




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
1.1.4.6 is now live. See changes below. Fixes + New calculation for objective to explore all the Garden, to prevent the objective getting stuck. + Fixed blueprint projects in fourth slot not self-clearing on completion. Tweaks + Residents now remove themselves from completed projects. ~Louis
1.1.4.5 is now live. See changes below. Tweaks + Adjustments to temporary resident spawn behaviour, including new calculation to increasingly favour residents per day they haven't appeared in the Garden. Fixes + Fixed healing scaling for some non-player flora. + Fixed some player flora healing greater than intended. + Improved placeability of Panel Fencing + Updated Chrysanth bloom data + Potted cuttings will now flower with the correct flower colour according to the soil in the pot. ~Louis
1.1.4.3 is now live. See changes below. Fixes + Fixed a bug causing collection to sometimes revert between sessions if all slots in the collection are full. ~Louis
1.1.4.2 is now live. See changes below. Fixes + Fixed winter tones sometimes being lost unintentionally. + Fixed some item data entries (including fencing price scaling in shops). + Fixed incorrect Z-indexing on snow visual on trees (appearing over other objects). ~Louis
1.1.4.1 is now live. See changes below. Fixes + Fixed sleeve colour not updating on continue new game. + Fixed project seedlings not being recognised as planted by the player. + Fixed a glitch causing the fishing float light to remain after fishing. ~Louis
The Co-op update is now live on Steam for all to enjoy! Invite your Player 2 to join you for a wander around the Garden hand-in-hand with this fresh new Valentines inspired update. [previewyoutube=kpDnxkGlHdY;full][/previewyoutube] New features:
1.1.4.0 is now live. See changes below. Features + Players can now hold hands in multiplayer by selecting the emote in the emote selector. + Players can now give items to one another if they are stood near one another. + New love emote available in the emote selector. + New furnishing type that allows flowers to be arranged (currently the Glass Vase and Garden Arch). + New furnishings and clothing available from objectives and shops. + Multiple saves can now be selected from the main menu. + Player sleeves now match equipped garb. + Items can be now be rearranged in storage. Fixes + Fixed issues with Chrysanths + Isolated bodies of water now labelled as Ponds. + Second player can now select their appearance if they missed the creation screen. + Fixed Herb requirements only being met for fully grown Nightlights. + Addressed some mouse issues when selection actions with a mouse. ~Louis
Exciting news, Gardeners! The Garden Path is 30% throughout the Steam Co-op Fest this week from February 10th to 17th. Did you know you can play The Garden Path couch co-op online through Steam Remote Play? Watch Kat and Kenny play co-op this week through Remote Play on our live broadcast! In case you missed it, a brand new Co-op Update is also coming to The Garden Path on February 14th, 2025. Including new items, new emotes, and a brand new flower arranging mechanic! [previewyoutube=kpDnxkGlHdY;full][/previewyoutube] Dont forget to wishlist us and follow the page to stay up to date on new updates, discounts, and more. https://store.steampowered.com/app/1638500/The_Garden_Path/ Happy gardening, carrotcake and team
Were excited to announce that a new update is coming to The Garden Path on February 14th!. Including fixes and improvements to couch co-op, a brand new co-op only emote, and a fresh activity to explore, flower arranging.
New Emotes
Two new emotes will be added to the game, including a co-op only feature that lets you wander the Garden together, hand-in-hand! Also included is a heart emote to spread some gratitude to your Player 2 or Garden residents.
New Items
Several new items will also be added to help you with all your decorating goals! Set up the perfect date night with new items like the arch, wine bottle candle, cute fences, and more.
New Mechanic: Flower Arranging!
You will be able to use harvested flowers to arrange gorgeous displays in either the new vase or arch decorative items. Youll be tasked with selecting the flowers from your Collection to make unique and stunning arrangements.
Also included in this update are several patches, including but not limited to the ability to transfer items between players and rearranging items in storage. PC players will also now be able to switch between saves on their computer from the home menu!
[previewyoutube=kpDnxkGlHdY;full][/previewyoutube]
The update comes to Steam on February 14th, 2025 right in time for Valentines weekend!
Happy gardening,
carrotcake and team
Dear gardeners,
Come hang out with Louis and Kat as they chat and draw, today at 7AM PST and as always, it will be a low-key, cozy art stream.
Please come hang out with us here, on Steam, or on Twitch!
Best,
carrotcake
[url=https://discord.gg/cH4b6T6MTc]Join our Discord server
Follow us on Twitter: @fromcarrotcake
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Ho Ho Ho! It's the last day of our Festive Advent Calendar and we've left the best for last: a winter update for The Garden Path
[previewyoutube=cwT_RB9Qjfk;full][/previewyoutube]
New cozy jumpers for the cold season, two brand new blueprints, and even some new friends to meet - we hope this will help you ring in the new year with style
New Outfits
Sweaters! Sweaters for everyone! New cozy knit jumpers to plush hiking vests to patchwork quarter zips - we've got a cute fit for everyone.
New Friends
Three new residents are ready to join the Garden! Meet Irma, Marlene, and Harriet who will wander into the Garden seeking new tidings for the new year. You'll also notice that the winter season looks a bit different this year... Maybe your residents might even look a bit cozier than usual
New Blueprints
Ready for more ambitious projects? For those who've unlocked blueprints, we've got two new ones for you to get started on: the decrepit shed and the folly.
Patch Notes and Features
Here are the full list of features, bug fixes, and patches also coming to the game:
Features
+ New 'Folly' and 'Decrepit Shed' blueprints to unlock.
+ New range of winter-themed items available to purchase or unlock.
+ New ambient audio added.
+ New snow visual available on trees in winter.
+ New winter outfits for most residents.
+ Three new residents will visit the Garden: Harriet, Irma and Marlene.
Fixes
+ Fixed a crash when picking flowers on slower systems.
+ Fixed cuttings not displaying their flowers in planters.
+ Fixed bug causing plants to report they would prefer more rich soil when they would prefer aromatic.
+ Fixed error causing Oregano not to grow if planted from an unidentified seed.
+ Fixed plants unable to grow accruing health over time.
+ Addressed some typos.
+ Restored displaying soil type if expanding info on an empty area.
+ Transplanted plants now properly their flower state more accurately.
+ Clothing and tool info highlighted in shops now correctly compare to the same type of item equipped.
+ Fixed missing project artwork for Carrot, Winter Jasmine and Sunflower families.
Curl up with the Garden Path this winter season with a brand new update The Garden Path is also 30% until January 2nd on Steam!
https://store.steampowered.com/app/1638500/The_Garden_Path/
Happy Holidays,
carrotcake
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1.1.3.0 is now live. See changes below. Features + New 'Folly' and 'Decrepit Shed' blueprints to unlock. + New range of winter-themed items available to purchase or unlock. + New ambient audio added. + New snow visual available on trees in winter. + New winter outfits for most residents. + Three new residents will visit the Garden: Harriet, Irma and Marlene. Fixes + Fixed a crash when picking flowers on slower systems. + Fixed cuttings not displaying their flowers in planters. + Fixed bug causing plants to report they would prefer more rich soil when they would prefer aromatic. + Fixed error causing Oregano not to grow if planted from an unidentified seed. + Fixed plants unable to grow accruing health over time. + Addressed some typos. + Restored displaying soil type if expanding info on an empty area. + Transplanted plants now properly their flower state more accurately. + Clothing and tool info highlighted in shops now correctly compare to the same type of item equipped. + Fixed missing project artwork for Carrot, Winter Jasmine and Sunflower families. ~Louis
1.1.2.5 is now live. See changes below. Fixes + Fixed dirt patches blocking plants and furnishings. + Fixed child furnishing's losing their inheritance if placement is cancelled. + Fixed some errors and crashes caused by rare or quick interactions with the Designer. Tweaks + Adjusted birch foliage tone for better contrast. ~Louis
Dear gardeners, Its day two of The Garden Paths holiday advent calendar, and were excited to announce an art commission giveaway of one lucky players gardener avatar. It will be drawn by Louis, the solo dev behind the game who created everything, including all the art, for The Garden Path.
1.1.2.3 is now live. See changes below. Fixes + Fixed some furnishings not appearing if the same furnishing is placed in a tent. + Fixed Holly and Sumac popsticks not fulfillable by player. + Fixed lingering control prompt when recording a plant from the focus aimer. + Fixed task hand-in options not appearing if certain introductory dialogues are used. + Fixed entries from other UI sometimes appearing when selecting from a list. Tweaks + Conkers will now stack if they share the same ID and wins. Wins are now displayed on the item card. + Increased size of residents in social menu. ~Louis
Hello gardeners! 2024 is coming to an end and we're taking some time to look back on all that's happened this year! We're excited to share that Steam is hosting the annual Steam Awards, and we would love your help in celebrating our launch this year! If you've enjoyed the beauty and fun of the garden, please consider nominating The Garden Path for the awards in these categories: Outstanding Visual Art, if you have appreciated the picture book-like art. Sit Back and Relax, if you've enjoyed your laid-back strolls in the garden. Your support warms our hearts, and your nomination would help the garden to bloom and prosper Best, carrotcake Join our Discord server Follow us on Twitter:@fromcarrotcake Check out our TikTok:@fromcarrotcake Find us on Instagram:@fromcarrotcake Keep up via Mastodon:@ldurrant
1.1.2.2 is now live. See changes below. Fixes + Fixed non stackable items being lost if collection is full. + Fixed exploit enabling larger-than-intended inventory size. + Fixed a number of non-triggering stars. + Fixed mulch visual effects not always updating correctly. + Fixed some planted cuttings disappearing next day. + Fixed Thom's initial popstick bundles not yielding any popsticks. + Fixed lingering control prompts after cancelling out from focus. ~Louis
Dear gardeners,
Come hang out with Louis and Kat as they chat and draw, today at 7AM PST and as always, it will be a low-key, cozy art stream.
Please come hang out with us here, on Steam, or on Twitch!
Best,
carrotcake
[url=https://discord.gg/cH4b6T6MTc]Join our Discord server
Follow us on Twitter: @fromcarrotcake
Check out our TikTok: @fromcarrotcake
Find us on Instagram: @fromcarrotcake
Keep up via Mastodon: @ldurrant
1.1.2.1 is now live. See changes below. Features + Added dead flower visual to plants. Tweaks + Some item tags tweaked. + Dead flowers now compostable. Fixes + Flowering plants should now do a better job at clearing their dead flowers. ~Louis
1.1.1.3 is now live. See changes below. Fixed + Fixed a number of invisible walls and unintended rocks spawning. + Fixed a bug causing the overflow to revert to a previous state on load. + Fixed conker wins not tallying up properly. ~Louis
1.1.1.2 is now live. See changes below. Fixes + Fixed issue where subsequent assets were not loading if a Dining Table was loaded. Tweaks + New calculation for deciding which popsticks are awarded when unpacking a bundle (previously obtained bundles should also be improved, but will not behave the same as bundles obtained going forward). + Worm now awards one bundle of popsticks, down from three (however, more popsticks are typically awarded per bundle). ~Louis
1.1.1.0 is now live. See changes below. Fixes + Unidentified seedlings now correctly match soil on soil change when determining what to grow into. + Fixed some request slots not fulfilling properly if backing out from a trade. + Fixed request slots not fulfilling if item has tag from its prefix. + Fixed a number of visual oddities in the designer. + Added colliders to Trunk and Dining Table Tweaks + Intention pointer no longer appears while in the designer view. + Added additional slots to larger furnishings to stack smaller furnishings. + Buttercup shop costs rebalanced. + Mulch no longer removed on grow. + Softened requirements for 'Dress the Weather' star. Features + Added additional visuals and audio to the designer view. + Temperature potency now colour for intensity on the item ID card.
1.1.0.5 is now live. See changes below. Fixes + Fixed over-qualified requirements for residents contributing to total score when drawing the progress circle around wandering residents in the Overview menu. + Restored Nightlight mushroom light. + Fixed not being able to move item into empty slot. + Fixed crash moving soil into some planters. Tweaks + Harvestables box no longer shows if recorded plant has no harvestables. + Star details now maintain scale when zooming in and out for better readability (also increased size generally). ~Louis
Patch 1.1.0.4 is now live. See changes below. Features + Added indicator to Stars to show if a constellation activation is available. Tweaks + Adjusted guide stone spawn behaviour. Fixes + Fixed regression preventing holes from being dug from gather focus. + Fixed unlocked constellations not showing their names. + Fixed 'The New Gardener' star appearing as Null if selected with the mouse. + Fixed section icons not correctly displaying unseen badges. + Fixed unseen badge on items sometimes reapplying. ~Louis
1.1.0.3 is now live. See changes below. Features + Added option + support for QWERTZ keyboards. Tweaks + Dropdown will now appear against tasks in the Overview with both action inputs. Fixed + Fixed front hair not loading for shortest haircut. + Fixed Windmill Blueprint not being placeable. + Restored plant count figure on gather. + Single-press focus on ground marker shows clearer controls. + Dropdown option for tasks will read 'Untrack' if task is already tracked. + Fixed forgetting/untracking tasks in the Overview not updating immediately. ~Louis
1.1.0.2 is now live. See changes below. Fixes + Hotfix for crash when closing the designer. ~Louis
The Autumn update is live! Check out all the new items and the brand new hair dyeing mechanic in our replayed Steam Broadcast. Leap into autumn with us and curl up with The Garden Path today https://store.steampowered.com/app/1638500/The_Garden_Path/ * Join our Discord server Follow us on Twitter Follow us on TikTok Find us on Instagram Keep up via Mastodon: ldurrant
Were celebrating the autumn season with a brand new update!
With new autumn-themed outfits, Halloween costumes, and even a brand new hair dye mechanic - youll be ready to jump into fall with your coziest look
New Outfits
Were adding tons of new fits for your Gardener, including a skeleton onesie for a cozy Halloween, new dungarees and fall themed sweaters, and even a brand new froggie pinafore. The update also comes with new hats and masks including the Pumpkin Head, Witchs Hat, and Cat Mask.
New Decorative Items
Looking to decorate your Garden for Autumn? Weve also got brand new furniture items for you! Including decorative gourds, new jack-o-lanterns, and even creepy toy spiders that will even scare Malakai.
Hair Dye Mechanic
Want a fresh look for the new season? Chat to Caoimhe next time theyre in town to create hair dye! Hair dyes are created with botanicals harvested from your Garden, so you can make unique colours to match whatever style youre going for.
Patch Notes and Features
Weve also been working hard on bug fixes and patches, and this update will also address the following:
Features
+ New sequence with Larto, introducing the player to tones.
+ Conkers with three or more wins can now be given a name.
+ Residents will now sometimes refer to the player by their name if they have been given one.
Tweaks
+ Control prompt when viewing stars will read 'Untrack' if the star is tracked.
+ Conkers no longer stack.
Under the hood
+ Inventory data now cached, significantly improving saving times for saves with many inventories.
Fixes
+ Added socks to 'Ankle Swingers'.
+ Corrected Hay-scented fern and Scots Pine family names.
+ Fixed holly berries not planting seedlings.
+ Fixed a bug allowing popstick plants to grow without being fulfilled, leading to some project progress issues.
+ Fixed some plants being shown as popsticks on focus.
+ Fixed bug causing conker games to win more often than intended.
+ Fixed bug allowing non-harvestables to be swapped into the collection.
+ Fixed safe boxes sometimes returning nothing if all journal pages are found.
+ Fixed glitch where water would appear over some objects.
+ Fixed plants sharing the same flip value on first session.
Get cozy with us this Autumn and curl up with the brand new update of The Garden Path today The Garden Path is also 20% until October 31st on Steam!
https://store.steampowered.com/app/1638500/The_Garden_Path/
Happy Autumn,
carrotcake
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1.1.0.1 is now live. See changes below. Features + Caoimhe can now help concoct dyes from different harvestables. + Player can now dye their hair with two dye slots for base colour and highlights. + New autumnal themed items available from trade and rewards. + New sequence with Larto, introducing the player to tones. + Conkers with three or more wins can now be given a name. + Residents will now sometimes refer to the player by their name if they have been given one. Tweaks + Control prompt when viewing stars will read 'Untrack' if the star is tracked. + Conkers no longer stack. Under the hood + Inventory data now cached, significantly improving saving times for saves with many inventories. Fixes + Added socks to 'Ankle Swingers'. + Corrected Hay-scented fern and Scots Pine family names. + Fixed holly berries not planting seedlings. + Fixed a bug allowing popstick plants to grow without being fulfilled, leading to some project progress issues. + Fixed some plants being shown as popsticks on focus. + Fixed bug causing conker games to win more often than intended. + Fixed bug allowing non-harvestables to be swapped into the collection. + Fixed safe boxes sometimes returning nothing if all journal pages are found. + Fixed glitch where water would appear over some objects. + Fixed plants sharing the same flip value on first session. ~Louis
Dear Gardeners,
The air is starting to get crisp, the pumpkins pleasingly orange, and blankets cozier than ever. It's the perfect time to curl up with The Garden Path's free Autumn update, falling into the game on October 24!
Leap into a leaf-y pile of new outfits, new seasonal furnishings, and even a new hair dye mechanic! We can't wait to see everyone's autumnal makeovers and new cozy nook designs.
Colorfully yours,
carrotcake
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1.0.0.45 is now live. See changes below. Fixes + Fixed plants growing at a slower rate than intended in tolerated soil. + Fixed some popsticks immediately fulfilling, and not progressing projects (projects may need to be removed and re-applied). + Fixed a number of designer glitches when plotting a project. + Fixed draft plants going translucent when plotting a project. + Fixed grow stars not triggering. Tweaks + Popsticks now appear and group as popsticks on focus, and won't display the Harvest or Record prompts. + Pigment values updated and added to a number of items. Features + Icons now appear next to common dialogue responses. ~Louis
1.0.0.43 is now live. See changes below. Fixes + Fixed some hand-ins not counting items properly. + Fixed tone generation returning the wrong tone in some cases ~Louis
1.0.0.42 is now live. See changes below. Fixes + Fixed a number of flower glitches. + Fixed honeysuckle not blooming. + Fixed flower visual on small Windflowers + Fixed bug allowing for gift stones to be over-fulfilled, blocking progress. + Fixed some props flipping on load. Tweaks + Mature Roses now bloom 5 flowers. + No longer possible to discard key items from inventory. + More than 5 of a type of ingredient can be added when brewing tea. Features + Items that can stack will now stack when moved between two inventory sections. + Visual indicator added to show if a project is completed. ~Louis
1.0.0.40 is now live. See changes below. Fixes + Fixed looping dialogue from residents if the player has received a name. + Fixed fish caught tone generation icon showing wrong animation frame. + Fixed some trades allowing more items given than intended. + Fixed losing selected visual on inventory slots when moving between inventory sections during trade. Tweaks + Mandrakes turned away from the Garden now have a set cooldown before returning. + New plants no longer request bulbs as fertilizer. + Blossom has pretty and rare tags. + Some item prefix's now generate a specific season. Under the hood + Optimized ground visual generation for improved performance on lower end devices. ~Louis
1.0.0.37 is now live. See changes below. Fixes + Fixed rare double loading bug when exiting to main menu that could lead to save instability. + Fixed double counting play time if resuming play after returning to main menu. ~Louis
1.0.0.34 is now live. See changes below. Fixes + Hotfix for all plants in unmodified soil showing the same soil reading. + Fixed a number of plants prevented from yielding their cutting. + Fixed Hibiscus not being targetable when aiming focus. ~Louis
1.0.0.33 is now live. See changes below. Fixes + Fixed guiding flies appearing in the top left corner of the Garden. Tweaks + Adjusted soil calculation when adding soil to holes: Adding one soil will now return a blended value of the added soil and the natural soil value. Adding a second soil will return a blended value of the two added soils (natural soil value not factored). + Poplar trees now yield seeds. + Adjusted Jahi's star map requirement. ~Louis
Happy fall, gardeners! We're welcoming the cozy season with an autumn sale and Steam broadcast! Sale info: Start your journey in the Garden for 20% off on PC and Nintendo Switch. The Garden Path is the perfect companion to a warm blanket and a freshly-brewed cup of tea. Did you know you can also brew tea in-game and peruse the Garden's resident tea enthusiast's recipes? A reminder that we've also added mouse support for our keyboard players! We've listened to player feedback and hopefully it's easier for gardeners to navigate the Garden now. For more info, check out our patch notes on mouse support details. Leap into autumn with us and curl up with The Garden Path today https://store.steampowered.com/app/1638500/The_Garden_Path/ * Join our Discord server Follow us on Twitter Follow us on TikTok Find us on Instagram Keep up via Mastodon: ldurrant
Happy fall, gardeners! We're welcoming the cozy season with an autumn sale! Start your journey in the Garden for 20% off on PC and Nintendo Switch. The Garden Path is the perfect companion to a warm blanket and a freshly-brewed cup of tea. Did you know you can also brew tea in-game and peruse the Garden's resident tea enthusiast's recipes? A reminder that we've also added mouse support for our keyboard players! We've listened to player feedback and hopefully it's easier for gardeners to navigate the Garden now. For more info, check out our patch notes on mouse support details. Leap into autumn with us and curl up with The Garden Path today https://store.steampowered.com/app/1638500/The_Garden_Path/ * Join our Discord server Follow us on Twitter Follow us on TikTok Find us on Instagram Keep up via Mastodon: ldurrant
1.0.0.32 is now live. See changes below. Fixes + Fixed a crash when picking flowers. + Fixed flora that could be recorded but not harvested. + Fixed darned trousers. + Fixed missing designer outline for dandelions. + Fixed jar items not unlocked in encyclopedia. Tweaks + Added additional wild flora entries to the encyclopaedia: bramble, docks, fog grass, foxtails, nightlights and twayblade. Features + Map reticle now maps to mouse cursor. ~Louis
1.0.0.31 is now live. See changes below. Fixes + Fixed a crash if removing two map pins quickly in succession. + Fixed blueprint projects resetting after completion. + Fixed incorrect readings for soil. + Fixed an issue causing false negatives for fish targeting certain props. + Fixed a number of visual flower glitches. + Fixed marigolds not blooming. Tweaks + Esc now exits the in-game option menu. + System card options are now clickable. + List selection UI now uses a dark theme. + Inventory arrows now clickable. Features + Added 'dot' icon for map pin icons. + Added mouse controls to list selections (map pins, board projects). + Added mouse controls for the community board. + Added mouse controls for focus bubbles
Hi gardeners,
The Garden Path is developed by one person - Louis Durrant! From creating art to composing the soundtrack, he's spent many years crafting the mysterious, beautiful Garden. It's an incredible labor of love, and the community team sat down with him for a chat to learn more about his inspirations and thoughts in bringing The Garden Path to life.
1.0.0.30 is now live. See changes below. Fixes + Fixed a bug allowing more residents than intended. + Fixed community board projects sometimes not showing the correct assignees. + Fixed blueprint projects not clearing themselves when finished. + Fixed missing regions being selected for errands. + Fixed crash if unpacking popsticks too quickly for the first time. + Fixed rabbit constellation not showing artwork on unlock. + Game ticks are now used to calculate hours spent in Garden, rather than the Garden time, for a more accurate measurement.
Dear gardeners,
Come hang out with Louis and Kaalin as they chat and draw, tomorrow - Tuesday, September 10 at 10 AM ET / 3 PM GMT / 4 PM CET. Louis will be working on autumnal items and as always, it will be a low-key, cozy art stream.
Please come hang out with us here, on Steam, or on Twitch!
Best,
carrotcake
[url=https://discord.gg/cH4b6T6MTc]Join our Discord server
Follow us on Twitter: @fromcarrotcake
Check out our TikTok: @fromcarrotcake
Find us on Instagram: @fromcarrotcake
Keep up via Mastodon: @ldurrant
1.0.0.29 is now live. See changes below. Fixes + Fixed some plants growing beyond their maximum size. + Fixed backpack stacks not appearing on continue. + Fixed a bug causing date to extend beyond 28 in some cases. + Fixed some pickables appearing above the plant. + Fixed Unidentified seeds stock rate being lower than intended. + Fixed Unidentified seeds not always returning correct plant based on soil type + Fixed a bug that allowed multiple constellations to be activated. Tweaks + Restored footprints and sprint dust. + Enter can now be used as E by default. ~Louis
1.0.0.28 is now live. See changes below. Fixes + Fixed crash related to parented props + Fixed Jahi not accepting vouchers + Fixed Nightlights not being harvestable. + Adjusted Japanese Hatchet position on player. + Adjusted Light Wash Jeans visual. + Fixed some invalid text showing when played with non latin characters. + Fixed some props loading in with child props of another prop. Tweaks + Adjust shop prices for Weyley & Terracotta, and Jahi. + Reduced value of path furnishings.
1.0.0.27 is now live. See changes below. Fixes + Fixed finding empty pages after journal is completed. + Adjust land load checks to prevent invisible assets. + Restored run_debug.bat file Tweaks + Increased spawn for ground markers and guide stones. + Improved visibility of Dustflies. + Updated harvest result calculations. ~Louis
1.0.0.26 is now live. See changes below. Fixes + Fixed recently placed items appearing transparent. + Fixed soft lock when proposing to trade dustflies with Malakai. + Fixed a number of non-triggering stars. + Fixed missing images for Yellow Road Bike and Fireplace Bellows. + Fixed bug preventing player hair growth. + Fixed Tracker's, Cartographer's, Hunter's and Splintery equipment not generating tones. + Fixed second player's fishing float not disappearing after fishing. + Fixed crash on previewing Chaga. + Fixed fading text behaviour. Features + Added alternative method to change language in options menu. + Added resident location and friendship score to social card. Tweaks + Store cost rebalance. + Adjusted world streaming. + Adjusted star map.
1.0.0.25 is now live. See changes below. Fixes + Reinstated Steam achievements. Thank you for your patience on this issue. + Fixed some inventory slots not matching whitelist of a certain give request. + Fixed tool casts ignoring last queued action (ie. queuing a tool twice will now harvest twice). + Fixed Jahi's beak not moving during speech. + Fixed jar duplicating without contents when moving between inventory and storage. + Fixed dead flowers and flower buds adopting the colour data from the plant's flower. + Fixed stacking logic causing items that should stack to split. + Fixed items with no associated tone having a perfect drop rate. Tweaks + Recorded plants now show available harvestables from that particular plant, rather than the whole family. Family harvestables can still be viewed in the Overview. Under the hood + Now using an updated engine build. This contributes to the larger patch size. ~Louis
1.0.0.23 is now live. See changes below. Fixes + Fixed being unable to harvest plants after aiming the focus out of range. + Fixed losing census data when loading into a Garden and no day has passed. + Fixed an acre with rocks overlapping a campfire. + Fixed a bug pausing the wrong player when recording a plant in multiplayer. + Fixed an error that caused all Dustflies to either be glow worms or not glow worms. + Smoothed out Bunk animation transitions. + Grass seeds now considered harvestables (can be made into fertilizer). + Fixed grass seeds not depleting on use. + Restored missing line from Thom in French. + Added missing Raw Denim Jeans asset. ~Louis
The Garden Path is taking part in the Wholesome Games Steam celebration! As part of the festivities, The Garden Paths demo will be live for the duration of the event, August 15 - 21.
Explore the peaceful and rustling woods, light up stars in the night sky, obtain gardening shovels of all shapes and sizes (even tulip!), get to know new friends - and best of all, obtain an upside-down planter hat
Amble into the demo here ~
https://store.steampowered.com/app/1638500/The_Garden_Path/
1.0.0.22 is now live. See changes below. Fixes + Fixed calculation causing some rarer harvestables to be much rarer than intended. + Fixed some harvestables converting tones in wrong direction when brewed. ~Louis
1.0.0.21 is now live. See changes below. Fixes + Numerous fixes regarding projects and popsticks. + Fixed storage whitelists being lost on load. Tweaks + Dustflies now easier to approach. + Adjusted spawn rates and spawn behaviour of Dustflies, Ground Markers and Guide Stones. ~Louis
Join us for the pre-recorded stream of The Garden Path for the Wholesome Games Celebration! Playing through the beginning hour of the game, covering all the Day 1 fun.
Starting August 15th, at 1PM ET on the Steam page.
Best,
carrotcake
[url=https://discord.gg/cH4b6T6MTc]Join our Discord server
Follow us on Twitter: @fromcarrotcake
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1.0.0.20 is now live. See changes below. Fixes + Fixed stackable furnishings appearing blue when placed. + Fixed furnishing placement being blocked by their original placement area. + Fixed a glitch where newly grown plants would appear younger on first load. + Fixed a bug that caused Bunk's shop to be unavailable. Tweaks + Item grades rebalanced ~Louis
1.0.0.19 is now live. See changes below. Fixes + Fixed props spawning on bridges. + Fixed Buckle Bag appearing too large. + Fixed some tutorials appearing more than once in the overview. + Fixed positioning of large horns. + Fixed Enamel Kettle not being placeable. + Fixed bug where full collections would always send items to the overflow when a viable stack exists. + Fixed only one ingredient being removed when multiple of an ingredient are selected brewing tea. + Fixed buttercups not returning a valid flower. + Restored quantity selection indicator in inventory. + Sun fish and Moon fish effects now last to the end of the day. ~Louis
1.0.0.18 is now live. See changes below Fixes + Default player inventories repaired on start if issues are detected. ~Louis
1.0.0.17 is now live. See changes below Fixes + Added a number of checks and failsafes to help prevent item loss on save. If the autosave icon appears red, the previous safe save is maintained to prevent item loss. If your progress continues to not be saved, please follow the instructions over on the Discussions tab to send over your save for diagnostics. Many thanks, ~Louis
The Garden Path welcomed its first gardeners last week, and we can't thank you all enough for the kind words and support.
As launch week is winding down, we want to remind friends that its the last day to save 15% on The Garden Path! Come wander and grow with us:
https://store.steampowered.com/app/1638500/The_Garden_Path/
If youve already spent time in the Garden, we would love and endlessly appreciate Steam reviews! It boosts the discoverability of The Garden Path on the Steam platform and is the best way to help indie devs.
We also dearly appreciate the thoughtful reviews from critics! Heres just a few of the wonderful impressions The Garden Path received.
To help the experience, The Garden Path is absolutely stunning. The gardens are designed in a way that looks hand-crafted. Brush strokes can be seen in tree leaves, and characters look like watercolour craft paper. It has an impressive amount of details for a game with such a simple premise, but this detail makes it even easier to sink into. A lot of the time, The Garden Path gave me the feeling of being wrapped in a warm blanket on a rainy evening, which is exactly what I want when playing something so relaxing. - Kara Phillips, PC Gamer
I do absolutely recommend this game if youre a fan of whimsy, gardening, and slower-paced adventures. Not everyone has the time to spend hours gaming at once, nor do they want to, so for those who want a quick little getaway to a lovely land, The Garden Path is right up your alley. - Holly Alice, Pocket Tactics
It's a time frame which also perfectly suits how developer carrotcake has purposefully designed The Garden Path to be played in short bursts instead of long play sessions. You're meant to run out of things to do. You're meant to return the next day like I did to see if there are new items for sale or the prices have changed. You're always meant to have another reason to walk down the garden path. - Lottie Lynn, Eurogamer
This is not a game for the faint-hearted. If you like bright colours and clear guidance, look for a different game. But, just like in real life, the more time and effort you invest, the more reward you get, especially when it comes to gardening. - Lynne Newey, Ladies Gamer
Until next time
carrotcake
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1.0.0.15 is now live. See below the following changes Fixes + Fixed crash when digging quickly in the same area in succession. + Fixed visual glitch on transplanting plants. + Fixed some flowers not blooming correctly. + Fixed previous visitors visiting the Garden when continuing an existing day. + Disabled placing quest items in storage. + Fixed lonely spirit interact being disabled after speaking. + Added bridge to the four-way connecting river to prevent locked off regions. + Fixed some cuttings not properly spawning correct visual. + Fixed song fish errand not triggering properly. + Fixed day not correctly ticking over if playing before 5am. + Fixed campfires not relighting when NPC is occupying. + Fixed mole burrows only appearing on new day. + Added checks if player stuck on load. + Fixed bug causes player's position to zero-out on entering or exiting tent. + Fixed items not going to overflow if collection full. + Fixed furnishings not fading in when loading. + Fixed overflow not appearing on full inventory.
1.0.0.13 is now live. See below the following changes Fixes + Fixed multiple day passes triggering during sunrise. + Fixed resident errands regenerating too quickly. ~Louis
1.0.0.12 is now live. See below the following changes Fixes + Fixed errands showing with invalid strings (any errands previously generated may still show the invalid string, but will eventually be replaced). + Fixed packing away storage props and losing item contents. Storage props must now be empty before packing away. Features + Added tentative AZERTY support through Options menu. Restart may be required. ~Louis
1.0.0.11 is now live. See below the following changes Fixes + Fixed window defaulting to other screen on change to Window Mode for users with a multi-monitor setup. + Fullscreen Window Modes should now remember the screen they are set to from a previous session. + Fixed 'Apply' not applying in Options on left mouse click. + Fixed expanded dash elements not started the correct action on left mouse click. ~Louis
1.0.0.10 is now live. See below the following changes Fixes + Fixed the game not launching on some Linux systems ~L
The Garden Path has blossomed into the world on PC and Nintendo Switch - and were providing a handy manual on how to spend your first day in the garden! We encourage players to explore and follow their curiosity - but if you need a nudge in the right direction, this guide is for you! A written guide is included below, but if youd like a video guide check out our TikTok account!
1.0.0.9 is now live. See below the following changes. Fixes + Fixed a bug where prop visuals wouldn't reload in recently edited chunks. + Fixed not being able to place some rallied props in succession. + Fixed the game exiting early on SteamDeck after launch. + Fixed game window duplicating on second monitor. Live achievements have been temporarily disabled while I investigate the early SteamDeck exit. Your progress will not be lost, and will sync in future updates. Many thanks ~L
Keep cool as a cucumber this summer by taking a break from the heat and wandering into The Garden Path! This slice-of-life gardening sim is now out on PC (via Steam and itch.io) and Nintendo Switch. Plus, start gardening with a 15% launch discount on Steam! [previewyoutube=b_1IIWdvFzo;full][/previewyoutube] For more info on the Nintendo Switch launch, please check out this tweet for details.
The Garden Path is now out on Steam! Check out this look at the full release of the game with our Marketing Manager at Mooncat Games, Kat! [url=https://discord.gg/cH4b6T6MTc]Join our Discord server Follow us on Twitter: @fromcarrotcake Check out our TikTok: @fromcarrotcake Find us on Instagram: @fromcarrotcake Keep up via Mastodon: @ldurrant
After more than three years of development by a solo dev, The Garden Path is blossoming into the world on Steam and Nintendo Switch on July 30. Thats right, its unbe-leaf-able, but were only one week away!
If youre excited and want to reserve a copy now, being an early bird comes with benefits! Nintendo Switch preorders are now available with a 15% discount. This offer applies to all regions, excluding Japan.
Europe
Americas
Australia / New Zealand
In the lead-up to launch, weve put together resources to help you decide if youd like to get your hands dirty in The Garden. Check out the below links for more information on what you can expect in the furtive, tender world of pondering, gardening, and wandering.
The Garden Path: A Place of Your Own
Everything You Need to Know About Gardening
Meet Vegetable Residents
The Garden Path launches on Steam and Nintendo Switch on July 30! Listen to plants with us by wishlisting:
https://store.steampowered.com/app/1638500/The_Garden_Path/
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Do you be-leaf in friendships between a gardener and vegetables? If so, youre in luck. Leafy and charming residents will occasionally stop by the Garden, and you can get to know them by striking up a conversation. They all have their own personalities, some upbeat and others gloomy. If certain requirements specific to each resident are fulfilled, they may even request to stay long-term in the Garden! Vegetable residents will also occasionally ask for items and if you fulfill their request, theyll likely give gifts back in return! Meet five of the many vegetable residents below.
Dear gardeners,
Come hang out with Louis and Kat as they chat and draw!
See you on Tuesday, July 16 at 10 AM EDT / 3 PM GMT / 4 PM CET.
Join us here or on Twitch!
Best,
carrotcake
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It would not be The Garden Path without, well, growing a garden! We find The Garden Path is best enjoyed when you embrace a wanderer's spirit: get lost, take detours, and get to know the locals. Gardening is not the main goal of your adventure in the Garden, but if it strikes your fancy, we have a few tips on cultivation.
The Garden Path is a place of your own to play and wander in! You choose how to spend your time, whether that be wandering around harvesting plants, finding new spots to songfish, or just chatting with a new friendly face.
You wont be left without direction, and the Garden gently nudges you towards how to use tools. But afterwards, youll need to put your best boots on and grab gardening by the reins (or by the trowel). How the game unfurls is up to you. There are no continuous linear quest lines or main narrative throughline, though there are plenty of delightful characters to meet and chat with.
The Garden Path offers a more meandering and flexible play, than a directed journey. Take your time tinkering with systems. Let curiosity and instinct guide you. Plant whatever strikes your whimsy, like a beautifully curated rose garden or if the impulse strikes, a wild chaos garden. Or perhaps just slowly stroll past the lakes and underbrush, listening to the sounds of birds.
Dear gardeners,
Come hang out with Louis and Kat as they chat and draw furnishings!
See you on Tuesday, July 2 at 10 AM EDT / 3 PM GMT / 4 PM CET.
Join us here or on Twitch!
Best,
carrotcake
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Welcome to the mysterious Garden. Armed with a tent, a few items in your bag, and endless curiosity, take your time getting to know the Garden and its visitors. And perhaps... you can also plant seeds of friendships? The Garden Path is meant for short bursts of play at a time. And every new in-game day brings different travellers to the Garden. If you see a toad, a bear, and other friendly faces roaming around, be sure to say hi. Maybe youd like to just listen to sarcastic, but endearing, banter from Tabbal the toad. Or perhaps youd like to check out what wares these travellers have in their bags. To obtain travellers items, youll need to trade items. Our game doesnt have currency like money or gold, and bartering is the way-of-life within it. Every merchant will part with their stock for different goods, like fish, flowers, tea and yes - even bundles of weeds! [previewyoutube=EgQLahmrBDs;full][/previewyoutube]
Dear gardeners, Our next art stream is in celebration of Pride! Come hang out with Louis and Kat as they chat and draw. We'll also have a special little surprise during the stream. See you on Tuesday, June 25 at 10 AM EDT / 3 PM GMT / 4 PM CET. Join us here or on Twitch! Best, carrotcake [url=https://discord.gg/cH4b6T6MTc]Join our Discord server Follow us on Twitter: @fromcarrotcake Check out our TikTok: @fromcarrotcake Find us on Instagram: @fromcarrotcake Keep up via Mastodon: @ldurrant
Dear gardeners,
Invite a dear friend over to garden together in The Garden Path! The local co-op feature has just been added to the beta. Chop wood, admire the flora and fauna, and maybe even just wander alongside each other. Asides from that, we're happy to announce that folks can also play the game in Japanese, Spanish and French in this beta update as well!
If you are a Kickstarter backer that chose Steam as your preferred edition, you should have received a Steam code for access to the beta. If you are not a Kickstarter backer, the other way to play the beta is to purchase it on itchio! Players who purchase the beta will also get the full version of the game when it releases on July 30.
Until next time
Louis, carrotcake
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Dear gardeners, Our next art stream is all about furnishings! Come hang out with Louis and Kat as they chat and draw. See you on Tuesday, June 4 at 10 AM EDT / 3 PM GMT / 4 PM CET. Join us here or on Twitch! Best, carrotcake [url=https://discord.gg/cH4b6T6MTc]Join our Discord server Follow us on Twitter: @fromcarrotcake Check out our TikTok: @fromcarrotcake Find us on Instagram: @fromcarrotcake Keep up via Mastodon: @ldurrant
Dear gardeners, After years of tending to our garden and sowing seeds, we are excited to announce that The Garden Path will sprout on July 30 for Linux, PC, and Nintendo Switch! We hope to see you in your best gardening boots and your finest trowel in hand. Just kidding! Well supply the gardening glam and supplies. All that is needed is you and an open, willing heart to wander and unearth the secrets of a mysterious garden. The Garden Path runs in concert with the real world, so when youre away, your garden changes. Its designed for daily play, so whenever the mood strikes you, take a peek at how your garden has transformed - as well as what new visitors, events, and activities are waiting. On the topic of visitors, you wont be alone in the garden. Speak with charming vegetable-headed residents as well as merchants that range from a grumpy toad, Tabbal, to Larto, a seasoned musk ox fisherman with a love for song-fish. If youd like to garden together with a friend, The Garden Path also supports local co-op with controller support for both players. Check out our release date trailer here: [previewyoutube=W2JESKn4we4;full][/previewyoutube] In additional news, our game is part of the Cozy & Family Friendly Fest Steam event! Our demo will be live from May 30 - June 4, and it is the perfect opportunity to get a sneak peek into how The Garden Path has grown. And dont forget to wishlist our game! The support would be unbeleafably (heh) appreciated by our small indie team. https://store.steampowered.com/app/1638500/The_Garden_Path/ Until next time Louis, carrotcake * Join our Discord server Follow us on Twitter Follow us on TikTok Find us on Instagram Keep up via Mastodon: ldurrant
Join us while we play the fresh demo for The Garden Path! Our solo-developer, Louis Durrant, from carrotcake is joined by Video Specialist, Kenny Chia, from Mooncat Games for a playthrough of the newest demo available on Steam during the Cozy & Family Friendly Celebration this weekend. Don't forget to leaf us a wishlist below: https://store.steampowered.com/app/1638500/The_Garden_Path/
Dear gardeners, The Garden Path's de-moooo is now live. We're also currently part of the Farming Fest event on Steam. Say hi to vegetable residents and explore the gardens secrets. Open your hearts to the meditative and at times, melancholic, meandering journey. Get the demo here! https://store.steampowered.com/app/1638500/The_Garden_Path/ Until next time Louis, carrotcake * Join our Discord server Follow us on Twitter Follow us on TikTok Find us on Instagram Keep up via Mastodon: ldurrant
Dear gardeners,
Take a breather and join Louis and Fern for another cozy lil hangout, as they chat and draw for our gardening game
Come vibe with Louis Durrant and Fern on April 23 at 10 AM EDT / 2 PM GMT / 3 PM CET!
Watch us on Steam or over on Twitch!
See you there!
Cheers,
carrotcake
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Dear gardeners,
Drop by and join Louis and Fern for a cozy lil hangout, as they chat and draw furniture
Come hang out with Louis Durrant and Fern on April 9 at 11 AM EDT / 3 PM GMT / 4 PM CET!
Join us here or on Twitch!
See you there!
Best,
carrotcake
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Follow us on Twitter: @fromcarrotcake
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Dear gardeners,
Bloom with Louis and Fern for a cozy lil hangout, as they chat and draw flowers
Come hang out with Louis Durrant and Fern on March 26 at 11 AM EDT / 3 PM GMT / 4 PM CET.
Join us here or on Twitch!
See you there!
Best,
carrotcake
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Dear gardeners, Our next art stream is a stylish one, and it will be focused on garbs for gardeners. Our streams are always a good time, full of fun conversations and whimsical chatter. Come hang out with Louis Durrant and Fern on March 12 at 11 AM EDT / 3 PM GMT / 4 PM CET. Join us here or on Twitch! See you there! Best, carrotcake [url=https://discord.gg/cH4b6T6MTc]Join our Discord server Follow us on Twitter: @fromcarrotcake Check out our TikTok: @fromcarrotcake Find us on Instagram: @fromcarrotcake Keep up via Mastodon: @ldurrant
Dear gardeners, We're back at it again and would love to spend time with you all during an art stream! It's always a good time, full of fun conversations and whimsical topics. Louis Durrant and Fern will draw vegetable residents and hang out on February 26 at 10 AM EST / 3 PM GMT / 4 PM CET. Join us here or on Twitch! See you there! Best, carrotcake [url=https://discord.gg/cH4b6T6MTc]Join our Discord server Follow us on Twitter: @fromcarrotcake Check out our TikTok: @fromcarrotcake Find us on Instagram: @fromcarrotcake Keep up via Mastodon: @ldurrant
Dear gardeners,
Love is in the air! And we'd love it if you joined us for sweet like a dream stream.
Louis Durrant and Fern will draw cheesy valentine cards featuring the garden residents in a livestream taking place on December 12 at 10 AM EST / 3 PM GMT / 4 PM CET.
Join us here or on Twitch!
See you there, loves!
Best,
carrotcake
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Hello gardeners, The winter weather settles in and 2023 draws to a close. Of course, this brings up the big question: Is The Garden Path still up for a 2023 release? As promised last month, we have an update to share with you to go over the ups and downs of the months past and months ahead.
Dear gardeners,
Can you believe we're in the last month of the year!? Where has time gone...
In the spirit of the holidays, Louis Durrant and Fern will draw ugly holiday couture for the garden's residents in a livestream taking place on December 12 at 10 AM EST / 3 PM GMT / 4 PM CET.
Join us here or on Twitch!
This will also be the last stream of the year. We hope everybody has a restful holiday period, and we'll see ya'll on stream again in 2024!
Best,
carrotcake
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Dear gardeners,
Hot tea? Check. Warm blanket? Check. Relaxing art stream filled with charming 'lil furnishings and items? CHECK!!
Join Louis Durrant and Fern at 10 AM EST / 3 PM GMT / 4 PM CET for their usual banter & lovely illustrations. You can catch us here or on Twitch!
See you there!
Louis, carrotcake
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Follow us on Twitter: @fromcarrotcake
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Keep up via Mastodon: @ldurrant
Dear gardeners,
Come join us for a cozy 'lil Halloween art stream. Louis Durrant and Fern will chat and draw everything pumpkin - including Jack-o'-lanterns.
We'll be streaming at 11 AM EDT / 3 PM GMT / 4 PM CET. You can catch us here or on Twitch!
Happy trick or treating!
Louis, carrotcake
Join our Discord server
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The Garden Path has been updated to alpha0.0.33. The patch includes a number of fixes including:
The Garden Path has been updated to alpha0.0.32c. The patch includes a number of fixes including:
The Garden Path has been updated to alpha0.0.32b. The patch includes a number of fixes including:
Come join solo game dev Louis and community manager Alex live at the Steam Next Fest as they explore the garden in a newly updated demo, and answer any questions you might have along the way!
Come join solo game dev Louis and community manager Alex live at the Steam Next Fest as they explore the garden in a newly updated demo, and answer any questions you might have along the way!
Hi all, just pushed this latest version which expands mouse support across the game, as well as other bug fixes and stability tunings. + Player movement can now be made with the mouse by left clicking and dragging in the direction you want to move. Actions can be made by right clicking + New 'Dash' UI element allows opening other UI elements with the mouse, and also provides control reminders. + Character dialogue now supports mouse controls. + Most system menus and options now support mouse control. + Various camera tunes. + Inventory stability fixes. + Fixed item duplicate/deletion bug when trading with items in the overflow. Note that the new game screen, stars and quantity selector are yet to support mouse controls. Thanks as always for your feedback and support. ~Louis
Welcome back!
I am happy to announce that, just two weeks since we launched, we have passed 75% funding on Kickstarter!
I wanted to thank you once again - to be at this point in the project and already so close to hitting that main goal is endlessly encouraging, and wouldn't be possible without the support of each and every wishlishter, backer, and supporter.
Please continue to spread the word about The Garden Path if you can! It remains one of the best ways to bring more people to the game, especially now when we're on that home stretch for the main goal.
You can find and follow the Kickstarter with the link below:
Welcome back to the Steam community and, yes, The Garden Path is live on Kickstarter now!
As mentioned in my last update, there's been a tremendous amount of work behind the scenes setting this all up, so I hope you enjoy everything we have to show!
If all goes well, this campaign will be a big step in eventually bringing The Garden Path to new platforms and new places, allowing even more folk to enjoy and experience the game.
Should the opportunity arise, your support will also go to making sure everything runs as smoothly as possible, and give it that extra layer of polish.
You can find and follow the Kickstarter with the link below:
Welcome back to the Steam community!
Strange to think its been over a month since the official announcement of The Garden Path--its been a whirlwind and your support so far has been an invaluable encouragement. But, now, there's even more to come just around the corner: The Garden Path is coming to Kickstarter!
This is something thats been in the works, behind the scenes, for a little while now, and Im thrilled to finally reveal this next step for the game. The Garden Path has grown so much over the years and, after some deliberation, I really believe crowdfunding will give the game a better shot at being accessible to many more people who would want to play.
For now you'll have to wait until the page goes live to hear more about the projects story and goals, but all support will be going towards getting additional help in polishing the game, so its as good as it can be when you get your hands on it and that as many peoplecan get their hands on it...
Head to the pre-launch page and you can give it a follow to be one of the first to know when the campaign goes live (there's even some neat, limited rewards that that will be on offer).
Before I wrap up, I wanted to share with you the new notification system I was recently working on for the game, in case you missed it elsewhere. It consolidates a number of information points that arise throughout the game, so its easy to see everything important.
It's navigable anytime using the D-Pad or Arrows Keys so long as you aren't using other UI elements and, since the visuals go through varying stages of presence depending on use, the game-view remains uncluttered. I think it's quite intuitive.
It's since become an integral part of the game, a place for advice, learning more, and building a greater sense of what's happening in the garden around you.
Im pleased with how silky smooth it turned out!
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Thank you so much for reading, and I hope youre as excited for the Kickstarter as I am. Stick around for more updates on The Garden Path and the Kickstarter campaign.
Until then...
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Follow us on Kickstarter: https://www.kickstarter.com/projects/fromcarrotcake/the-garden-path
Join our Discord server: https://discord.gg/nWTg5WvZbU
Follow us on Twitter: @fromcarrotcake
And if you haven't yet, please consider giving The Garden Path a wishlist and a follow!
Hey there and welcome to our Steam community!
Im Louis Durrant, the sole developer of The Garden Path. This project has been a labour of love for me for some years now, and Im very proud of how far it has come in that time.
As this is my first post here, it felt only fitting to welcome you to the garden and explain a little about how the world works behind the scenes. So, without further ado, welcome to the garden...
Deciding how big the garden should be was more difficult than I had anticipated. I want players to feel like there's a thrill to exploring, but that they'll soon have it mapped roughly in their heads.
To have curated the entire space should be a tremendous challenge, but most players should feel content that they have shaped a corner of the garden to their liking.
Originally, I had intended on having the world be entirely randomly generated so that every gardener had a completely unique place to explore. In the end, I settled on making the garden a collection of different acres (randomly generated puzzle pieces).
Some acres will be more interesting than others, while some will be rarer. Each, however, should offer something new to uncover.
With this system, players who enjoy rebooting and rebuilding their garden might experience some deja-vu, but ultimately will be met with a fresh new world to explore each time. Meanwhile, players dedicated to their original garden can continue to explore, expand, and enjoy the environments.
Every acre is approximately 9 screen sizes, and every garden is made up of 36 acres. Its pretty big. As is the most important metric: running from one side of the map to the other certainly takes a fair bit of time.
But with flora and fauna to examine, as well as charming characters to chat to on the way, players will feel satisfied in finding something new every time.
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My goal for The Garden Path was to create a game where players could have a tranquil space to kick back in, feel safe, and get lost in their garden. With this system in place, I think the garden will be a cozy and comfortable home-away-from-home.
Thank you so much for reading, I hope you enjoyed reading a bit about the garden. Expect more updates to follow as I continue working on The Garden Path.
Until then...
*
Join our Discord server: https://discord.gg/nWTg5WvZbU
Follow us on Twitter: @fromcarrotcake
And if you haven't yet, please consider giving The Garden Path a wishlist and a follow!
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