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Draconia
Draconia Dev Team Developer
Draconia Dev Team Publisher
TBD Release
Game News Posts: 96
🎹🖱️Keyboard + Mouse
Mixed (691 reviews)
Public Linux Depots:
  • Draconia Linux [3.14 G]
Patch 0.5.0.1 & Dev Progress

Hello Draconians! With this patch, we are introducing the targeting system and adjustments to the character camera, marking the first phase of combat changes. Both features were available for testing over the past week, and we have made additional improvements based on your feedback. Below is a summary of the changes we have made: Added: New NPCs and story bits Added: New daily quest Added: Interactive level art Added: Experimental collision check when turn offset is being applied to avoid wallhack Added: New targeting system Press t to target Press t to switch between targets Hold t to disable targeting Added: New major story location (currently inaccessible until the first world event is ready) Added: Experimental LODs to larger level assets Added: Upscaling methods Updated: Interacting with NPCs can now unlock new dialogue branches when talking to other NPCs Updated: Made further performance improvements Updated: to Unreal Engine 5.5.1 Updated: Several locations to be ready for more storyline implementation & the addition of first major world event Updated: Interaction animations and default idle state of some already existing NPCs Updated: Fae dragon egg description Updated: First and second island Updated: Newly installed game's default video settings will be set to low instead of epic (only if no config file found in AppData) Updated: Misc. Settings got renamed To "Gameplay" Updated: Reduced interaction trace size to avoid interaction through thin colliders, e.g.: landscape Updated: Increased render distance of large level assets Updated: Constructions that generate items will now generate up to 10 different items; they can now generate 4x as many items; their crafting costs have been doubled; the construction limit has been set to 1 personal generator and 3 clan generators (subject to change) Updated: Some interaction texts Updated: Turn offset and camera lag (to decrease character offscreen situations when flying at high speed), acceleration, dive speed, dive acceleration/deceleration, turn speed/arc, etc. of all 4 flying characters Updated: Free Cam (hold ALT/LB) reset speed can now be adjusted in the settings Updated: Controller input - Added scrolling through menus/lists with RTB (R-Stick) Refactored: Camera system Fixed: Various code changes/errors/warnings caused by engine version switch Fixed: Silent assert error caused by old and deprecated code usage in our gameplay system Fixed: Simmatres missing its opacity Fixed: Luxmatres blocking interactions Fixed: Some level assets being misplaced Fixed: building mode Place/Cancel text being cut off Fixed: Jump not working when using a controller (Y-Button) Removed: Old targeting components DEV KITCHEN A few images and videos of the other things that have been cooking in the dev kitchen.
The finished Behemoth model

The new Eastern Dragon models got their default skins.
The Quetzacoatl concept art. While the Quetz will still be mainly scaled, we changed the scales to imitate feathers. The final model will feature both, the typical leathered membrane and bird-like wings merged into one.
Here is a peek at the head of the new Quetz model. You can find more work in progress images of the rest of the body on our Ko-fi page.

Work in progress Kirin skin.
The Crabling skin has been finished and our texture artist has moved on to work on the Goliath crab skin.
[Redacted] [previewyoutube=WIPIIAMUO_A;full][/previewyoutube] [previewyoutube=Hed5rSuiS8E;full][/previewyoutube] SKIN CHALLENGES We have also started running weekly skin challenges on Discord that everyone can participate in. These challenges are for players who enjoy creating skins based on specific themes. Here are the top skins from the challenges that have concluded so far. [previewyoutube=0LCQoKZT7Mw;full][/previewyoutube] [previewyoutube=FVeDx9a1Vco;full][/previewyoutube] [previewyoutube=srcJyro3Hvs;full][/previewyoutube] [previewyoutube=9p46uLec1U0;full][/previewyoutube] [previewyoutube=y-eUVa5bOtc;full][/previewyoutube] [previewyoutube=981IvLllkjs;full][/previewyoutube] [previewyoutube=XYF-eFN70LM;full][/previewyoutube] SOCIAL MEDIA DISCORD: https://discord.gg/draconiagame INSTAGRAM: https://instagram.com/draconiagame/ BLUESKY: https://bsky.app/profile/draconiagame.bsky.social YOUTUBE: https://youtube.com/draconiagame REDDIT: https://reddit.com/r/draconiagame/


[ 2025-02-14 19:18:18 CET ] [ Original post ]

Draconia is an open-world dragon survival game with RPG elements being made in Unreal Engine 4. Play as one of six different dragon species and take over the sky or the land.
Follow the path of Taruk and uncover the story behind Draconia through quests, secret locations and various characters in single player and multiplayer mode.

FEATURES
Choose one of several dragons, hunt to feed yourself, find water sources to drink from and develop your character through various tasks and events.



Draconia features:
• Character Customization: Give your character a custom name, change its pattern, colors and body parts, such as horns or tail tips or choose from pre-made textures.
• Character Leveling: Complete tasks, quests and events to level your character and make it stronger. Spend talent points to increase your dragon's traits.
• Optional PvP: Play on servers without being afraid of being attacked by other players. Simply disable PvP in your character profile and enable it if you want to have a battle with someone else.
• Group and Clan System: Go on your journey and bring your friends with you by inviting them to your group or creating your own clan, which allows you to announce events and keep track of your members progress.
• Create useful items: Build a hoard to hide all your treasures in, create objects which improve your dragons stats or add temporary buffs.
• Nesting: Build and defend a nest and raise your own dragon hatchling.
• Questing: Find and complete several one-time and repeatable quests.
• Interactive Environment: Interact with several objects in your environment to gain useful buffs or uncover more parts of the story.
• Dragon Dens: Earn yourself a place you can call home. Unlock and upgrade your own den to live a more comfortable dragon life.

NO EXCLUSIVE CONTENT
Every character, pattern, object or skin added by our Patreon and Indiegogo backers is available to everyone, who owns the game. We think locking content behind paywalls can ruin the experience of players, who are not able to afford additional items.

OUR DRAGONS







WILDLIFE
You will also encounter and be able to play as a variety of wild life. These characters will be very basic in terms of game play, but due to high interest, we decided to add them to the list of playable creatures.




MINIMAL SETUP
  • Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 980Ti
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 super or higher
  • Storage: 4 GB available space

GAMEBILLET

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MacGamestore

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