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Patch 0.3.7.8

Hello Draconians! It has been a while but we finally had the time to post another dev blog. Wooo! If you are here for the delicious delicacies from the dev kitchen and don't care for the patch notes, just scroll past them. We are sure they won't mind... Added: 3 New upgradable stash types. The old stashes are no longer craftable. Max level stash slots and health are the same as before. Old stash types won't be affected by this. Added: New decay admin command /setdecayrate (Value is in irl seconds; 0 disables decay) Added: Skip tutorial button to pop-up UI Added: New crafting item: Tidara which is required for one of the new stashes Added: Take all button / feature for all actors with external storage Added: Experimental replication graph to support bigger character net culling distance Updated: Unreal Engine to 5.4 *yay* Updated: Seashell halves no longer drop from sand piles Updated: Slightly increased drop rate of vertebraes and uncommon seashells Updated: AI now only registers threats if it gets attacked by a player Updated: Escape menu now pauses the game in single-player Updated: Increased group friction Updated: Increased braking deceleration Updated: All de-spawn timers now use settings from gameplay data to make adjustments easier Updated: Increased and randomized de-spawn timers of AI, dropped items, dead characters and consumables Updated: Construction actor gather code Fixed: Some Wyvern weight/clipping issues Fixed: Inventory item order resetting Fixed: Max health mismatch caused by the "missing upgrade bug" Fixed: Missing gamepad support on certain overlays like inventory/in-game menu (Cursor = left stick; LMB = A Button, RMB = B) Fixed: Keyboard + mouse being misidentified as gamepad when hovering over some UI elements Fixed: Totem's claim area ignoring other claimed areas Possible Fix: For chat UI getting stuck when whisper selection is active Possible Fix: For UI sometimes getting out of focus and player cant click on anything when game is launched Temporarily Removed: Vertex offset from dynamic weather which caused some heavy ghosting effects on the landscape due to an engine bug So what is cooking? Quests, Events & Rewards
Right now, players can get daily quests which are random every day and usually involve collecting resources scattered across the map. So far they only offer additional experience points. In the future we want to add story quests which not only reward players with more EXP but also various cosmetics and other items. The idea is not to just hand out any random skin or accessory but to choose a reward that fits the theme of the task as well. So if you plan to get a lava skin in the future, we recommend to check out quests that start at the volcanic biome or are being started by characters that are of the fire element by default. Below are a few skin examples that can be unlocked later on.



Of course there are no rewards without quests. So we have been working on more questlines which will be added one after another, once the required system has been added. Additionally we have also worked out some world events that can happen randomly or require the player to finish a few tasks before they get activated. These events can be repeated and will drop randomized loot every time. How much the player participates in them will affect the amount of loot they will receive and of what rarity level the rewards are.
Lindworm Our favorite nope rope is receiving more animations at the moment and we are not even showing you the craziest animations yet (that worm got some wild tricks up his scaly sleeves!)


European Dragon Our first and oldest character has been remodeled and our animators have moved on to doing its weights and animations so we can replace the old character model as soon as possible. It still needs a lot of weight changes to work properly but it is pretty exciting to see the Euro in some rough poses.

Additional Animations As you might have noticed the Ka'sai and Wyvern came with more and new animations which our older characters don't have. These animations include emotes, more movement options and combat animations and are currently being worked on in-between the other animation tasks. So Griffin, Euro, Lindy and the others will be able to do cool things in the future as well.
Dragon Turtle We like turtles! Which is why the new dragon turtle model is almost done. We do not recommend petting it though. You might lose a limb or two.



Eastern Dragon The new Eastern Dragon models are done and are now waiting to be [strike]turned into delicious ramen noodles[/strike] textured.



New Stashes This patch will introduce our new stashes. Instead of crafting the different stages directly, you will be able to choose one of several stash types based on Altuis' different biomes. You can then upgrade these stashes with materials to increase their health and item slots. The ones that are being added now are just the beginning as we have more planned for the future.

Nesting, NPCs, Permissions A lot of planning has been done. We have been working on a detailed up-to-date documentation (taking into account latest UE 5.4.x features) about the functionality of the nesting mechanic, how nests, hatchlings and followers can be interacted with and what permissions, affecting each one of them, can be granted to other players/clans. The new permission system will also change the functionality of player and clan structures which will make the permission setup way easier in the future. Implementing this will take several weeks so we ask for patience (and a lot of coffee). Other Things We are always playing around with new ideas on the side. As a result we created some effects for our characters that will only appear when they use specific abilities, e.g. a throat glow when they use a fire or shadow breath
Another idea is the addition of a death totem. Instead of dropping your loot on the ground whenever you hit the wall a bit too hard during flight, it would spawn a totem which contains all the dropped loot and has a little glow to it for easier visibility.
When these things will be added is still open since we want to focus on our main tasks first but they are sitting on the dev bench waiting for us to notice them. Speaking of main tasks. You can now also see what is currently being worked on on our Trello board: https://trello.com/b/oWDzi6Pp/draconia-bug-report That's it for now. We probably forgot to mention a few things because it has been a while since we have posted a dev blog and a lot has happened in the meanwhile but if we did, we will mention them another time. If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!


[ 2024-06-29 06:54:27 CET ] [ Original post ]

Draconia
Draconia Dev Team Developer
Draconia Dev Team Publisher
TBD Release
Game News Posts: 86
🎹🖱️Keyboard + Mouse
Mixed (659 reviews)
Public Linux Depots:
  • Draconia Linux [3.14 G]
Draconia is an open-world dragon survival game with RPG elements being made in Unreal Engine 4. Play as one of six different dragon species and take over the sky or the land.
Follow the path of Taruk and uncover the story behind Draconia through quests, secret locations and various characters in single player and multiplayer mode.

FEATURES
Choose one of several dragons, hunt to feed yourself, find water sources to drink from and develop your character through various tasks and events.



Draconia features:
• Character Customization: Give your character a custom name, change its pattern, colors and body parts, such as horns or tail tips or choose from pre-made textures.
• Character Leveling: Complete tasks, quests and events to level your character and make it stronger. Spend talent points to increase your dragon's traits.
• Optional PvP: Play on servers without being afraid of being attacked by other players. Simply disable PvP in your character profile and enable it if you want to have a battle with someone else.
• Group and Clan System: Go on your journey and bring your friends with you by inviting them to your group or creating your own clan, which allows you to announce events and keep track of your members progress.
• Create useful items: Build a hoard to hide all your treasures in, create objects which improve your dragons stats or add temporary buffs.
• Nesting: Build and defend a nest and raise your own dragon hatchling.
• Questing: Find and complete several one-time and repeatable quests.
• Interactive Environment: Interact with several objects in your environment to gain useful buffs or uncover more parts of the story.
• Dragon Dens: Earn yourself a place you can call home. Unlock and upgrade your own den to live a more comfortable dragon life.

NO EXCLUSIVE CONTENT
Every character, pattern, object or skin added by our Patreon and Indiegogo backers is available to everyone, who owns the game. We think locking content behind paywalls can ruin the experience of players, who are not able to afford additional items.

OUR DRAGONS







WILDLIFE
You will also encounter and be able to play as a variety of wild life. These characters will be very basic in terms of game play, but due to high interest, we decided to add them to the list of playable creatures.




MINIMAL SETUP
  • Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 980Ti
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 super or higher
  • Storage: 4 GB available space
GAMEBILLET

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GAMERSGATE

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