Hello Draconians! This patch removes the Halloween event and introduces a small Christmas event, which will remain active until January. The second island has undergone significant changes, with many new locations waiting to be discovered and explored. The coming months will be an especially busy time for us. Most of our old character models are nearly phased out, and with the new models, rigs, and animations mostly ready, we can finally focus on major additions and changes to the game. Our main priorities are combat + movement and the new character creator. We aim to move away from the "face tanking" and LMB spam that have plagued the animal survival genre for years. These should only be last-resort options when a character has exhausted all other means of defense. You might be wondering why we are revisiting the character creator. The answer is simple: the character creator plays an important role in how characters and their progress are saved. It also lays the foundation for future features like nesting and the skill tree, making it a crucial step in Draconia's development. Over the next few months, you can expect to see updates focused on level art and character progress, while we work on mechanics in the background. It will take some time before were ready to showcase the first changes. Patch Notes Added: Proper character hit sound effects Added: Lindy dialogue sfx Added: New location to island #2 Added: New caves and tunnel systems Added: 3 new fast travel points Added: Ctrl+LMB moves items of the same type between inventories Added: Hide HUD button (backspace; can be rebound) Added: Item pickup & inventory SFX Updated: Ka'sai movement transition Updated: Lindworm character cam Updated: Burn and poison effects applied via fire/shadow/poison breath no longer stack but timer gets reset when target gets hit again, timers have been increased to 10-15 seconds Updated: Azulite cave Updated: "Show stat labels" now shows actual current / max values to find clamping issues faster Updated: Gamepad controllers now use 0.2 dead zone by default on both sticks Updated: The limit of Bone/Oceanic/Crystal stashes has been increased from 2 to 20, upkeep has been increased to 4 (Tier 1), 6 (Tier 2), 8 (Tier 3) Updated: Using "unstuck" now adds a visible cooldown de-buff and saves with character when logging out Updated: Construction inventory is now being saved immediately after every operation in single-player Updated: Basic healing items - Elderblood & Simmatres now regenerate health over time, their buffs do not stack; Elderblood's total health restoration amount has been doubled Updated: Craft time text in Crafting tab Updated: Icons of items in crafting tab are now greyed out they aren't craftable Updated: Sleeping/Resting - Tab H to toggle resting state, hold H to toggle sleeping state (J has been removed); keys can be changed in the settings Updated: New constructions inherit PvP/PvE state from totem Updated: Upgraded constructions keep their previously set PvE/PvP state Updated: Group member scent visibility Updated: Spiders won't attack spawn village anymore but will still spawn in the forests nearby Fixed: ToD audio actors not working Fixed: Missing construction repair UI for listen server owners Fixed: Missing character class texts in Clan member list Fixed: Missing fluid sim sockets for Wyvern and Lindy Fixed: Stats being properly clamped at their max Fixed: Volcanic fireplace not applying comfort buff Fixed: Rare server crash caused by carry/grab Fixed: Server crash caused by player spawn failure Fixed: For previously existing patterns that have been removed; resets patterns to default to make edits possible Fixed: Quest rocks still glowing after accepting a quest Removed: Halloween event If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
[ 2024-11-27 18:24:56 CET ] [ Original post ]
- Draconia Linux [3.14 G]
Follow the path of Taruk and uncover the story behind Draconia through quests, secret locations and various characters in single player and multiplayer mode.
FEATURES
Choose one of several dragons, hunt to feed yourself, find water sources to drink from and develop your character through various tasks and events.
Draconia features:
• Character Customization: Give your character a custom name, change its pattern, colors and body parts, such as horns or tail tips or choose from pre-made textures.
• Character Leveling: Complete tasks, quests and events to level your character and make it stronger. Spend talent points to increase your dragon's traits.
• Optional PvP: Play on servers without being afraid of being attacked by other players. Simply disable PvP in your character profile and enable it if you want to have a battle with someone else.
• Group and Clan System: Go on your journey and bring your friends with you by inviting them to your group or creating your own clan, which allows you to announce events and keep track of your members progress.
• Create useful items: Build a hoard to hide all your treasures in, create objects which improve your dragons stats or add temporary buffs.
• Nesting: Build and defend a nest and raise your own dragon hatchling.
• Questing: Find and complete several one-time and repeatable quests.
• Interactive Environment: Interact with several objects in your environment to gain useful buffs or uncover more parts of the story.
• Dragon Dens: Earn yourself a place you can call home. Unlock and upgrade your own den to live a more comfortable dragon life.
NO EXCLUSIVE CONTENT
Every character, pattern, object or skin added by our Patreon and Indiegogo backers is available to everyone, who owns the game. We think locking content behind paywalls can ruin the experience of players, who are not able to afford additional items.
OUR DRAGONS
WILDLIFE
You will also encounter and be able to play as a variety of wild life. These characters will be very basic in terms of game play, but due to high interest, we decided to add them to the list of playable creatures.
- Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 980Ti
- Storage: 4 GB available space
- Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 super or higher
- Storage: 4 GB available space
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