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Added: -LogChat=1/0 to enable/disable chat logging Added: -MaxPlayers=65 command line parameter to control the maximum online player num (check updated dedicated guide) Added: startwinserver powershell script to the win64 build Updated: Save subsystem refactor Updated: Save subsystem now saves everything inside the "draconiadata" dir Updated: Dedicated servers are now using "serverfiledirectory"/draconia/saved/draconiadata + serverid as save location by default (instead of %appdata%) Updated: World actor data saving (like available random quests etc.) now uses our save subsystem instead of unreal engine's save game system Updated: Chatlog now disabled by default (dedi's can turn on/off via command line) Update: Server/client (sp) now creates multiple serversettings.ini based on the launch mode (dedi, listen, sp) to make different server settings available if multiple servers launched (check updated dedicated guide) Updated: maxplayers= cline arg now properly works, player gets kicked if server is full Updated: Cleaned up old savegame related codes Updated: Readable stories are now character tied (every player lost their previously unlocked stories) Updated: Further minor refactors
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