Follow the path of Taruk and uncover the story behind Draconia through quests, secret locations and various characters in single player and multiplayer mode.
FEATURES
Choose one of several dragons, hunt to feed yourself, find water sources to drink from and develop your character through various tasks and events.

Draconia features:
• Character Customization: Give your character a custom name, change its pattern, colors and body parts, such as horns or tail tips or choose from pre-made textures.
• Character Leveling: Complete tasks, quests and events to level your character and make it stronger. Spend talent points to increase your dragon's traits.
• Optional PvP: Play on servers without being afraid of being attacked by other players. Simply disable PvP in your character profile and enable it if you want to have a battle with someone else.
• Group and Clan System: Go on your journey and bring your friends with you by inviting them to your group or creating your own clan, which allows you to announce events and keep track of your members progress.
• Create useful items: Build a hoard to hide all your treasures in, create objects which improve your dragons stats or add temporary buffs.
• Nesting: Build and defend a nest and raise your own dragon hatchling.
• Questing: Find and complete several one-time and repeatable quests.
• Interactive Environment: Interact with several objects in your environment to gain useful buffs or uncover more parts of the story.
• Dragon Dens: Earn yourself a place you can call home. Unlock and upgrade your own den to live a more comfortable dragon life.
NO EXCLUSIVE CONTENT
Every character, pattern, object or skin added by our Patreon and Indiegogo backers is available to everyone, who owns the game. We think locking content behind paywalls can ruin the experience of players, who are not able to afford additional items.
OUR DRAGONS






WILDLIFE
You will also encounter and be able to play as a variety of wild life. These characters will be very basic in terms of game play, but due to high interest, we decided to add them to the list of playable creatures.




Hello Draconians! \n
With this patch, we will begin testing the first part of our new movement system!\n
Here are a few things you need to know:
- The new movement system is still a work in progress!!
- It is currently only implemented for the Wyvern, all other characters still use the old movement system. *Wyvern supremacy intensifies*
- Movement speed, turn rates, and other variables have not been adjusted yet and do not represent the final values.
- We are running this test to see if the new movement causes any major issues in a multiplayer environment that we may not have encountered on our end. (Yes, we even checked the inside of our machines for big bugs!)
- There are new ways to move: moving backwards, turning in place, and gliding. Braking, dashing, and dodging will be added later.
- To enter gliding mode, press G while flying. To switch from gliding to flying, simply press F.
While gliding, you will slowly lose elevation over time. Gliding is not only an alternative way to travel, but will also become an important part of stamina management later in development. Until then, enjoy circling above your victims like seagulls targeting the snacks of clueless tourists!
- Some turn-in-place animations are still a work in progress or have not been added yet, but you are still able to speeEEeeeEEeen.
- There is currently only one flight speed level. Dont worry, your Shift key isnt broken! Acceleration will return later, but it will work differently than it did in the old movement system.
- Visual effects such as speed lines, FOV changes, and post-processing effects will be added later. But if you really need visual effects, just ask a friendly glass dealer for help. (You know who you are!)
- The new movement system will not use any stamina for the duration of the test. *Insert \"Unlimited Power\" meme here*
- Head turning has been completely refactored and now only activates when a target is selected or when ALT is held.
- There is currently no hit damage, SFX, or other feedback when flying into objects - only hit reflection, which bounces your character off the object you collided with.
Patch notes
Added: Custom CCDIK anim node for better/smoother head rotation IK
Updated: Finished the basics of the new movement system and the new templatized locomotion system (almost ready for testing)
Updated: Engine version from 5.6 to 5.7
Updated: Ipomo wind effect
Updated: Increased \"comfort\" buff range
Updated: Increased essence max stacks from 99 to 999
Updated: Increased distance that allows crafting around fireplaces
Updated: Daily quests from quest stones now grant \'Essence\' as reward
Updated: Increased overall chance and amount for \'Essence\' to drop from all harvestables
Updated: Rare and Uncommon harvestables now have a chance of dropping a significantly higher amount of \'Essence\' per harvest
Updated: Cull distance for static meshes
Fixed: State tree AI logic start issue
Fixed: Crab AI missing abilities
Fixed: State tree AI not moving
Fixed: Some landscape errors
Fixed: New templatized locomotion system vs anim montage play issue
Fixed: Swimming level in the new cave area (lava area) being too low
Fixed: Lava sfx being partially culled
Fixed: Ruul having a white head
Fixed: Old Lindy texture bug that appear on Lindys without a warpaint
Fixed: Bunch of warnings/deprecated code and soft crash in editor
Fixed: Black height fog\n\n
Draconia Discord
https://discord.gg/draconiagame \n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37546488/2946a5f802ffa0a2afa98e3176cabd113251fbe9.png\"][/img]
Minimum Setup
- Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 980Ti
- Storage: 4 GB available space
Recommended Setup
- Processor: Intel(R) Core(TM) i7-5820k CPU @ 3.30GHzMemory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 super or higher
- Storage: 4 GB available space
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