TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Draconia 

 

Developer

 Draconia Dev Team 

 

Publisher

 Draconia Dev Team 

 

Tags

 

RPG 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 TBD 

 

Steam

 29,99€ 27,79£ 34,99$ / 0 % 

 

News

 69 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1295900 

 
Public Linux depots

 Draconia Linux [3.14 G] 




LINUX STREAMERS (0)




Patch 0.3.7.4

Added: Small decay delay between every 10 building pieces
Updated: Inventory slots of totems will now increase with each upgrade (+3 per upgrade)
Updated: Xess and dlss upscaler plugin to the latest version
Fixed: Server crash


If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2024-05-04 20:21:00 CET ] [ Original post ]

Patch 0.3.7.3

Added: Option to show dragon names instead of steam names in chat
Fixed: Duplicated story document
Fixed: Missing carry prompt in single-player mode
Fixed: Death's Grip killing players who take damage while de-buff is active
Fixed: Wyvern head textures
Fixed: Players not being able to climb a hill near spawn village
Fixed: /removexp command not working in some cases
Fixed: Some minor Wyvern mesh and animation issues.
Fixed: Structure decay once for all (be prepared and have enough upkeep materials in your totem)
Temporary Fix: For the infinite visual fire breath (might still happen due to high ping)
Optimized: Wyvern's fire breath


[ 2024-05-02 19:17:02 CET ] [ Original post ]

Servers are back

Sorry for the long wait. The servers are back online.
Make sure to download the latest patch. If it doesn't show up in your download tab, please restart Steam!


[ 2024-04-23 00:25:14 CET ] [ Original post ]

Servers going offline for a short time

The servers are going offline for a short time to apply a small hotfix!
Patch 0.3.7.2 will be available on steam soon!


[ 2024-04-22 23:44:07 CET ] [ Original post ]

Wyvern out now! / Patch 0.3.7.0

Hello Draconias!
After a long wait and many challenges we had to face, the Wyvern is finally playable!
We hope you enjoy it as much as we do!

Added: Wyvern as playable character
Added: New story bits
Added: /removexp command
Updated: Carry & interaction UI
Updated: Great tree area
Fixed: Chat scroll bar overlapping text
Fixed: Character attachment culling in character creator
Fixed: Fire breath ability not rendering
Fixed: Story notes saving/loading not working in multiplayer
Fixed: Carry UI prompts
Fixed: Griffin snapping when exiting flight
Fixed: Colorblind settings not working in photo mode
Fixed: Lindy slide movement
Fixed: Missing moving sound gameplay tags
Fixed: Death's grip is now properly being applied and reduces char stats by 50% for 300 sec
Fixed: Death's grip being affected by cleanse effects
Fixed: Character stats not staying at 50% when Death's Grip de-buff is being removed
Fixed: Disables grab / carry requests (and made character not interactable in general) if player interaction is blocked by any effect or state, e.g. sleeping or resting
Fixed: Ka'sai emote descriptions not matching the emotes
Fixed: Resource generators using up stash limit slots
Possible Fix: For missing construction decay
Refactored: Rest/sleep mechanic

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2024-04-22 16:31:16 CET ] [ Original post ]

Patch 0.3.6.1

Removed: Easter event & April Fool's event
Updated: Altuis (first island)
Updated: Fire and shadow breath damage range
Fixed: Remote actor UI being stuck
Fixed: Newly added fast travel points being locked for old characters


[ 2024-04-03 18:30:57 CET ] [ Original post ]

Draconia Egg Hunt Event (Patch 0.3.6.0)

Hello Draconians!

There will be no April Fool's Day event this year but we've prepared a small Easter event for you on US & EU #1 servers!
Go out and search for eggs which we have hidden across the spawn island and bring them back to the altar. Add the correct combination and receive a reward in return!

Happy Easter and happy hunting!

Additional patch notes:

Added: Lootable flasks which replenish hunger or thirst stats
Added: A random 1-5min de-spawn timer when AI dies
Added: 2 new respawn points to island 1
Updated: Golems are twice as big now
Updated: And optimized flask materials
Updated: Emote system to support land / air emotes as well and let code handle it automatically
Refactored: Fast travel system to support multiple / individual waypoint networks
Fixed: Library teleporters
Fixed: Missing shader for claimed territory
Fixed: Missing construction materials (should fix the no refund issue)
Possible Fix: For AI spawner crash in single-player (needs testing, it works in dev environments)


If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!



[ 2024-04-01 17:06:13 CET ] [ Original post ]

Permanently reduce Draconia's price!

Hello Draconians!

If you are active on Twitter/X, we've got a task for you which will permanently reduce the price of Draconia by ~50%!

The details can be found here: https://x.com/draconia_game/status/1771166644951253390?s=20

-
If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2024-03-22 14:47:25 CET ] [ Original post ]

Patch 0.3.5.2

Added: A short delay between AI ability usage
Fixed: Crabs not giving XP
Fixed: Crab carcasses not giving food
Fixed: Diving effect not rendering
Fixed: More floating objects
Possible Fix: For getting stuck in the loading screen


[ 2024-03-14 18:46:24 CET ] [ Original post ]

Patch 0.3.5.1

Added: First backer stories
Added: New story pages
Fixed: Several mesh and foliage collision issues
Fixed: Revoked some rocks the floating license
Fixed: Rakon waypoint not working
Fixed: Great Library floor using wrong ambient occlusion map
Updated: Increased Eastern and European dragon drink and eat sfx range
Updated: Sorbora berries & pebble stacks no longer block players
Updated: Lighting in the new volcanic area
Possible Fix: For players immediately getting logged out again on some characters. (Needs live testing)


[ 2024-03-14 15:11:33 CET ] [ Original post ]

Login Issues

Hello Draconians!

We are aware of the current login issues and are looking into it!
Thank you for your patience!

If you run into any other problems please report them here!

- The Draconia Team


[ 2024-03-13 12:55:26 CET ] [ Original post ]

Patch 0.3.5.0 & Dev blog

Added: New shelves, tables, scroll and stone tablet models
Added: A new buildable object: Spring, which functions as permanent source of water
Added: Several new biomes
Added: Cloth physics to several level assets
Added: Enabled high dpi support (possible fix for 4k res + increased application scale in windows)
Added: 2 new waypoints
Added: State tree AI system
Added: Teleporters to great library
Added: Great tree
Updated: Crab AI using the new state tree system (Note: This is a test run, the AI is still work in progress)
Updated: 1st and 2nd island
Updated: Ore stack and bed model scale
Updated: Clan hoard max limit (6 per type)
Updated: Several level asset textures (mainly the very first assets we have added to the game)
Updated: Great Library and main city
Updated: Made sure received chat message triggered only once
Updated: Set upscaling to none by default
Updated: Reduced global cooldown and updated global cooldown ability UI
Updated: Scent trail to make it more obvious where scent is coming from
Updated: Name generator button to be more obvious
Updated: Slightly lowered the Eastern dragons camera
Updated: Walkability of several buildable and level assets
Updated: Volcanic rock moss subsurface scattering
Updated: Amount of granted items of Katalite, set to 1 per harvest
Updated: Collision of harvestable objects
Optimized: Several rock meshes
Optimized: Collision and models of several level assets and items
Optimized: A large part of our asset shaders
Optimized: Torch and lamp lights
Fixed: Some Settings UI issues
Fixed: Volcanic table #9 normal map
Fixed: Ability cooldown issue
Fixed: Kasai's smell ability
Removed: Outdated assets and asset parts


What is cooking in the development kitchen?

Wyvern
We're nearing completion on the Wyvern animations and this set offers much more than our previous ones. This expanded animation kit enables us to introduce new movements and add mechanics we have had in the pipeline for quite some time.





For further glimpses into the new animations, check out our social media pages or join our Discord server.

And, naturally, a new playable character wouldn't be complete without its own distinctive skin. Here's a sneak peek of the default skin for the Wyvern. Please note: While this version of the Wyvern's head won't be available until we introduce the Character Creator 2.0, the skin itself will remain unchanged.





Lindworm
The skin for our second 'legacy' character is complete and we are now focusing on finalizing its animation set.





Eastern Dragon
We have made significant progress in modeling the new Eastern dragon. The scaly variant is now complete and we are currently working on its furred counterpart and all the customization options that come with them.







AI
After a prolonged pause, we returned to working on our AI. We have started a rework using Unreal Engine's new state tree system, laying the foundation for future AI updates. In this patch you'll get a taste of the first revamped AI, featuring the crab characters scattered along the beaches of spawn island.

Although they are still a work in progress, these crabs will provide important feedback essential for advancing our wildlife AI.



Level Design
In this patch, you'll immediately notice significant changes to various locations. We've revamped several areas that previously lacked appeal or were challenging for non-flyers to reach. Our goal was to make these spots more inviting and accessible, encouraging players to explore them more often.

The primary focus of these improvements lies in the southern region of the spawn island and the western section of the second island, known for its distinctive cliffs and spires. While the southern area is still undergoing extensive work, we hope you enjoy the changes we have made so far.

Alternatively, you can venture north to explore some of the new locations but we will leave those to uncover on your own. We hope you enjoy the updates and don't hesitate to leave some feedback if a spot is still difficult to get to so we can make changes early as we develop more areas!



Other
Between all these ongoing development processes we are also doing optimization work which poses challenges, particularly as many of our species can access areas usually unreachable by non-flying characters. However we have made significant material and collision improvements using new experimental tech and we hope it will make further development and improvement of the game easier.
It is worth noting that some members of our community are running Draconia on hardware nearly a decade old. While these cases are exceptions, we aim to ensure compatibility with older devices even upon its completion. While we can't make guarantees, rest assured that we are constantly trying to make improvements wherever possible!


If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2024-03-13 09:22:50 CET ] [ Original post ]

Wyvern, Lindworm, new Biome & more.

Hello Draconians!

No game update just yet but we have been working on a lot of things since the last patch dropped. We have been busy optimizing our shaders and assets to improve the games performance and we plan on moving on to AI once the first optimization phase has been completed. Our new characters have also been receiving a lot of love but more about them below!

Wyvern
The Wyvern has been sitting on the shelf a little at the end of last year but has gotten heaps of attention now which means its animation set will be complete soon and we can start adding it to the game.



You can find more animations on our Discord.

If you are curious about its sound you can check out the default call in the video below:
[previewyoutube=po2qna_oM18;full][/previewyoutube]

Lindworm
Lindy too is getting more animations as well as a new default skin!

[previewyoutube=TqkGFHFd5Bo;full][/previewyoutube]





Eastern Dragon
The Eastern dragon is currently being remodeled to match the quality of our other newer models.



Level Art
Due to popular demand we have added 2 new assets to the list of buildable items:
The Spring which functions as endless water source and the Meat Rack which frequently spawns various food items. Both are available for solo players as well as clan members.




Among functional assets we have also worked on various level assets which will mainly be used for the capital city on the second island but will also partially be available to players as decorative items at a later point in time.





Level Design
The capital city is under heavy construction and a new biome has been added to the second island as well. The part where players would move from the first island to the second island has been too walled off and difficult to move around so the starter area has been rebuilt and made more open. It also allows for better den building once it will be allowed on the second island.



Other
Snow and rain will now affect the landscape and the character will partially sink in.
We are also working on our foliage to bring back wind effects and to allow storms to affect the intensity of foliage movement.

[previewyoutube=XxtqikG2sjo;full][/previewyoutube]

This post is just a very brief summary of what has been and is being worked on. We are happy to make such big steps especially in the character department since it takes a lot of work off of our shoulders and allows us to slowly work on the things that are tied to the characters remodels (this mainly being AI).


If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2024-02-10 18:11:44 CET ] [ Original post ]

Patch 0.3.4.4

Added: Reset key bindings to default button, if pressed all key bindings reverted to the default one
Added: Option to enable profanity filter settings in UI options
Added: Upscaling Options to video settings
Added: FidelityFX 3 upscale method
Added: DLSS 3.5 upscale method
Added: Temporal Super Resolution upscale method
Added: Option to disable upscale tech and use native render resolution + AA
Added: "Enable dynamic resolution" settings
Added: Nvidia Image Scaler upscaling tech as option
Added: Intel XeSS upscaling method
Added: Dynamic input bind hints UI to show available controls on various UI screens
Added: Patch notes to main menu
Added: Large grill model (spawns various food items)
Fixed: Construction rotation not working even if yaw or pitch rotation was enabled via database
Fixed: Ability UI input reading issue
Fixed: /me chat command
Fixed: Gizaley Cara and Sonotol Cara waypoint saving issues
Fixed: Character limit exploit
Fixed: Accept/decline clan invite commands
Fixed: A bunch of minor input / UI issues
Fixed: Missing water ripples
Fixed: Interaction / Ability UI not showing correct keys
Fixed: Missing input/key rebind options
Fixed: Interaction UI overlapping issue
Possible Fix: For main menu under terrain spawn
Possible Fix: For UI scaling issue caused by 4k resolution
Possible Fix: For server crash
Updated: Chat profanity filter moved to client side
Updated: Video settings: Settings now applied only if "apply" button is being pressed
Updated: FPS limit using dropdown box instead of type in text box
Updated: Sentry crash reporter (all crashes are now automatically processed and sent via sentry)
Updated: Hay level asset and textures; great library building (wip); bench models and bench scales to fit the Ka'sai
Removed: "Key bind already in use" check to allow key rebinds / changes
Removed: Santa from Altuis


The Dev Kitchen

Wyvern work in progress animations
[previewyoutube=uEyCS1Xhre8;full][/previewyoutube]

Eastern Dragon Concepts (model is currently being worked on)



Lindworm skin concept


Lindworm animations



Various level art





Fae skin mod



If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2024-01-23 18:25:22 CET ] [ Original post ]

Patch 0.3.4.0

Added: Reset key bindings to default button, if pressed all key bindings reverted to the default one
Added: Option to enable profanity filter settings in UI options
Added:Upscaling Options to video settings
Added: FidelityFX 3 upscale method
Added: DLSS 3.5 upscale method
Added: Temporal Super Resolution upscale method
Added: Option to disable upscale tech and use native render resolution + AA
Added: "Enable dynamic resolution" settings
Added: Nvidia Image Scaler upscaling tech as option
Added: Intel XeSS upscaling method
Fixed: Construction rotation not working even if yaw or pitch rotation was enabled via database
Fixed: Ability UI input reading issue
Fixed: /me chat command
Fixed: Gizaley Cara and Sonotol Cara waypoint saving issues
Updated: Chat profanity filter moved to client side
Updated: Video settings: Settings now applied only if "apply" button is being pressed
Updated: FPS limit using dropdown box instead of type in text box
Removed: "Key bind already in use" check to allow key rebinds / changes


[ 2023-12-15 14:10:42 CET ] [ Original post ]

0.3.3.7 Hotfix

We released a small patch to address the invisibility issue. please let us know if some of you still encounter this problem.

Thank you for your patience!


[ 2023-12-05 17:12:09 CET ] [ Original post ]

Known issues

Hello Draconians,

we are aware of the issues that got introduced with the most recent patch but we would kindly ask you to report every bug you have encountered since 0.3.3.5 to make it easier for us to find the causes.
The bug report form can be found HERE
Please try to add as many details as you can!

We will try to roll out a fix for them as soon as possible!
Thank you!

- The Draconia Dev Team


[ 2023-12-03 21:04:22 CET ] [ Original post ]

Patch 0.3.3.5

Added: Controller support
Added: Support for defaulted admin command parameters (to allow some commands even if syntax is wrong or has missing parameters.. example: /additem self itemid (quanity defaulted value: 1)
Added: New keybind settings UI
Updated: Nameplate only get shown if owning player is in view for the local player
Updated: Construction de-spawn/destroy refactor to make sure constructions get destroyed
Updated: Landscape now permanently loaded and not streamed by World Partition (Going to impact performance but will temporarily fix landscape collision issues until new engine version comes out)
Fixed: Some spots with floating grass
Fixed: Server settings not being saved after editing via admin commands
Fixed: Presence download issue
Fixed: Nameplates getting stuck on screen after character spawn
Fixed: Construction remove/destroy not working
Fixed: Decay effect missing
Fixed: Default admin flag load issue
Fixed: lamp posts adding "Steamy" effect
Fixed: Show reticle setting was forced off


Some of the other things that are currently cooking in the dev kitchen:

Eastern Dragon Concept Art


Drake Model Rework


The new Wyvern Model


The new Baby Crab Model


If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2023-12-01 12:26:54 CET ] [ Original post ]

Patch 0.3.3.4

Added: /fasttravel [player] [waypoint row name] admin command to use waypoints
Updated: Admin panel enabled again
Updated: Admin panel opening now validated by the server (so delay is possible between the command and actual UI opening)
Updated: Admin player list updates only the new / exiting players like regular player list instead of doing a global player update
Updated: AI movement
Updated: Fireplace assets to improve performance
Updated: Construction limit code
Updated: Player list now adds/removes players one by one instead of updating the the entire list
Updated: Construction saving (should fix totem issues, need live test to be sure system is working as intended)
Updated: Clan ID generation now removes spaces and special characters to avoid file system issues
Updated: Clans now saved by clan ID instead of clan name
Updated: World partition streaming distances and grid size
Updated: /teleport admin command now uses the same method as fast travel
Fixed: Landscape collision issues caused by world partition
Fixed: Kasai hand claws using the wrong material
Fixed: /ban admin command usage issues
Fixed: /mod /admin settings resetting after relog
Fixed: Body marks not loading


[ 2023-10-15 17:21:52 CET ] [ Original post ]

Patch 0.3.3.3

Added: New "comfort" buff to fireplaces and the "steamy" buff to hatcheries which increase stat regeneration
Fixed: Server crash
Fixed: Ka'sai mid petting animation being the same as the low version
Fixed: A few minor texture issues affecting level art and consumables
Fixed: Water disappearing
Fixed: Water trough and carcasses being carriable
Fixed: Characters not being able to step upon beds
Fixed: Wooden fishing dock collision
Updated: To UE 5.3.1
Updated: Chat font colors to be more readable
Updated: All character stats based on the character type. Note: Wildlife/side characters have lower stats than the main characters (Euro, Lindy, Eastern, Ka'sai) so be careful who you are challenging. :p
Improved: Collision of several level assets

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2023-09-30 11:44:39 CET ] [ Original post ]

Known Issues

Hello Draconians!

We are aware of the issues that cause the server to crash or to disconnect players and we are trying to resolve these issues as soon as possible!

Please keep reporting all other bugs you might encounter through our bug report form!

Thank you for your patience! <3


[ 2023-09-26 23:39:01 CET ] [ Original post ]

Patch 0.3.3.1

Added: Kasai as new playable characters
Added: 3 Kasai emotes
Added: Support to load/create different player action UI based on their character type
Updated: to Unreal Engine 5.3
Updated: New azulite cave is now slightly brighter
Updated: Notification, server list, waypoint & interaction UI
Updated: Aphtaria's Hope waypoint is now unlocked by default
Updated: Totem compass marker
Updated: Player carrying (test update for improved attachment location)
Updated: How client queries the number of owned (clan) constructions to avoid construction blocks/errors
Fixed: Interactions not working after transferring carried item into inventory
Fixed: Ipomo plant blocking players
Fixed: Some volcanic rock texture issues
Fixed: Some floating and clipping level art

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2023-09-26 15:08:40 CET ] [ Original post ]

Patch 0.3.3.0

Added: Generic compass marker system
Added: Totems now marked on the compass UI by default
Added: Simple in game loading screen while teleport code is waiting for level streaming (if needed)
Added: Sort by name support to waypoint UI
Added: Search by name support to waypoint UI
Added: Search by name support to server list UI
Added: "ServerPassword=" config variable to ServerSettings.ini, dedicated servers now can be locked by password
Added: Support to unlock waypoints when character is spawned and where it is enabled via DT
Added: New fast travel point to the lava biome
Added: back player carry & player carry release code
Added: Carried player can now also exit carry mode by pressing the "use" [def: E] button
Added: Proper carry request notification + system message
Added: Clan / group / carry invites can be accepted or declined via Player Interaction Radial menu (holding v activates player interaction radial)
Added: Experimental code to try restart/reload server and map after 1 day uptime when no online players to avoid networking issues caused by uptime
Added: Auto move to options (pressing WASD gonna start/stop movement - if opposite direction)
Added: Auto run key bind, press numlock to run forward continuously
Added: Show construction placement result / return text via construction placement UI
Updated: Destroying constructions now returns 100% of the needed materials if they get destroyed 5 minutes after placement, it returns 50% of materials after the 5 minute timer has run out
Updated: Hot springs assets and textures
Updated: Pawn teleport code refactored
Updated: Carry / Grab Refactor #1: added new inheritable carry component class to replace old grab component uber class; reimplemented / re-added generic item grab which works like it worked before, multiple grabdata assets are now supported to support different carry types in the future (like head, leg, arms); cleaned up and removed old grabcomponent files / code
Updated: First and second island
Updated: landscape textures
Fixed: Character HUD / chat UI showing when exiting from photo mode and UI's are hidden by option
Fixed: Various carry issues known from an older build which included the first version of the carry mechanic
Fixed: Smell / scent spawn in single player
Fixed: Set global chat as default chat instead of local
Fixed: Fast travel teleports, unstuck teleports and teleport admin command
Removed: Various debug logs

Also a few peeks at some of the other things we are working on:

Wyvern



New Foliage


Eastern Dragon Re-Work




If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2023-09-11 12:02:37 CET ] [ Original post ]

Wyvern Model & Territory, Goliath Crabs & more

Hello Draconians!

Most of us are or have been taking some time off this month so we have been taking things a bit slower.
But we hope you like what has been worked on since the last dev update.


Game Soundtrack

4 new ambient tracks have been finished and will soon make it onto the game with 2 other tracks that have been on the shelf for the while now.
[previewyoutube=icAGFnFmQtE;full][/previewyoutube]
[previewyoutube=UKykyewMlvk;full][/previewyoutube]
[previewyoutube=XbuOOVohHMA;full][/previewyoutube]
[previewyoutube=1ROtsp5zq00;full][/previewyoutube]


Goliath Crabs

The model of our large goliath crab has been finished and is now waiting to be textured and animated!



Ka'sai Animations

Our lizard boys have gotten more animations.




Social/Emote Wheel

We are also working on adding a new social wheel which will replace the V call in the future. Here you will choose all the social interaction and emotes that will come to the game.
This includes group and clan invites, carrying/grab requests (yes, it's coming back, woo!), the default call and 6 emotes per (reworked) character.
[previewyoutube=fQb0SOyhsoo;full][/previewyoutube]


Concept art

The second island is under heavy construction but we are already making plans for the third island which will be wyvern territory for the most part. Island 3 will be quite different from the other islands in the game as it will mainly consist of the floating islands, beaches with strange formations and a large underwater biome.




Wyvern

Since the large Goliath Crab model has been finished our modeler started working on the new wyvern so we can replace the old model as soon as possible and speed up its development process!
Here is the first work in progress image of the wyvern head.


That's it for this weeks mini dev blog.
We hope you all have a great week!

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2023-08-22 14:24:55 CET ] [ Original post ]

Developer Q&A

A little Q&A based on the questions we received on Discord and Twitter!

How many different playable species do you currently have plans for?

On our roster are currently:

Main Species:
- Wyvern
- European Dragon
- Lindworm
- Quetzalcoatl
- Behemoth
- Eastern Dragon

Wildlife:
- Dragonturtle
- Kirin
- Goliath Crab
- Drake
- Griffin
- Golem
- Fae Dragon

We might add more after the 1.0 release.

Do you intend to add a main questline at some point, or is the game going to be more "explore at your own pace"?
Draconia is going to be a mix of both. You can either go out and just explore, hang out with your friends or do quests which you can get from various sources like NPCs or items.

Are there any plans to add baby models?
We do have baby versions and transitions from baby to adult as you level up/grow on the list but it's a feature which might be added after the 1.0 release.

Will there be AI companions with their own stories and quests?
There will be various companions which you will temporarily acquire through story quests or events. Permanent companions (e.g. hatchlings) will have a couple of quests which are needed to help them grow and become stronger.

Will the Ka'Sai have the ability to ride dragons?
Yes! :)

Are the Ka'Sai more civilized than the dragons in the game?
Ka'sai can have different characters and their own ideas of what their life should be just like our dragons. While a large part of them prefers to live together peacefully there are also those who prefer a "different" way of living.

Are there any plans on adding a story mode/campaign mode?
Draconia will have a single mode that can either be played online or in single-player which contains the lore as well as the exploration part of the game.

In the long term, do you plan to have a subscription to support the maintenance of the game servers?
We don't plan on adding a subscription model or any P2P models in the future.

When could we expect a more in depth combat system?
We generally don't give out any ETAs on character or feature releases but there will be a skill tree system which allows the player to choose different playstyles and elements as well as other character perks to customize their dragons beyond the visual aspect.

What inspired you?
Many things! Mainly mythology and the modern perception of what dragons are or could be which is why our characters tend to be a mix of both.

Will the game be translated into Russian/Chinese/other languages?
There will be various translations but we are far away from adding them and haven't decided yet which translations we will go for and which we will leave out since the game will have a lot of content that will need translation work.

Will there be more interactivity in the game? (For example, various sounds, animations, suggestions for groups and clans)
We have an emote/social menu in the works!

Will there be exclusive skins for those who have been in the game for a long time?
As we have always stated, there won't be any exclusive content which is part of the Draconia universe. Everything we add can be acquired by anyone at any time. We do not support the idea of adding content which can't be obtained anymore by people who joined the game later as it also generates a toxic environment. Instead we prefer to add content players have to work for. Even if it takes some effort to unlock something, it IS possible for them to unlock it.

Will you add Human or Ka'Sai NPCs to the Villages / Will NPCs be added?
Humans won't be part of the game since they don't exist in Draconia's universe but the Ka'sai, dragons and other wildlife will gradually populate map.

We've seen several animations for different movements, eg sitting. Will they be implemented and be doable by key or are they "stand by" actions which the char will do eventually if not moved?
Most of the animations we have shown are actions which have to be initiated by the player.

Will there be lore?
Yes, lots of it! (We also want to take this opportunity and apologize to our proof-readers.)

Will an in game currency be implemented?
There will be various currencies which are part of the lore but none of them will be obtainable by spending real money!
Players will have to play the game to earn them.

How about cosmetics will there be some and how customizable does it get?
We already have various cosmetics but the majority will be obtainable through in-game tasks and events. We plan on adding more later down the road but they are not our main priority for now.
The customization system will receive an overhaul and add customizable body parts on top of what we already offer in our current character creator.

Will the game support some form of plugins for private servers?
Right now, we don't have any plans for plugin support.

How about its ability to be modded?
We do plan on adding mod support though. :)

Most importantly will you be able to pat or boop other players at some point?
Biting them in their face does count a booping, right? Beyond that we don't have any plans for patting or booping specifically.

Will AI creatures have the same amount of customization and playability as regular draconids?
Our AI creatures share customization options with our playables so, yes, what the player has could also be found in the AI characters.

How far off is the development cycle to a full release state? (What metrics can you provide that would alter the release schedule whether that be faster and slower) / How far has the development process progressed throughout early access? (What Draconia started off with and to the current build of the game)
As of right now the game is in early alpha state but the state can quickly change as soon as a new major feature has been added to the game.

What Is the gameplay loop expected to be?
Due to the variety Draconia will have to offer everyone can create their own loop. They all evolve around the players characters but ultimately the player can decide if they want to go for a more story-based play-style, role-play, combat, survival or just exploration.
We do not want to limit the game to a single loop but rather give players the choice to create their own adventures.

What about picking up smaller players? With permission of course.
Has been a feature in the past and will make its way back into the game at some point!

Have you thought about making or sharing a roadmap of your development progress to display/list so people can see what is or will be worked on next?
We do have a roadmap which lists the main features which are coming to the game:
https://trello.com/b/oWDzi6Pp/draconia-bug-report


Have you ever considered putting fun little secrets under the map?
We always considered players to be the fun little secrets under our map. ;)
But you will find secrets ON the map!

Now that the AI is back, do you intend to finally put the non-dragon creatures of the character selection as wild creatures?
Our wild life creatures need further work to be added as NPCs which is unfortunately a task which takes a long time.

Why don't you open positions for new developers?
Because our team is awesome as it currently is. <3

Why isn't the development in the game in parts? For example "Let's focus on this feature now" > Launch the feature > "Let's focus on another feature now". Wouldn't that be better?
Many features depend on each other and sometimes we need to spontaneously prioritize something else to either improve the current player experience, because it is required to add another feature or it lays the foundation for a (potential) feature in the future. Changing already added parts of the game later requires much more work than thinking ahead and doing preparations before they are being added.

Can we expect an update on the game sounds in the future? Especially on the ambient stuff?
Yes, the ambient sounds will get a full overhaul to be more dynamic.

Will there be craftable or obtainable cosmetics (such as armor or necklaces)?
Yes, there will be a large variety which you can acquire through various tasks.

If so would would these crafted and/or obtainable cosmetics offer abilities and/or stat buffs?
Some of them will give you a little boost!

Will there be weapons for PVP and/or PVE
There will be weapons for the Ka'sai however dragons are already weapons themselves.

If so would these be craftable or obtained in game through other means such as trading with NPCs?
Both ways are possible.

How different can I expect the future updates to be from it's current pre-alpha version?
Did we mention our road map yet? :) https://trello.com/b/oWDzi6Pp/draconia-bug-report


If you have more questions or want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2023-08-13 19:15:40 CET ] [ Original post ]

Wyvern, Ka'sai, Hot Springs and more

Hello Draconians!

Here is another brief update on the latest work in progress news!

Wyvern

The concept art of (almost) everyone's favorite baby is done! We know, you are excited to get your hands on it but right now we can't give you an ETA on it's release. We would rather ninja, patch it in when it is ready instead of giving you a potential release date because gamedev is very much like life: Your plans get constantly overthrown by unexpected events or difficulties. But we can say this: Our modeler will work on the new wyvern model as soon as he is done with the crabs!

Ka'sai
A lot is happening with our lizard friends right now. They have learned many new moves some of which we want to show you here


Drinking animation (work in progress)




Various claw attacks


Bite attack


Falling


Jumping - Yes they are very bouncy bois!

Goliath Crabs




Our modeler has been going ham on the crabs details!

Environment

The hot springs from our legacy build have made a return and they come with a new cave too!

Music
4 new ambient tracks are currently in the making and will be finished soon.
A few sneak peeks have already been shared before so we will skip the preview part this time and start getting everything ready to add them to the game asap. We hope you will like the final versions as much as we do.

As always, we hope you enjoyed this little update.
If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2023-08-05 13:23:10 CET ] [ Original post ]

Patch 0.3.2.2

Added: -LogChat=1/0 to enable/disable chat logging
Added: -MaxPlayers=65 command line parameter to control the maximum online player num (check updated dedicated guide)
Added: startwinserver powershell script to the win64 build
Updated: Save subsystem refactor
Updated: Save subsystem now saves everything inside the "draconiadata" dir
Updated: Dedicated servers are now using "serverfiledirectory"/draconia/saved/draconiadata + serverid as save location by default (instead of %appdata%)
Updated: World actor data saving (like available random quests etc.) now uses our save subsystem instead of unreal engine's save game system
Updated: Chatlog now disabled by default (dedi's can turn on/off via command line)
Update: Server/client (sp) now creates multiple serversettings.ini based on the launch mode (dedi, listen, sp) to make different server settings available if multiple servers launched (check updated dedicated guide)
Updated: maxplayers= cline arg now properly works, player gets kicked if server is full
Updated: Cleaned up old savegame related codes
Updated: Readable stories are now character tied (every player lost their previously unlocked stories)
Updated: Further minor refactors


[ 2023-07-25 12:08:39 CET ] [ Original post ]

Patch 0.3.2.1

Updated: Clan & crafting UI
Updated: Player admin flag loading / saving (removed from gameusersettings and moved to serversettings.ini) check updated dedicated server guide doc on our Trello board
Fixed: Rubenite granting 2 items per use
Fixed: Some minor level and vfx issues
Fixed: Glitching map parts


[ 2023-07-20 18:18:28 CET ] [ Original post ]

Dedicated Server Tool now available!

Hello Draconians!

The dedicated server tool is now available in the Tool section of your Steam library.



You can find the dedicated server guide as well as all admin commands !
Please let us know if you encounter any problems so we can take care of them as soon as possible!

You can also join our Discord to get in contact with us directly: https://discord.gg/draconiagame


[ 2023-07-19 12:58:47 CET ] [ Original post ]

Patch 0.3.2.0 - Dedicated Server Support, Tutorials & more.

Added: Dedicated server support (dedicated server guide + all admin commands can be found on our Trello board - link below!)
Added: New harvestable material: Rubenite
Added: Custom interaction passthrough to make item pickup available in certain situations (example: if item is underwater and targeted, ignore "drink water" interaction)
Added: Serversettings.ini (saved/config/serversettings.ini) to make generic settings available for server owners (dedicated/listen/single)
Added: Send server announcement chat message after login
Added: Tutorial system
Added: "Reset popup tutorials" button to misc
Added: Enable/disable popup tutorials options to misc
Added: New admin commands:
/announcement (available with Mod permissions as well; example: /announcement "don't eat brick, it harms the teeth"; quotation marks is important for this one because of the spaces)
/SetAnnouncement (works the same way as the /announcement command but permanently modifies the initial server announcement)
/kill
/heal
/damage

/modifystat admin command now supports "MaxHealth" changes (example: /modifystat [target:PlayerName/SteamID] [Stat Name] [Value] (supported stats: Health/MaxHealth/Stamina/Thirst/Hunger/Mana)
/settime 0-2400 (1250 = 12:30pm)
/setweather (example: /setweather weather type (available weather types: clear, cloudy, foggy, overcast, partlycloudy, rain, rainlight, rainthunder, sandduststorm, sanddustcalm, snow, snowblizzard, snowlight)
Fixed: Azulite crystal cluster not having a placement preview
Fixed: Custom channel messages being sent in default channel
Fixed: Main menu under map spawn issue
Fixed: Main menu crash reported via sentry
Fixed: Crafting queue issue when queue is full but removes ingredients
Fixed: Typo in odd-looking bone description
Updated: Character overlay UI refactor #1
Updated: The second island on Altuis, added lava biome
Updated: Finetuned replication graph and AI replication
Updated: Max inventory size now hard capped at 255 slot
Updated: Refactored a variety of gameplay related parts
Updated: Exposed bunch of gameplay related settings to serversettings.ini
Updated: Loading screen to stay visible until client/game fully loaded

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2023-07-17 23:37:23 CET ] [ Original post ]

Wyvern rework, crabs, lava zone and more.

Hello Draconians!

It has been less than a week since our latest post but we have made more progress which we wanted to show you!

New Ka'sai animations


Swimming animations


Walking backwards - Yes, this means other characters will be able to walk backwards too in the future!

Wyvern rework



The wyvern is getting a facelift. This time you will be able to choose between a version with or without lips in the character creator. However only the appearance changes. The animations will be the same and we won't have to redo any of them!

Goliath crab model

The goliath crabs are being modelled right now and we are looking forward to replacing the old crabs as soon as they are ready!

New European Dragon illustration

A rare preview of our new upcoming cover art.

Lava zone

A new biome made it into the game: The lava zone! Legacy players already had a chance to explore the volcanic area on our old map. However the new lava zone is much larger than it has been before and will play an important role in the life of one particular dragon species. While it has more of a visual functionality right now, it will come with up and down-sides for various species later down the road.

Tutorials

New players have been depending on the help of others and guides for a while now but we finally started to work on the in-game tutorial to cover the basics of the game. We aim to roll out the first part with the next patch and update it as we add new features and mechanics.

This is it for now. We hope to release the next patch in roughly a week and we might have more news for you by then!

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2023-07-13 00:21:46 CET ] [ Original post ]

Kirin, Crabs & Buildings

Hello Draconians!

Today's news are going to be very short as we are busy working on fixes and a lot of backend stuff as well as admin tools for dedicated servers.


A new very large building for our capital city which will be located on the second island. The exterior is done for the most part and we are now working on the details on the inside as well as interior assets.
We don't want to reveal the purpose of it yet but we can tell you some of you will spend quite some time in this new place.


The crabs are getting an overhaul and they are getting bigger!
We have already shown you the baby crabs in a previous post. To end or at least reduce the crab slaughter they will get some help of their adult versions in the future to prevent them from going extinct.


The Kirin model has also been finished and our modeler will now move on to working on the crabs!
The new Kirin will come with a few more customization options than shown in the screenshot.

If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2023-06-27 12:04:26 CET ] [ Original post ]

Patch 0.3.1.0, New Kirin Model, Crab Concept Art

Added: Option to disable/enable outlines of building parts
Added: Option to disable/enable building part health bar
Added: Nameplate scale modifier slider to UI settings
Added: Chat font size setting (currently affecting new messages only)
Added: Show compass UI option
Added: "Reset Camera" button to character creator
Added: Decay protection info to totem inventory UI
Updated: Set character stat bars to 100% when leveling up
Updated: Disabled health bar for every non player owned constructions (e.g. level design)
Updated: Doubled ore world model size
Updated: Water caustics effect
Updated: Dropped stashes now use the crystal model instead of cube model
Updated: New character creation disabled if player has 15 or more characters
Updated: Decay system now uses material based decay energy method (eg. rock, stone etc. based constructions are able to decay faster or slower per tick )
Updated: Decay system settings / variables moved to user settings in order to make it alterable by server owner / admin
Updated: Game Engine to Unreal Engine 5.2
Fixed: Photo mode's hide overlay (H) made photo mode UI permanently non-interactable
Fixed: Networking issue: Send characters in multiple bunch/packet instead of single bunch/packet if player's character count exceeds engine's array size limit (should fix connection timeout issue when a player has a lot of characters on a server)
Potential Fix: For disappearing story actors
Removed: Old decay system


And a little bonus: A few screenshots of other things that are in the making:


Concept art of our new crab.


The new Kirin model (work in progress)

You can find more on our Discord server along with a few clips of the new Ka'sai & Wyvern animations.

Found a bug? Report it here: Our Trello Board


[ 2023-06-11 19:24:36 CET ] [ Original post ]

Patch 0.3.0.4

Added: New level art
Added: 2 Waypoint alt models
Added: 6 new fast travel points
Added: New rare item drop to bone piles
Updated: Meat models & textures
Updated: Keep inventory when buildings are being upgraded (incl. totems)
Updated: Slightly increased drop rate of Ancient Tooth from bone piles
Updated: Group system & group system UI
Fixed: Static loot storage double-spawn issues


[ 2023-05-22 22:39:33 CET ] [ Original post ]

New character model, textures, level art and music!

Hello Draconians!

We wanted to give you a brief update on what is being worked on at the moment apart from further improvements of the mechanics that are already in the game.


New Lindworm Model and Texture


The new Lindworm model has been finished and will soon land on the waiting list of models that need to be textured.
The old model was based on medieval paintings but for the sake of realism we decided to give the new Lindworm actual wings instead of stumps this time. However it won't be able to glide or fly!

Below is a work in progress image of the new default skin.




European Dragon


We have made further progress on the skin of the new European Dragon and are close to completing it!


Waypoints


Waypoints now come in different shapes and sizes! The default waypoint model has been rather large and required a lot of space so we worked on a couple of variants which are smaller and can also be added to areas with limited space to make it easier for non-fliers to travel. So if you hear a humming sound in the middle of nowhere a waypoint might be nearby!


Level Art


An important part of our modeling work is currently designing and modeling new level art which is needed to develop the second island and its main location players will frequently travel to but we will tell you more about the new place in the future!


Soundtrack

Vindsvept is back at work and is currently producing new music for the game.
Below is an early preview of the first ambient track.
[previewyoutube=81C_mm0KaYM;full][/previewyoutube]


If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2023-05-21 11:21:23 CET ] [ Original post ]

Patch 0.3.0.3

Added: New level art
Added: Glass to craftable items
Added: Custom constellations to sky sphere
Added: The crab population has expanded to the Broken Shores
Updated: Glass item description & consumption debuff
Updated: Group invite / invite answer replication is more reliable... (should fix group function issues)
Updated: Revert key bindings/input settings if input version number changed (to avoid missing key binds if any new have been added and player has their own input binds on those keys) <- should fix all the constructions are not placeable issues
Updated: Increased Drake camera zoom range
Fixed: Disappearing lake water
Fixed: Floating sand piles
Fixed: Construction limit issue was miscalculated if relogged with a new character
Fixed: Totems not being auto-repaired
Fixed: Unchecking "Show Chat" in the settings not working - the chat gremlins really wanted to be seen
Fixed: Input lock caused by editing chat tabs
Fixed: Messages sent in custom chat tabs being sent in global chat instead
Fixed: Chat tab name not being changeable
Fixed: Deleting chat tab locking mouse cursor
Fixed: Chat tab changes not being savable
Fixed: Not being able to open the group member right-click context menu
Fixed: Camera getting stuck in the character creator
Fixed: Golem colors partially not being customizable
Fixed: Replication issue affecting carry-able objects which have been dropped
Fixed: Server crash

Note: This patch will reset your key bindings to fixe some issues introduced with the last patch!

Found a bug? Report it here:


[ 2023-05-10 17:50:01 CET ] [ Original post ]

Known issues, Roadmap & Bug Report Form

Hello Draconians!

We are currently working on various fixes. Some of which have been introduced with the latest patch.

If you are one of the players who can't place a totem to start building even though it turns blue please delete the config folder which is located in one of these directories:

%appdata%/local/draconia/saved/config
(Open windows search and type "%appdata% if you don't know where the folder is located)

or

SteamLibrary/steamapps/common/Draconia/Draconia/Saved/Config
(Right-click Draconia in the Steam Library and go to > Properties > Local Files > Browse...
which will directly take you tot he game folder)


Deleting this folder will reset your game settings (it won't delete your characters!) but should also fix the placement problem. We already worked on a fix to prevent this issue in the future.

If you are still experiencing issues related or not related to this issue, please take a few minutes to write a bug report. You can find the bug report form as well as our roadmap on our Trello board: Click here!

Make sure the bug you want to report hasn't be fixed already!


See you in Altuis!


[ 2023-05-10 07:58:42 CET ] [ Original post ]

Save 50% on Draconia!

Hello everyone!

Draconia is currently 50% off. The sale ends on May 8.
We also updated our Trello board and you can now find a quick guide and our roadmap with all major planned features on it: Click here!

We hope to see you in Altuis!

https://store.steampowered.com/app/1295900/Draconia/


[ 2023-05-03 17:35:58 CET ] [ Original post ]

Drake Release & Building Update

This update adds the Drake as a playable character as well as the new building system we have been showing you before.
Craft a totem, claim your piece of land and build your own custom den!
Note: You can't build in PoI's, villages, respawn points as well as around way points.

[previewyoutube=l1vDAd89vZ4;full][/previewyoutube]

Based on player feedback we will make further improvements to the building system in the coming updates. Later down the road we will also add building with snapping parts as an option but more about that when the time has come.

We have also made a couple of other changes to the game which you can find in the patch notes below!

Added: Drake as playable class
Added: Free building system
Added: New craftable items which can be used to build and decorate dens (more coming soon)
Added: Totem upgrades, which increase health and range of the totem
Updated: Decorative items which have already been in the crafting list are now placable
Updated: Items can now be rotated and scaled during placement (Q & E to rotate; R & F to tilt, Ctrl + Mouse wheel to scale)
Updated: Altuis
Updated: Tier 1 totem range got decreased
Updated: Required crafting materials for constructions (subject to change)
Updated: Main menu
Updated: Ocean & lake water (wip)
Updated: Crafting categories
Updated: Waterfall cave has been closed temporarily
Updated: Landscape material to add more foliage variety
Updated: Max camera distance limit in main menu
Improved: Lindworm/Euro crystal (head) attachment quality
Improved: Various UI elements
Fixed: Typo in Polly item description
Fixed: Lindy's poison breath using bubble vfx
Fixed: A spot small characters would get stuck in
Fixed: Disappearing lights and water surfaces
Fixed: Meat Club having inverted textures


While we are at it...
In case you are not following us on social media or Discord, check out some of the other things we have been and are currently working on:


The new Lindworm model is almost done!


The bone accessories for the European dragon have been overhauled to fit the new model.


The default skin for the new Euro.


New nests supporting multiple eggs.


The concept art of our new Kirin.


The completed Fae Dragon model.

You can find more work in progress pieces on our Discord, such as animations for the upcoming wyvern and the Ka'sai! Click here to join us!

We hope you like the new additions!


[ 2023-05-01 13:45:03 CET ] [ Original post ]

New Building System!

Check out our new upcoming building system which will allow you to build and customize your own den!
We are also working on making claimed areas and structures accessible to members of your clan which allows them to build, manage and use them too.

Make sure to join us on Discord to get more frequent updates on what is in the making: Click here!

[previewyoutube=l1vDAd89vZ4;full][/previewyoutube]


[ 2023-04-24 13:49:33 CET ] [ Original post ]

Hotfix 0.2.28.5

Updated: Altuis
Updated: World model for dropped constructions
Updated: Large clan constructions have temporarily been changed to player constructions for testing purposes
Updated: Do collision test before player spawn in case construction exists @ saved spawn location
Fixed: Rock formations not being walkable
Fixed: Resource constructions being accessible by everyone
Fixed: Crash introduced with the latest patch


[ 2023-04-03 23:42:13 CET ] [ Original post ]

Patch 0.2.28.4

Added: Inventory container widget now supports scroll bar where it is needed
Added: Replicated last known character location data, updated every 1 sec (since characters can be removed by replication graph, so scent need some fix / lightweight data)
Added: 2 new lootable containers
Added: Crafting recipe categories and updated UI to separate different types of recipes
Added: Clan permission based crafting recipe usage support (missing crafting permission backend / frontend)
Added: External actor requirement support (actor with configured tag must be close to the player if enabled unless recipe is not craftable)
Added: Gameplay effect requirement support (player must have/own configured tags to craft that recipe)
Added: Support for multiple construction build requirements, e.g. player must be part of or own a clan or construction can only be built in claimed area
Added: Initial clan construction / building support and clan permission settings
Added: Visual indicator if claiming an area is being prevented by constructions or other claimed areas
Added: Several new mushrooms and plants
Added: New level art
Added: Use / repair / manage clan construction permission handling
Added: New construction repair UI
Added: back and optimized "auto" jaw rotation trace while item is grabbed
Added: New consumable item which can be harvested from meat piles
Added: Unclaimed construction status (unclaimed constructions accessible for every player and have pvp turned on)
Added: 2 new waypoints to the spawn island
Added: Clan to character nameplate
Added: Back some AI (in a testing phase)
Fixed: and restored listen / hosted servers visibility and connection
Fixed: Large sticks using the wrong model when being dropped
Fixed: Some landscape paint and mesh issues
Fixed: Group scent spawn issue caused by the refactor
Fixed: Sand crafting material texture
Fixed: Removed old construction data, should fix mass stash explosion events after server restart
Fixed: and improved several level art related models e.g. log walls, doors, old fences, etc.
Fixed: Various typos in item descriptions
Fixed: Crash happening after decay tick
Fixed: Broken photo mode input
Fixed: Multiple chat issues
Possible fix: for water disappearance issue
Updated: to Unreal Engine 5.1.1
Updated: Increased decay timer from 3 days to 2 weeks
And lots and lots of updates. :)

We also added something for you to enjoy (or hate) for April Fool's Day.
Yes, we are late, please don't hate! <3


[ 2023-04-02 12:55:53 CET ] [ Original post ]

Patch 0.2.27.1

Added: 3 new waypoints
Added: New harvestable nest + new item
Updated: Increased stash capacity
Updated: Increased stack maximum of most items except bags and crafted stashes
Updated: Some item descriptions & story related documents
Updated: Crafting recipes for crystals & crystal fragments, Crystals require 10 fragments instead of 25 now
Updated: Existing waypoint names
Updated: Weather - increased chance of sunny days, weather changes less frequently
Updated: Altuis - First Island
Updated: Femur, Rib & Vertebrae textures
Fixed: Some floating level assets
Fixed: Crash when players join multiplayer with specific characters


[ 2023-01-12 19:04:29 CET ] [ Original post ]

Patch 0.2.26

Added: Missing decay gameplay effect
Added: "Enable sprint toggle" options to the control settings, if enabled shift (or assigned key) works like a toggle button (e.g. press once to run) instead of holding shift
Added: "Enable crouch toggle" (works in the same way as sprint toggle)
Added: Max group member limit configuration to gameplaydataasset
Added: 15+ new customizable eggs (available later)
Added: 54 new titles (50 which can be unlocked later)
Added: Basic crafting recipe availability by requirements / rules mechanism
Added: Transparency to crafting recipe icons if recipe is not available by some reasons or not craft-able because of missing ingredients
Updated: Altuis - first island
Updated: Character creator camera is now being positioned based on the character size
Updated: Doubled non-flying creatures XP gain (need feedback)
Updated: Reset camera in the character creator when camera has been moved and new character type has been selected
Updated: Group member list UI now using scroll box to support more then 7 group members if needed
Updated: New character shader
Updated: Old eggs to be fully customizable
Updated: Lowered crystal stash emission
Updated: Weather system. Rain & thunderstorms should now appear less frequently
Updated: Ores can no longer be carried
Updated: Recreate runtime inventory slot object every time when new item added / moved to free inventory slot to avoid runtime object destruction caused by replication (should fix stash item retrieval bug)
Updated: Interaction system, construction system refactored to allow lock / unlock mechanism for player made stashes (unlock means stash is useable by other clan members)
Updated: Players can no longer build on unfinished islands
Updated: Unlocked stashes can be repaired by clan members as well
Fixed: Left mouse button movement issue in the character creator
Fixed: Some floating level assets
Fixed: Guiding light still displaying the old item name & wrong icon
Fixed: Missing customization options on Eastern's 2nd back attachment
Fixed: Missing admin colors in chat
Possible Fix: For controls being locked out while editing chat channel
Possible Fix: For focus issue when admin panel / clan panel is open


[ 2023-01-06 19:06:36 CET ] [ Original post ]

Patch 0.2.25

Added: ItemID redirector system
Added: Options (ui / chat options) to disable chat notifications
Added: Chat log system, all chat channels now logged on dedicated serves (except private/clan messages)
Added: New customizable chat tab system
Added: Clan chat
Added: Chaos destruction, constructions now able to use geometry collection to spawn destroyed construction when removed from world
Added: New cave model + new cave post processing effect (experimental)
Updated: Altuis (First island)
Updated: Refactored gameplay ability animation system to support multiple animations using different movement states and/or velocity threshold
Fixed: Construction placement vfx repeatedly playing
Fixed: Issue when changing clan MOTD it was actually changing Clan description
Changed: "Amendelwyr's Guiding Light" to "Guiding Light" (new itemid: guidinglight)
Removed: Chat notification option and global chat filter option from ui settings (with the new chat customization system we dont need that in options)


[ 2022-11-29 20:45:01 CET ] [ Original post ]

Patch 0.2.24

Added: Clans (testing phase)
Added: Missing highlight effect when storage containers & documents are being targeted
Added: Notification when player changes construction's pvp state
Added: Show remaining time in construction info UI when pvp is being changed to pve
Added: Two new variables to constructiondb
Added: Every construction can spawn one unique gameplaycue when placed by the player and one other unique gameplaycue spawned when construction is destroyed / removed from the world
Added: 1-1 generic construction placement / destroy gameplaycue using random vfx / sfx
Added: 2 new gameplay effect variable in bp draconiacontroller base
Added: New Ka'sai structures
Added: New light sources
Updated: GE_FastTravelEffect/GE_FastTravelEndEffect applied to the player when waypoint teleport starts & ends
Updated: Tied gameplayabilitysystem and construction system together
Updated: Stash decay from 0.01 to 0.025 which means every stash will loose 2,5% health in every 120 min eg. approx. 3,3 day needed for full decay
Updated: Stash decay system now using gameplay effect as well to adjust decay "damage" easier
Updated: Altuis map (first island)
Improved: Light source performance
Fixed: Properly fade out character attachments/accessories if camera is clipping into the character
Fixed: A bug where interactables were targetable while construction mode was active


[ 2022-11-07 21:23:38 CET ] [ Original post ]

Patch 0.2.23 (QoL)

Added: New fast travel point
Added: "Chat auto scroll to end when new message received" option
Added: and exposed "experiencegainmultiplier" variable to blueprint (statcomponent). Multiplier makes possible to increase / decrease experience gained from things per character class
Added: "shift + left mouse click" code to move items fast between inventories
Added: A slightly randomized cooldown when using fast item move inventory action
Added: Profanity filter for all chat channels
Updated: Altuis - First Island
Updated: Moved all UI related settings to UI settings tab
Updated: Show the current and max character level on HUD if character is already on Max Level (eg. HUD shows: 50/50)
Updated: Clear world saving timers when loading main menu (possible fix for some rare crash)
Updated: Clear quest delegates when quest is aborted (possible fix for quest dupe / glitch)
Updated: Remove player from group if player goes offline (instead of keeping it in the group)
Updated: Disallow construction destroy if construction's inventory is not empty
Updated: Smelling now spawns unique scent actor (starts from the player and goes @ target) for group members
Disabled: Group marker UI elements for now
Fixed: Server crash


[ 2022-10-09 17:38:46 CET ] [ Original post ]

Patch 0.2.19

Added: Basic replication graph
Temporarily Added: Human and Ka'sai models for scale purposes
Updated: Weather - Lowered chances of rain and overcast, weather will change more frequently
Fixed: Eastern dragon attack vfx & sfx not matching the animations
Fixed: Eastern dragon smelling animation not looping properly
Fixed: Some of the Eastern dragons back attachments had too many unused color options
Fixed: Second Eastern dragon model having extremely reflective eyes
Fixed: Nameplate for the millionth time
Fixed: Group member ui "nooooo" issue


[ 2022-09-08 12:56:13 CET ] [ Original post ]

Patch 0.2.18

Added: Eastern Dragon to playable characters
Added: Core of the player grouping system: Grouping system handles all the basic requirements like invites, notification UI with accept, decline, leave group / remove from group options, etc.
rejoin to the same group after player reconnected to the server (if group still exists), remove group if everyone goes offline, temp group mate markers, group leadership, basic group member ui with minimal info rn (health / name)
Added: Basic compass and compass marker system
Added: New story pieces
Added: Group only chat
Added: Eastern dragon smelling sfx
Added: Water projectile sfx
Added: SFX to waypoints
Added: New Daily Quest Giver (Green)
Added: 9 new daily quests
Added: New crafting material - Pebbles
Added: New rare harvestables - Pebble Piles
Updated: Stashes can no longer be placed in and around villages, spawn points, teleporters, quest givers and other points of interest. Note: We do not recommend placing stashes outside of developed areas. You might not be able to access them anymore as the map gets updated.
Updated: Make nameplate hidden until replication happens
Updated: Group invite automatically expires after 30 seconds
Updated: Altuis (First island)
Updated: Temporarily disabled item carrying for all items but Amendelwyr's Light
Updated: reduced noodles op self-heal - no more eternal noodles, sorry
Updated: Character preview position in main menu because the noodle is too big for the old setup lol
Updated: Increased stack max of ores and sand from 25 to 50
Updated: Increased "Death's Grip" de-buff from 15 seconds to 5 minutes
Updated: Wind sound during flight
Fixed: Tent collision
Fixed: Orange and green powder having inversed materials
Fixed: Yellow powder having the wrong item name
Fixed: Some Eastern Dragon animations
Fixed: Eastern Dragon sprint animation using the wrong sfx
Fixed: Eastern Dragon eating & drinking sounds having a really large range
Fixed: Griffin eyes being extremely reflective
Fixed: Group member marker location if target is offscreen
Fixed: Some UI issue
Disabled: Waypoint camera collision


[ 2022-09-07 22:00:24 CET ] [ Original post ]

Patch 0.2.17

Patch 0.2.17

Added: New consumable - Sorbora
Added: 2 new consumables with healing effects - Simmatres, Crushed Ipomo Roots
Added: Clay & sand to default crafting recipes
Added: New materials - large wood logs, sticks, large sticks (can be obtained from wood piles), glass
Added: Custom healing effect icon
Updated: Increased drop rate of wood logs found in wood piles
Updated: Altuis
Updated: Moved inventory tooltip code to c++ and handle tooltip visibility globally instead of individually in each inventory slot (possible fix for inventory tooltip UI stuck issue)
Updated: Characters will now reach their max size at level 50 instead of 20.
Updated: Refactored dive visual effects / fixed dive effect showing when it shouldn't be active
Updated: Tick construction save next frame in single player mode when new construction is being placed on the map
Updated: Increased min nameplate scale from 0.7 to 0.85
Updated: Character eye shader
Updated: Disallow smell ability while sleeping
Updated: Check craft ingredients always before craft task started
Updated: Disable craft button for 0.1s after pressed to avoid button spam
Updated: Exp gain of some harvestables has been lowered
Updated: Daily quest exp rewards have been lowered
Updated: Daily Quest givers will now only grant 1 quest per day (more quest givers will be added later)
Fixed: Torches along paths not giving off light
Fixed: Item removal when quest completed and itemID has linked itemID
Fixed: Inventory tooltip offscreen issue
Fixed: Deceleration was too strong after dive and allow character keep some momentum and do not break immediately
Fixed: External inventory UI is no longer visible if player opens a container and walks away from it


[ 2022-09-02 14:33:20 CET ] [ Original post ]

Patch 0.2.16

Added: New Eastern Dragon animations
Added: New interaction icons - destroy, repair, open storage
Added: New items - 9 tree seeds, 1 plant seed
Added: 8 new storage containers
Added: Large planter box
Added: New level art: coin mold, ingot mold, crucible, crucible tongs, smelting ladle, mortar & pestle
Added: New crafting materials - Clay (can be obtained from dirt piles) & charcoal
Updated: Eastern Dragon interaction distance
Updated: Eastern Dragon animations
Updated: Eastern Dragon Head turning intensity
Updated: Reparented quest rock forest to use proper bp class as parent
Updated: Quest giver actors now update quest availability / material every 1 sec
Updated: Quest giver temporarily doesn't process interaction if previous interaction is not finished.
Updated: Test friction changes to remove dragon and furious: tokio drift edition from Draconia
eg. quest giver has "busy" state if activated, so interaction will be disabled for every other player until the network packets are processed.
Fixed: Tokio drift effect issue
Fixed: Hide inventory tooltip if dragged inventory item UI gets destroyed
Fixed: Try hide inventory slot selection overlay if dragged inventory item UI gets destroyed
Fixed: Eastern Dragon sfx being global
Fixed: Crash when using unstuck command
Fixed: Rubenite item using the wrong mesh


[ 2022-08-17 19:07:10 CET ] [ Original post ]

Patch 0.2.13

Added: Missing fast travel end point actors on Altuis (new map)
Added: Lootable storage containers (some barrel types and bags) - They can also be used to store personal items but are accessible to everyone and leaving an item in them will prevent random items from spawning!
Added: Different coins, which can currently only be looted from barrels.
Added: New level art: large roots & dead tree pieces; metal ingots, new type of fungus
Added: 40 different gems (can be obtained later)
Added: New craftable items: Rubenite & Rubenite fragments
Added: New harvestable resource: Katalite Deposit
Added: New consumables: Katalite, Ribs, Grilled Ribs, Fried Egg
Added: New crafting recipes
Added: /help command to list available chat commands
Fixed: Scent properly triggered by harvestable carcass
Fixed: UI server list / main title scaling issue
Fixed: Underwater post process overlap issue
Fixed: Consumable carcass respawn
Fixed: Fasten dragon seat belts before player using fast travel airlines for maximum safety (eg. uncrouch the character)
Fixed: Clamp character xp at 0 if charxp deducted via admin command
Fixed: Inventory comp crash reported via crash reporter
Fixed: Find session crash reported via crash reporter
Fixed: Nameplate visibility option not working
Fixed: Nameplates being visible in photo mode
Fixed: Chat fade in issue when global chat active but message type is not allowed to appear in global chat
Fixed: Issue when UI scale is > 1 char customization buttons was not visible
Temp Fixed: Grey cloud issue
Improved: Made a "few" game thread optimizations
Improved: Viridite crystal textures
Updated: Invert pitch rotation only when photo mode is in orbit mode
Updated: Griffin nests now act as harvestables
Updated: Remove and re initialize quest tasks if owner died and respawned (possible fix for quest dupe issue)
Updated: Default inventory slot count has been increased
Updated: Inventory slots added by bags have been tripled
Updated: Altuis (new map); the old map won't be updated any longer!
Updated: Changed default map to the new Altuis map


[ 2022-07-25 16:21:07 CET ] [ Original post ]

Patch 0.2.12

Added: New daily quest giver (only available on the new map)
Added: More daily quests
Added: New harvestable: Piles of Meat
Added: Restricted one way inventory support (if set players can take out items but cant add new items to this inventory)
Added: Ownerless construction init / load system support (to load / save constructions placed by level design and not spawned dynamically by players)
Added: Core loot storage construction actor class
Added: Loot storage construction actor random item spawn code
Added: Base loot storage bp class ConstructionSystem/Constructions/BP_Const_LootStorage_base
Reduced: Number of quests given by daily quest givers
Updated: The amount of times a carcass can be used has been heavily increased
Updated: Force hidden nameplate visibility until player gets replication packets
Updated: Sky system
Fixed: Steam_name issue
Removed: Look at trace and carry jaw trace for now to temporarily resolve performance issues


[ 2022-07-09 16:02:20 CET ] [ Original post ]

Patch 0.2.11


Added: New map which is currently in testing phase (join the "Broken Shore" servers to check it out)
Updated: Doubled stash slots.
Updated: EXP gained from harvestable actors like sand piles and ores has been decreased significantly. The amount gained will also vary based on rarity.
Nameplate refactor: Better / optimized nameplate UI construction / removal method
Nameplate refactor: Nameplate UI location/positioning/calculation code completely remade, results are much more consistent nameplate positioning regardless of the character type
Nameplate refactor: nameplate UI fades out smoothly over distance before removed
Improved: Head look at trace ignore collision hits actually behind the head
Improved: Head look at IK now follows camera instead of hit trace result if camera is front of the dragon
Improved: Changed head turn interpolation to adaptive interpolation: head turn interp is slower if head rotation delta is above threshold, also interp accelerates when difference gets smaller (to avoid sudden 180 degree head turns and visual artifacts)
Improved: Interaction distance if character cam is colliding with something
Possible Fix: Underwater effects not being bound to their volumes


[ 2022-07-04 22:14:40 CET ] [ Original post ]

Patch 0.2.10

Added: System message if Construction placement failed somehow
Added: Configurable Max Construction Limit to ConstructionDB (0=not limited)
Added: Max limit of each type of stash is 2 per player
Added: Construction placement is blocked around every campfire in the area of a 20m circle
Added: Destroy Construction now possible via Interaction Radial menu. Construction permanently removed from the world (stashes gonna drop stored items to the ground if has anything left)
Updated: Stash slots. Slots have been increased to 8-20, depending on the type of stash.
Fixed: Rare crash caused by pending packet handler
Fixed: Chat visibility while photo mode active
Fixed: Nightvision buff removal issue when character died
Fixed: Bag Slot replication issue


[ 2022-06-28 22:01:12 CET ] [ Original post ]

Patch 0.2.09

Added: Functional stashes
Added: Simple stash repair mechanism (wip)
Added: Structure decay support
Fixed: Chat filter option
Fixed: Takeoff ability usage while carrying something
Possible Fix: for soft lock issue when chat type selection is open while new chat message pops up
Fixed: Inventory replication issue caused by UE5 switch - consuming and item now reduces quantity properly)
Fixed: Aim correction calculation - Aim correction now perfectly matches with camera direction unless camera angle is bigger than angle limit
Fixed: some interaction inventory issues
Fixed: Remote/character inventory update issue in single-player mode
Improved: Head look at rotation code
Updated: Increased chat limit to 1024 characters

This patch is a bit smaller on the player side of things since we are working on more complex parts of the game in the background which you will get to enjoy in a later patch.


[ 2022-06-22 21:36:09 CET ] [ Original post ]

Patch 0.2.004

Updated: Admin Panel font type and size
Updated: Player nameplate font size
Updated: Collision of some consumables
Removed: April Fool's Dragon Trumpets (they will be missed)
Added: User search function to admin panel
Fixed: Soft lock issue


[ 2022-04-05 23:20:17 CET ] [ Original post ]

Patch 0.2.000

Added: Heaps of new consumables
Added: New Ka'sai level art
Added: Chat minimum size
Added: New generic items to fill your hoard with
Added: Waypoints - Find and unlock a waypoint to fast travel
Added: Death penalties
Added: Support for temp / client only status effects
Added: Custom gameusersettings.ini to make custom server configurations available for server owners (listen or dedicated)
Added: configurable (gameusersettings.ini) custom server roles
Added: configurable (gameusersettings.ini) default roles (admin/moderator) per steamID
Added: configurable (gameusersettings.ini) default custom roles per steamID
Added: configurable (gameusersettings.ini) admin command permissions. (all) admin commands can be assigned to any custom roles one by one by server owners
Added: player presence system.
Added: player presence stores admin related infos like custom role, admin/mod flag, ban status, ban time, mute status, mute time.. etc. as JSON file
Added: configurable/semi scriptable admin function system to make future admin command implementations way faster
Added: admin panel UI can be opened with /openadmin chat message
Removed: removed all admin/mod related ui elements from playerlist ui
Updated: Altuis
Updated: Max. player count per server to 65
Updated: Camera clip blend now applied only to the local player
Updated: Various textures to improve the quality
Updated: Night vision effect now applied only on client side (should fix unresponsive night vision issue)
Updated: Chat can now only be moved by holding the top bar
Updated: Messages from muted players won't show as * * * in chat anymore
Updated: Camera is not being blocked by character collision anymore
Updated: Reticle visibility is being updated when map is being loaded
Improved: Performance of some common light actors
Improved: Character cam overlap fade code
Disabled: Open chat / enter while photo mode is active
Fixed: Smelling not playing animation
Fixed: Spline mesh teleportation (no more bridge portals!)
Fixed: Scent actor movement
Fixed: Daily quests not working
Fixed: Chat scrolling not working


[ 2022-04-02 00:22:32 CET ] [ Original post ]

Patch 0.1.016 Quality of Life Update

Added: New level art & level art improvements
Added: UI scale option
Added: Option to show character stat labels
Added: Option to make chat permanently visible
Added: Character model now fades out if the camera gets too close to avoid clipping
Added: New consumable
Added: Inventory full notification
Added: Mana regeneration
Reworked: Scent movement
Fixed: and adjusted camera clipping collision for every character
Fixed: Poison breath now adds poison de-buff instead of burning effect
Fixed (possibly): Inventory item quantity bug where it would show an outdated number of items in the inventory
Fixed (possibly): DLSS options not saving
Fixed: Characters now exits crouching state when swimming
Fixed: Abilities being usable while carrying items
Updated: Altuis
Updated: Items that are being carried will now be dropped on logout
Updated: Breath abilities now use mana
Updated: Chat window can now be scaled & moved
Updated: Griffin eggs can no longer be carried
Updated: Grabbing. Items can now be "grabbed" right from the inventory and be added back without having to drop them
Updated: Notes/Story tab - Added search bar, added note categories; notes are now being auto sorted by name


[ 2022-02-15 15:54:37 CET ] [ Original post ]

Patch 0.1.014

Added: Due to a request: Option to wipe characters before joining a server


[ 2022-01-31 18:36:34 CET ] [ Original post ]

Patch 0.1.013

Updated: Models & textures of some level assets
Updated: Find server steamapi call ported to c++, should be faster and more reliable to list all servers properly
Updated: Reverted character rotation to follow acceleration to avoid gimbal lock spin issues
Updated: Free cam properly locks forward movement and disallow any character rotation while active
Updated: Smell scents spawn delayed a bit to avoid insanely short (0.01sec ?!?!?!) button smash and infinite spawn loop
Updated: Increased net culling distance
Added: New rare edible plant
Added: New level art (Ka'sai village assets)
Added: Option to reset key bindings to default
Added: Option to filter rp/local chat in global chat window
Fixed: Call ability wasn't blocked while eating
Fixed: Possible fix for players being stuck in resting animation
Fixed: Mouse cursor being hidden in death screen
Fixed: Possible fix for photo mode UI stuck when hidden with H
Fixed: Automatically teleport player to random spawn point @ login if they fell out of world bounds
Fixed: UI now scales to screen resolution all the time using scale to fit method
Fixed: Bleeding effect blocking resting ability
Fixed: Missing damage effects
Fixed: duplicated character issue while importing new character
Fixed: Some reported level design issues


[ 2022-01-30 20:29:06 CET ] [ Original post ]

Patch 0.1.012 (hotfix)

Updated: Character nameplate font
Updated: Lindys nameplate position
Fixed: Post processing quality being set to low when exiting photo mode
Fixed: Ocean water post processing boundaries being off


[ 2022-01-21 18:30:38 CET ] [ Original post ]

Patch 0.1.011

Updated: Chat background is now a bit darker
Updated: Force save when a characters EXP changes
Updated: Back end operations in main menu (server list, character upload etc.) timeout after 60sec by default
Updated: Special characters are now being removed since they seem to break chat formatting
Updated: Altuis
Updated: Hitting objects at high speed will now inflict damage and add a bleeding de-buff
Updated: Disconnect client if player spawns with invalid character
Fixed: Players being able to move while resting after logging out in resting state & logging back in
Fixed: Campfire giving off light despite not being lit in one of the scavenger camps
Fixed: Cave walls disappearing in the main menu if the render distance is set to low
Fixed: Euro dragons scent sound sfx being heard over large distances
Fixed: You can no longer interact with consumables while flying
Fixed: Lake water post processing effect being cut off at the bottom of the twin lakes
Fixed: A couple of spots where smaller creatures would get stuck
Fixed: Fences and log walls not having collision
Fixed: Harvestables not completely disappearing
Fixed: Importing character now does proper name check
Fixed: Photo mode doesn't change and apply quality settings
Fixed: Nameplate now show "invalid name" if user doesn't has steam name somehow
Added: Indicators to the smaller stat bars
Added: New craftable items: Tier 1 Camo Stash (can't be used yet), Amendelwyr's Guiding Light
Added: Staying at the hot springs for a while will now give you a small stamina and health regeneration boost
Added: Option to locally mute other players (can be found in the player list/F1 key)
Added: The base of harvestable ores and crystals now has a subtle glow
Re-Enabled: Unstuck command (edited)


[ 2022-01-21 15:52:03 CET ] [ Original post ]

Patch 0.1.010 Hotfix

Unstuck feature is temporally disabled until we find a better way to make that work... updating immediately is heavily suggested because using unstuck causing desync for the player that used it (character will be visible @ different location for everyone on the server except the player used unstuck)


[ 2022-01-16 02:09:59 CET ] [ Original post ]

Patch 0.1.010

Our first patch after EA release is live!

Updated: Increased inventory slots from 6 to 10
Updated: Default hunger and thirst drain has been reduced by 50%
Updated: Default volume of thunderstorm sound effects has been reduced
Updated: Scent trails now visible when night vision is activated
Updated: Doubled the amount of carcasses that can be found in the world (you won't find any in areas that haven't been developed!)
Updated: Moonlight brightness has been increased. (transitions between night and day will still be a bit dark, but shorter)
Updated: Real life sun, moon and night sky are now being simulated (experimental)
Updated: Weather simulation will no longer be based on real life seasons
Updated: transitions between different weather types now take longer
Updated: Increased the stack max of several items
Updated: Different quest items which are of the same type now count both towards the daily quests, e.g. bivania shells and bivania halfs
Updated: Replaced normal flight animations
Updated: Changed net culling distances for harvestables to make sure it replicates properly and stay hidden if harvested
Updated: Experimental velocity based flying rotation instead of acceleration... less landing teleportation / server correction should happen.. need test
Updated: Character import UI to make it more understandable
Updated: Game is now locked to 60 FPS by default if FPS limit is not set
Added: Larger rock formation to the spawn village to make it easier to find
Added: New resource: wood piles (can currently only be found in the spawn area)
Fixed: Server crash caused by inventory operation
Fixed: Pvp toggle button was not visible on player hosted servers
Fixed: Client crash caused by internal game chat (reported via crash reporter)
Fixed: Bag Item dupe issue
Fixed: Pve player no longer able to damage pvp players
Fixed: Unstuck now teleports the player properly to a random start/respawn location
Fixed: another inventory crash reported via crash reporter fixed
Fixed: Do not hide mouse cursor when character died while using photo mode
Disabled: Grabbing player character by other player temporarily disabled until refactor happens, because of high ping grabbing player is pretty unreliable and causing a massive desync
New: Very first game start does a video benchmark and auto configure video settings if possible
Removed: Old localization files


[ 2022-01-16 00:20:21 CET ] [ Original post ]

Draconia is now available on Steam!

Draconia is finally available on Steam!

https://store.steampowered.com/app/1295900/Draconia/

Thank you to all the people who supported us during the preparation phase and those who have already purchased the game right after release!
We are looking forward to bringing you more content updates during the coming months!

Don't forget to join us and 6.000+ other members on the official Draconia Discord server: https://discord.gg/draconiagame

- The Draconia Team


[ 2022-01-14 01:55:28 CET ] [ Original post ]

Important - Please Read!

Hello everyone!

We have updated some of our links to other platforms.
If you are not part of our Discord yet, please consider joining us as it makes it easier for us to engage with our community and respond faster to questions and problems, since Steams design does not meet our requirements to do so in a more effective way. Discord also makes it easier to keep you informed about what is being worked on.

Being active is not a requirement. We appreciate lurkers & visitors just as much. <3

That being said, updates on the game won't be posted here anymore. Our plan is to handle news and updates in a more streamlined manner to make sure everything is up-to-date to avoid confusion and misinformation.
....................................................................................

Now to the links to our other platforms:

Discord - https://discord.gg/draconiagame
Twitter - https://twitter.com/draconia_game
Instagram - https://instagram.com/draconiagame/
Reddit - https://reddit.com/r/draconiagame/
Youtube - http://youtube.com/c/DraconiaGame
Website - http://draconiagame.com

Thank you for reading!


[ 2021-01-16 16:31:00 CET ] [ Original post ]

Draconia Dev Blog #11



Hello everyone,

the Draconia Dev blog #11 has been published.
Follow this link to see what has been worked on: Click me!

We have also added our next dragon to the game: The Lindworm.
Check out Velocci's stream showing off the new character!

[previewyoutube=QRTYmWF-yKU;full][/previewyoutube]


[ 2020-11-15 02:35:35 CET ] [ Original post ]

Draconia Dev Blog #10

Hello everyone,

we thought it would be a good idea to link our dev blogs here as well in case you are not following the development on social media or Discord.
You can find our latest dev blog here: Dev Blog #10
All previous dev blogs can be found there as well in case you missed them.

We hope you have a great weekend!


[ 2020-09-26 20:17:39 CET ] [ Original post ]