A little Q&A based on the questions we received on Discord and Twitter! How many different playable species do you currently have plans for? On our roster are currently: Main Species: - Wyvern - European Dragon - Lindworm - Quetzalcoatl - Behemoth - Eastern Dragon Wildlife: - Dragonturtle - Kirin - Goliath Crab - Drake - Griffin - Golem - Fae Dragon We might add more after the 1.0 release. Do you intend to add a main questline at some point, or is the game going to be more "explore at your own pace"? Draconia is going to be a mix of both. You can either go out and just explore, hang out with your friends or do quests which you can get from various sources like NPCs or items. Are there any plans to add baby models? We do have baby versions and transitions from baby to adult as you level up/grow on the list but it's a feature which might be added after the 1.0 release. Will there be AI companions with their own stories and quests? There will be various companions which you will temporarily acquire through story quests or events. Permanent companions (e.g. hatchlings) will have a couple of quests which are needed to help them grow and become stronger. Will the Ka'Sai have the ability to ride dragons? Yes! :) Are the Ka'Sai more civilized than the dragons in the game? Ka'sai can have different characters and their own ideas of what their life should be just like our dragons. While a large part of them prefers to live together peacefully there are also those who prefer a "different" way of living. Are there any plans on adding a story mode/campaign mode? Draconia will have a single mode that can either be played online or in single-player which contains the lore as well as the exploration part of the game. In the long term, do you plan to have a subscription to support the maintenance of the game servers? We don't plan on adding a subscription model or any P2P models in the future. When could we expect a more in depth combat system? We generally don't give out any ETAs on character or feature releases but there will be a skill tree system which allows the player to choose different playstyles and elements as well as other character perks to customize their dragons beyond the visual aspect. What inspired you? Many things! Mainly mythology and the modern perception of what dragons are or could be which is why our characters tend to be a mix of both. Will the game be translated into Russian/Chinese/other languages? There will be various translations but we are far away from adding them and haven't decided yet which translations we will go for and which we will leave out since the game will have a lot of content that will need translation work. Will there be more interactivity in the game? (For example, various sounds, animations, suggestions for groups and clans) We have an emote/social menu in the works! Will there be exclusive skins for those who have been in the game for a long time? As we have always stated, there won't be any exclusive content which is part of the Draconia universe. Everything we add can be acquired by anyone at any time. We do not support the idea of adding content which can't be obtained anymore by people who joined the game later as it also generates a toxic environment. Instead we prefer to add content players have to work for. Even if it takes some effort to unlock something, it IS possible for them to unlock it. Will you add Human or Ka'Sai NPCs to the Villages / Will NPCs be added? Humans won't be part of the game since they don't exist in Draconia's universe but the Ka'sai, dragons and other wildlife will gradually populate map. We've seen several animations for different movements, eg sitting. Will they be implemented and be doable by key or are they "stand by" actions which the char will do eventually if not moved? Most of the animations we have shown are actions which have to be initiated by the player. Will there be lore? Yes, lots of it! (We also want to take this opportunity and apologize to our proof-readers.) Will an in game currency be implemented? There will be various currencies which are part of the lore but none of them will be obtainable by spending real money! Players will have to play the game to earn them. How about cosmetics will there be some and how customizable does it get? We already have various cosmetics but the majority will be obtainable through in-game tasks and events. We plan on adding more later down the road but they are not our main priority for now. The customization system will receive an overhaul and add customizable body parts on top of what we already offer in our current character creator. Will the game support some form of plugins for private servers? Right now, we don't have any plans for plugin support. How about its ability to be modded? We do plan on adding mod support though. :) Most importantly will you be able to pat or boop other players at some point? Biting them in their face does count a booping, right? Beyond that we don't have any plans for patting or booping specifically. Will AI creatures have the same amount of customization and playability as regular draconids? Our AI creatures share customization options with our playables so, yes, what the player has could also be found in the AI characters. How far off is the development cycle to a full release state? (What metrics can you provide that would alter the release schedule whether that be faster and slower) / How far has the development process progressed throughout early access? (What Draconia started off with and to the current build of the game) As of right now the game is in early alpha state but the state can quickly change as soon as a new major feature has been added to the game. What Is the gameplay loop expected to be? Due to the variety Draconia will have to offer everyone can create their own loop. They all evolve around the players characters but ultimately the player can decide if they want to go for a more story-based play-style, role-play, combat, survival or just exploration. We do not want to limit the game to a single loop but rather give players the choice to create their own adventures. What about picking up smaller players? With permission of course. Has been a feature in the past and will make its way back into the game at some point! Have you thought about making or sharing a roadmap of your development progress to display/list so people can see what is or will be worked on next? We do have a roadmap which lists the main features which are coming to the game: https://trello.com/b/oWDzi6Pp/draconia-bug-report Have you ever considered putting fun little secrets under the map? We always considered players to be the fun little secrets under our map. ;) But you will find secrets ON the map! Now that the AI is back, do you intend to finally put the non-dragon creatures of the character selection as wild creatures? Our wild life creatures need further work to be added as NPCs which is unfortunately a task which takes a long time. Why don't you open positions for new developers? Because our team is awesome as it currently is. <3 Why isn't the development in the game in parts? For example "Let's focus on this feature now" > Launch the feature > "Let's focus on another feature now". Wouldn't that be better? Many features depend on each other and sometimes we need to spontaneously prioritize something else to either improve the current player experience, because it is required to add another feature or it lays the foundation for a (potential) feature in the future. Changing already added parts of the game later requires much more work than thinking ahead and doing preparations before they are being added. Can we expect an update on the game sounds in the future? Especially on the ambient stuff? Yes, the ambient sounds will get a full overhaul to be more dynamic. Will there be craftable or obtainable cosmetics (such as armor or necklaces)? Yes, there will be a large variety which you can acquire through various tasks. If so would would these crafted and/or obtainable cosmetics offer abilities and/or stat buffs? Some of them will give you a little boost! Will there be weapons for PVP and/or PVE There will be weapons for the Ka'sai however dragons are already weapons themselves. If so would these be craftable or obtained in game through other means such as trading with NPCs? Both ways are possible. How different can I expect the future updates to be from it's current pre-alpha version? Did we mention our road map yet? :) https://trello.com/b/oWDzi6Pp/draconia-bug-report If you have more questions or want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
Draconia
Draconia Dev Team
Draconia Dev Team
TBD
RPG Simulation Singleplayer Multiplayer Coop EA
Game News Posts 85
🎹🖱️Keyboard + Mouse
Mixed
(648 reviews)
http://www.draconiagame.com
https://store.steampowered.com/app/1295900 
Draconia Linux [3.14 G]
Follow the path of Taruk and uncover the story behind Draconia through quests, secret locations and various characters in single player and multiplayer mode.
FEATURES
Choose one of several dragons, hunt to feed yourself, find water sources to drink from and develop your character through various tasks and events.
Draconia features:
• Character Customization: Give your character a custom name, change its pattern, colors and body parts, such as horns or tail tips or choose from pre-made textures.
• Character Leveling: Complete tasks, quests and events to level your character and make it stronger. Spend talent points to increase your dragon's traits.
• Optional PvP: Play on servers without being afraid of being attacked by other players. Simply disable PvP in your character profile and enable it if you want to have a battle with someone else.
• Group and Clan System: Go on your journey and bring your friends with you by inviting them to your group or creating your own clan, which allows you to announce events and keep track of your members progress.
• Create useful items: Build a hoard to hide all your treasures in, create objects which improve your dragons stats or add temporary buffs.
• Nesting: Build and defend a nest and raise your own dragon hatchling.
• Questing: Find and complete several one-time and repeatable quests.
• Interactive Environment: Interact with several objects in your environment to gain useful buffs or uncover more parts of the story.
• Dragon Dens: Earn yourself a place you can call home. Unlock and upgrade your own den to live a more comfortable dragon life.
NO EXCLUSIVE CONTENT
Every character, pattern, object or skin added by our Patreon and Indiegogo backers is available to everyone, who owns the game. We think locking content behind paywalls can ruin the experience of players, who are not able to afford additional items.
OUR DRAGONS
WILDLIFE
You will also encounter and be able to play as a variety of wild life. These characters will be very basic in terms of game play, but due to high interest, we decided to add them to the list of playable creatures.
- Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 980Ti
- Storage: 4 GB available space
- Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 super or higher
- Storage: 4 GB available space
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