and dialogues.
WIP in a test scene
Our custom editor
New Fech Physics
We've also remade Fech's own physics system: we accurately mimicked the existing behaviours, but coded them again in a more coherent and robust way. The current system - originally coded around 2018 and slowly built on top of until recently - didn't properly support slopes, so things such as Fech adapting to the ground or climbing up walls were handled in a very situational kind of way. As consequence of this rework, we're now able to track down and remove year-old bugs.
Best Steam allows me to upload is this tiny gif
New content
And as promised in the past, we're completing Marmocle with new characters and activites. In addition to that, we're also working on a brand new intro stage that plays right before the Ferrest, while Fech is asleep. You'll get to see more in the future!
When?
Certainly in November 2023! When 1.0alpha releases. We're going to bring a lot of new stuff, we're keeping some as a surprise still. Cheers!
Oh and check out the Discord Community for more behind the scenes.
[ 2023-09-21 21:50:34 CET ] [ Original post ]
Fech The Ferret
aucritas
Developer
aucritas
Publisher
Feb 2022
Release
Game News Posts:
40
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(16 reviews)
Public Linux Depots:
- Stones of Harlath Depot [760.49 M]
Fech is a pink ferret who enjoys running around and discovering new places. Lead him in his first adventure in the region of Marmocle, he'll meet friendly animals to help out.
Inspired by high speed platformers and EDM, this colorful game will captivate you with its unique soundtrack and sense of flow. The gameplay takes place in interconnected zones, kind of like big thematic levels, but naturally jointed to shape up a small but nuanced open world. Inside these zones the player can parkour to try reach the end as quickly as possible by discovering new high-skill routes, or rather choose to take on the nearby challenges, such as ones posed by other animals and rhythm arae: these are temple-like cave levels entirely focused on rhythmic challenges while still adhering to the racing and platforming roots of the game.
Fech The Ferret especially caters to those who gotta go fast and would rather climb walls than do precise platforming, but you can also enjoy it at your own pace and explore this rich world in search of secrets, or perhaps chat with some Marmocleans.
The story starts as Fech gets woken up from a peaceful sleep by an earthquake. He hasn't gotten to Marmocle by accident, but he knows barely anything about this land. Bothered, clueless and with a runny nose, he runs away from the forest and its evil pollen in search for answers and other animals. He will soon find one who will not leave his side, but we have yet to decide whether this peculiar round bird is a bliss or a menace for him.
MINIMAL SETUP
- Processor: Intel Core 2 Duo E8400 / AMD FX 4300Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: Intel HD 620 / Nvidia GT 8800 / Radeon HD 6700Sound Card: The one that comes bundled with your motherboardAdditional Notes: you <3
- Processor: Intel Core i5 3570 / Ryzen 5 1400Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 660 / Nvidia GT 1050 / AMD Radeon HD 7790Sound Card: I really can't see why you'd need anything more than thatAdditional Notes: (seriously though. a game needs a player to be played)
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