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Added: New map which is currently in testing phase (join the "Broken Shore" servers to check it out) Updated: Doubled stash slots. Updated: EXP gained from harvestable actors like sand piles and ores has been decreased significantly. The amount gained will also vary based on rarity. Nameplate refactor: Better / optimized nameplate UI construction / removal method Nameplate refactor: Nameplate UI location/positioning/calculation code completely remade, results are much more consistent nameplate positioning regardless of the character type Nameplate refactor: nameplate UI fades out smoothly over distance before removed Improved: Head look at trace ignore collision hits actually behind the head Improved: Head look at IK now follows camera instead of hit trace result if camera is front of the dragon Improved: Changed head turn interpolation to adaptive interpolation: head turn interp is slower if head rotation delta is above threshold, also interp accelerates when difference gets smaller (to avoid sudden 180 degree head turns and visual artifacts) Improved: Interaction distance if character cam is colliding with something Possible Fix: Underwater effects not being bound to their volumes
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