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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Our first patch after EA release is live! Updated: Increased inventory slots from 6 to 10 Updated: Default hunger and thirst drain has been reduced by 50% Updated: Default volume of thunderstorm sound effects has been reduced Updated: Scent trails now visible when night vision is activated Updated: Doubled the amount of carcasses that can be found in the world (you won't find any in areas that haven't been developed!) Updated: Moonlight brightness has been increased. (transitions between night and day will still be a bit dark, but shorter) Updated: Real life sun, moon and night sky are now being simulated (experimental) Updated: Weather simulation will no longer be based on real life seasons Updated: transitions between different weather types now take longer Updated: Increased the stack max of several items Updated: Different quest items which are of the same type now count both towards the daily quests, e.g. bivania shells and bivania halfs Updated: Replaced normal flight animations Updated: Changed net culling distances for harvestables to make sure it replicates properly and stay hidden if harvested Updated: Experimental velocity based flying rotation instead of acceleration... less landing teleportation / server correction should happen.. need test Updated: Character import UI to make it more understandable Updated: Game is now locked to 60 FPS by default if FPS limit is not set Added: Larger rock formation to the spawn village to make it easier to find Added: New resource: wood piles (can currently only be found in the spawn area) Fixed: Server crash caused by inventory operation Fixed: Pvp toggle button was not visible on player hosted servers Fixed: Client crash caused by internal game chat (reported via crash reporter) Fixed: Bag Item dupe issue Fixed: Pve player no longer able to damage pvp players Fixed: Unstuck now teleports the player properly to a random start/respawn location Fixed: another inventory crash reported via crash reporter fixed Fixed: Do not hide mouse cursor when character died while using photo mode Disabled: Grabbing player character by other player temporarily disabled until refactor happens, because of high ping grabbing player is pretty unreliable and causing a massive desync New: Very first game start does a video benchmark and auto configure video settings if possible Removed: Old localization files
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