Hello Draconians!
After a few weeks of silence, we are finally ready to release the next patch.
If you're only here for the patch notes, feel free to scroll down!
Lindworm
Originally, we wanted to focus more on the NPCs, but then the new Lindworm came along and told us, "Hey, I'm ready to be put into the game, and I want you to do it NOW!" So, here he is!
The reworked version is available to everyone who owns the game - you dont need to purchase it or anything like that.
For clarification: The old model will remain in the game for now. So, if you have a Lindworm character using the old model, it will still be there. Were not ready to do a character wipe just yet, and we most likely wont until the new character creator is finished, at which point a wipe will be mandatory.
NPCs & Quests
In this patch, we are also introducing our first interactable NPCs. They are by no means final and will receive several upgrades in the near and distant future to become more lively and allow for more interactions between each other and the players.
And to answer a question thats been asked a lot lately: Yes, you will be able to take some of them home with you in the future. (You better treat them well!) More details will be shared when the time comes.
They also finally allow us to add Draconia's story to the game. While there have been a few notes scattered here and there, adding bits of lore, notes can never replace characters who can personally share their stories with players.
Many NPCs will even ask players to complete tasks for them - some of which are daily - giving players more options to level their characters without relying solely on quest stones, killing NPCs, or farming resources.
Some tasks can only be unlocked if specific conditions are met, so listen carefully when a character is talking to you.
To make things easier, characters that send players on quests will have a visual indicator in the future. However, we want to move away from the standard question marks above their heads and choose a more immersive option.
Behemoth
Our rock candy-eating tank is currently being modeled at the speed of light (or at least thats what it feels like) and is turning into an absolute chonker! He also comes with a default smug face.
Quetzalcoatl
Our character concept artist is currently battling all the scales that cover the Quetzs body.
We can only show you a sne(a)k peek at the moment, but we can tell you this much: The new Quetz is going to be loooong!
Dragonturtle
The Dragonturtle's textures have been finished, and our animators are now starting to work on its animations so we can add it as a new playable character and NPC in the near future.
But beware! The Turtle will be a tough nut to crack!
European Dragon
The European dragon is currently being animated, and were super excited to see it in action!
We have also been working on various other things here and there that will be relevant in the near and distant future.
Kirin skin concept art
Various skull models that function as interactable items and level art.
Some clan hut concepts.
One of several nest types that players will be able to choose from when nesting is added.
And last but not least, the patch notes!
Added: The new Lindworm as a playable character
Added: Simple "clan/personal" text to the construction placement UI to show construction type
Added: Clan icon to the clan construction health bar
Added: Sandstorms as rare weather type
Added: Basic Ka'sai NPC
Added: New item - Mollusk Meat
Added: New harvestable - Small Tidara
Added: Kasai talking animations
Added: 20 new Ka'sai horn variants
Added: Multiple quest task support
Updated: Guaranteed drop chance for harvestables
Updated: Increased default photo mode cam movement speed
Updated: Increased default construction mode cam movement speed
Updated: Increased volume of sliding sound effect
Updated: Reduced character creator lighting intensity
Updated: Improved Ka'sai & Wyvern walking animation blending
Updated: Disabled head controller input for some Wyvern emotes where they are not wanted
Updated: Buffs from consumables such as meat and carcasses now stack up to 5
Updated: All UI element fonts to be more readable
Updated: Quest Tab UI
Updated: Quest system to support several tasks
Updated: Don't allow kicking clan members of the same user level
Updated: Deselect interacted actor and hide interactable actor UI when interaction radial opens
Updated: Increased the health of crabs
Fixed: Stomach item not dropping from carcasses
Fixed: Construction mode cam movement direction (now it moves properly where aimed like any fps cam movement)
Fixed: Ore deposit name
Fixed: Missing ocean water in some spots of the map
Fixed: Typo in note "Important"
Fixed: Weather not changing
Fixed: Eastern Jaw rotation
Fixed: Clan hoard collision getting small players stuck sometimes
Fixed: Missing level assets
Fixed: Ka'sai falling animation not looping
Fixed: Items falling through the floor of the great library
Fixed: Tongue clipping through teeth in Ka'sai vocal call animation
Fixed: Foliage that was sunk into the ground due to mesh changes
Fixed: Multiple quest tasks not being recognized and updated properly
Fixed: Minor texture issues on the Wyvern's wing claws
Fixed: Chat getting locked
Fixed: Players respawning at the same respawn point instead of the nearest one
Fixed: Sleep transition speed when entering sleeping state by only pressing J
Fixed: Lindy not being able to attack while swimming
Fixed: Death's Grip effect resetting after relog (Sorry Wyv3rn :P)
Fixed: Missing Quest VFX & SFX
Fixed: Clan tag not being removed if the player has been removed from a clan
Fixed: Clan permissions affecting personal unlocked constructions
Fixed: Auto-switching between keyboard/mouse and gamepad input
Fixed: Minor UI flickering when the interaction key is being pressed/held
Fixed: Sniffing no longer stops other currently active abilities
[ 2024-10-06 15:52:36 CET ] [ Original post ]
- Draconia Linux [3.14 G]
Follow the path of Taruk and uncover the story behind Draconia through quests, secret locations and various characters in single player and multiplayer mode.
FEATURES
Choose one of several dragons, hunt to feed yourself, find water sources to drink from and develop your character through various tasks and events.
Draconia features:
• Character Customization: Give your character a custom name, change its pattern, colors and body parts, such as horns or tail tips or choose from pre-made textures.
• Character Leveling: Complete tasks, quests and events to level your character and make it stronger. Spend talent points to increase your dragon's traits.
• Optional PvP: Play on servers without being afraid of being attacked by other players. Simply disable PvP in your character profile and enable it if you want to have a battle with someone else.
• Group and Clan System: Go on your journey and bring your friends with you by inviting them to your group or creating your own clan, which allows you to announce events and keep track of your members progress.
• Create useful items: Build a hoard to hide all your treasures in, create objects which improve your dragons stats or add temporary buffs.
• Nesting: Build and defend a nest and raise your own dragon hatchling.
• Questing: Find and complete several one-time and repeatable quests.
• Interactive Environment: Interact with several objects in your environment to gain useful buffs or uncover more parts of the story.
• Dragon Dens: Earn yourself a place you can call home. Unlock and upgrade your own den to live a more comfortable dragon life.
NO EXCLUSIVE CONTENT
Every character, pattern, object or skin added by our Patreon and Indiegogo backers is available to everyone, who owns the game. We think locking content behind paywalls can ruin the experience of players, who are not able to afford additional items.
OUR DRAGONS
WILDLIFE
You will also encounter and be able to play as a variety of wild life. These characters will be very basic in terms of game play, but due to high interest, we decided to add them to the list of playable creatures.
- Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 980Ti
- Storage: 4 GB available space
- Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 super or higher
- Storage: 4 GB available space
[ 6138 ]
[ 3335 ]