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Added: Clans (testing phase) Added: Missing highlight effect when storage containers & documents are being targeted Added: Notification when player changes construction's pvp state Added: Show remaining time in construction info UI when pvp is being changed to pve Added: Two new variables to constructiondb Added: Every construction can spawn one unique gameplaycue when placed by the player and one other unique gameplaycue spawned when construction is destroyed / removed from the world Added: 1-1 generic construction placement / destroy gameplaycue using random vfx / sfx Added: 2 new gameplay effect variable in bp draconiacontroller base Added: New Ka'sai structures Added: New light sources Updated: GE_FastTravelEffect/GE_FastTravelEndEffect applied to the player when waypoint teleport starts & ends Updated: Tied gameplayabilitysystem and construction system together Updated: Stash decay from 0.01 to 0.025 which means every stash will loose 2,5% health in every 120 min eg. approx. 3,3 day needed for full decay Updated: Stash decay system now using gameplay effect as well to adjust decay "damage" easier Updated: Altuis map (first island) Improved: Light source performance Fixed: Properly fade out character attachments/accessories if camera is clipping into the character Fixed: A bug where interactables were targetable while construction mode was active
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