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Patch 0.3.3.0

Added: Generic compass marker system Added: Totems now marked on the compass UI by default Added: Simple in game loading screen while teleport code is waiting for level streaming (if needed) Added: Sort by name support to waypoint UI Added: Search by name support to waypoint UI Added: Search by name support to server list UI Added: "ServerPassword=" config variable to ServerSettings.ini, dedicated servers now can be locked by password Added: Support to unlock waypoints when character is spawned and where it is enabled via DT Added: New fast travel point to the lava biome Added: back player carry & player carry release code Added: Carried player can now also exit carry mode by pressing the "use" [def: E] button Added: Proper carry request notification + system message Added: Clan / group / carry invites can be accepted or declined via Player Interaction Radial menu (holding v activates player interaction radial) Added: Experimental code to try restart/reload server and map after 1 day uptime when no online players to avoid networking issues caused by uptime Added: Auto move to options (pressing WASD gonna start/stop movement - if opposite direction) Added: Auto run key bind, press numlock to run forward continuously Added: Show construction placement result / return text via construction placement UI Updated: Destroying constructions now returns 100% of the needed materials if they get destroyed 5 minutes after placement, it returns 50% of materials after the 5 minute timer has run out Updated: Hot springs assets and textures Updated: Pawn teleport code refactored Updated: Carry / Grab Refactor #1: added new inheritable carry component class to replace old grab component uber class; reimplemented / re-added generic item grab which works like it worked before, multiple grabdata assets are now supported to support different carry types in the future (like head, leg, arms); cleaned up and removed old grabcomponent files / code Updated: First and second island Updated: landscape textures Fixed: Character HUD / chat UI showing when exiting from photo mode and UI's are hidden by option Fixed: Various carry issues known from an older build which included the first version of the carry mechanic Fixed: Smell / scent spawn in single player Fixed: Set global chat as default chat instead of local Fixed: Fast travel teleports, unstuck teleports and teleport admin command Removed: Various debug logs Also a few peeks at some of the other things we are working on: Wyvern

New Foliage
Eastern Dragon Re-Work

If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2023-09-11 10:02:37 CET ] [ Original post ]



Draconia
Draconia Dev Team
  • Developer

  • Draconia Dev Team
  • Publisher

  • TBD
  • Release

  • RPG Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 85  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (648 reviews)


  • Review Score

  • http://www.draconiagame.com
  • Website

  • https://store.steampowered.com/app/1295900 
  • Steam Store



  • Draconia Linux [3.14 G]

  • Public Linux depots

  • Draconia is an open-world dragon survival game with RPG elements being made in Unreal Engine 4. Play as one of six different dragon species and take over the sky or the land.
    Follow the path of Taruk and uncover the story behind Draconia through quests, secret locations and various characters in single player and multiplayer mode.

    FEATURES
    Choose one of several dragons, hunt to feed yourself, find water sources to drink from and develop your character through various tasks and events.



    Draconia features:
    • Character Customization: Give your character a custom name, change its pattern, colors and body parts, such as horns or tail tips or choose from pre-made textures.
    • Character Leveling: Complete tasks, quests and events to level your character and make it stronger. Spend talent points to increase your dragon's traits.
    • Optional PvP: Play on servers without being afraid of being attacked by other players. Simply disable PvP in your character profile and enable it if you want to have a battle with someone else.
    • Group and Clan System: Go on your journey and bring your friends with you by inviting them to your group or creating your own clan, which allows you to announce events and keep track of your members progress.
    • Create useful items: Build a hoard to hide all your treasures in, create objects which improve your dragons stats or add temporary buffs.
    • Nesting: Build and defend a nest and raise your own dragon hatchling.
    • Questing: Find and complete several one-time and repeatable quests.
    • Interactive Environment: Interact with several objects in your environment to gain useful buffs or uncover more parts of the story.
    • Dragon Dens: Earn yourself a place you can call home. Unlock and upgrade your own den to live a more comfortable dragon life.

    NO EXCLUSIVE CONTENT
    Every character, pattern, object or skin added by our Patreon and Indiegogo backers is available to everyone, who owns the game. We think locking content behind paywalls can ruin the experience of players, who are not able to afford additional items.

    OUR DRAGONS







    WILDLIFE
    You will also encounter and be able to play as a variety of wild life. These characters will be very basic in terms of game play, but due to high interest, we decided to add them to the list of playable creatures.



    MINIMAL SETUP
    • Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 980Ti
    • Storage: 4 GB available space
    RECOMMENDED SETUP
    • Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 super or higher
    • Storage: 4 GB available space
    GAMEBILLET

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