Follow the path of Taruk and uncover the story behind Draconia through quests, secret locations and various characters in single player and multiplayer mode.
FEATURES
Choose one of several dragons, hunt to feed yourself, find water sources to drink from and develop your character through various tasks and events.

Draconia features:
• Character Customization: Give your character a custom name, change its pattern, colors and body parts, such as horns or tail tips or choose from pre-made textures.
• Character Leveling: Complete tasks, quests and events to level your character and make it stronger. Spend talent points to increase your dragon's traits.
• Optional PvP: Play on servers without being afraid of being attacked by other players. Simply disable PvP in your character profile and enable it if you want to have a battle with someone else.
• Group and Clan System: Go on your journey and bring your friends with you by inviting them to your group or creating your own clan, which allows you to announce events and keep track of your members progress.
• Create useful items: Build a hoard to hide all your treasures in, create objects which improve your dragons stats or add temporary buffs.
• Nesting: Build and defend a nest and raise your own dragon hatchling.
• Questing: Find and complete several one-time and repeatable quests.
• Interactive Environment: Interact with several objects in your environment to gain useful buffs or uncover more parts of the story.
• Dragon Dens: Earn yourself a place you can call home. Unlock and upgrade your own den to live a more comfortable dragon life.
NO EXCLUSIVE CONTENT
Every character, pattern, object or skin added by our Patreon and Indiegogo backers is available to everyone, who owns the game. We think locking content behind paywalls can ruin the experience of players, who are not able to afford additional items.
OUR DRAGONS






WILDLIFE
You will also encounter and be able to play as a variety of wild life. These characters will be very basic in terms of game play, but due to high interest, we decided to add them to the list of playable creatures.




Added: Inventory container widget now supports scroll bar where it is needed
Added: Replicated last known character location data, updated every 1 sec (since characters can be removed by replication graph, so scent need some fix / lightweight data)
Added: 2 new lootable containers
Added: Crafting recipe categories and updated UI to separate different types of recipes
Added: Clan permission based crafting recipe usage support (missing crafting permission backend / frontend)
Added: External actor requirement support (actor with configured tag must be close to the player if enabled unless recipe is not craftable)
Added: Gameplay effect requirement support (player must have/own configured tags to craft that recipe)
Added: Support for multiple construction build requirements, e.g. player must be part of or own a clan or construction can only be built in claimed area
Added: Initial clan construction / building support and clan permission settings
Added: Visual indicator if claiming an area is being prevented by constructions or other claimed areas
Added: Several new mushrooms and plants
Added: New level art
Added: Use / repair / manage clan construction permission handling
Added: New construction repair UI
Added: back and optimized "auto" jaw rotation trace while item is grabbed
Added: New consumable item which can be harvested from meat piles
Added: Unclaimed construction status (unclaimed constructions accessible for every player and have pvp turned on)
Added: 2 new waypoints to the spawn island
Added: Clan to character nameplate
Added: Back some AI (in a testing phase)
Fixed: and restored listen / hosted servers visibility and connection
Fixed: Large sticks using the wrong model when being dropped
Fixed: Some landscape paint and mesh issues
Fixed: Group scent spawn issue caused by the refactor
Fixed: Sand crafting material texture
Fixed: Removed old construction data, should fix mass stash explosion events after server restart
Fixed: and improved several level art related models e.g. log walls, doors, old fences, etc.
Fixed: Various typos in item descriptions
Fixed: Crash happening after decay tick
Fixed: Broken photo mode input
Fixed: Multiple chat issues
Possible fix: for water disappearance issue
Updated: to Unreal Engine 5.1.1
Updated: Increased decay timer from 3 days to 2 weeks
And lots and lots of updates. :)
We also added something for you to enjoy (or hate) for April Fool's Day.
Yes, we are late, please don't hate! <3
Minimum Setup
- Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 980Ti
- Storage: 4 GB available space
Recommended Setup
- Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 super or higher
- Storage: 4 GB available space
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