Hello gardeners,
Spring equinox has come around at last, and with it a good sense of progression with all things behind the scenes in The Garden Path. Localisation is in full swing, while I continue to make headway with multiplayer mechanics. It's also been another busy month preparing for the upcoming 0.7 update. Let's take a look at whats new since our last check-in.
Game Updates
The notification manager, task tracker and Overview have now been combined into one piece of UI. While the Overview can be opened and closed, the Overview's tabs can now be toggled between while playing, so you can preview the information you want to see while playing. For instance, the task tracker can now be viewed by switching to the Errand Tab, and a relevant tutorial can be read while playing by switching to the Tutorial tab.
The old notifications were helpful, but often expected attention, and would build up if not acted on. Now, tabs will contextually focus themselves as events happen in-game, and the information is categorised by subject, not chronologically, so updates will be easier to find. Then, if youd like more information, opening the Overview will bring you directly to the relevant tab.

Tutorials no longer pause the game, instead layering themselves over the game, so the flow of gameplay isn't broken. Tutorial text has also been streamlined to be more clear. Sometimes its good to pause the game to ensure important information isnt missed, but the response to the old system was that it was too intrusive. Ill be following feedback on this one closely!

'Designer' mode is now even more functional, allowing you to quickly place, move and pick up decorative items in the Garden, where previously it could only be used to place new items. Interacting with any moveable item now allows you to enter Design mode, so you no longer need to select an item from the inventory to begin customising.

Design mode now follows a grid by default, making it easier to align items accurately. Holding the movement key will slow down the speed of the item you are placing, and break you away from the grid, so you can more finely tune an item's placement.

The trading view with a character is now a list rather than a grid, giving a clearer view of the items available instead of needing to highlight over each item. This menu also predetermines the cost of each item, instead of generating the cost on selection. Lastly, this design helps differentiate the players inventory from an NPCs, so its always clear what UI youre viewing. This change will be part of a bigger redesign to how the player uses NPC shops.

A new 'fulfiller' menu aims to consolidate those moments in the game when you need to offer items from your inventory - whether it's completing an errand, making a trade, or brewing items into a tea. The iconography and design have been refreshed to make it easier to understand what you've selected, and what slots you've left to fill. Gone are the strange transparent circles that sit under inventories!
Tradable items in the game now have grades, an easy way to get a sense for the value or rarity of an item. Meeting a character's trade requirements no longer requires meeting a hidden value threshold, but instead meeting the grades of items requested. If you have a stack of items, you dont have to guess how many you need to meet the required grade - the menu shows you that exact number. Selecting the item will automatically move across the right amount.

Next week begins work on the final features to get 0.7 ready for testing. I'll see you in April!
Any thoughts?
Since we are inching closer to the release of The Garden Path, were going to be asking for general calls for feedback from those who have early access. Was there a mechanic or element in the game you felt needed a tutorial that didn't appear? Was there anything you found yourself having trouble understanding? Did you find the tutorial pop-ups a blessing or a nuisance?
Jump into the Discord server and let us know. All your thoughts and feelings about the game are more than appreciated.

Until next time
Louis, carrotcake
*
Join our Discord server
Follow us on Twitter: @fromcarrotcake
Check out our TikTok: @fromcarrotcake
Find us on Instagram: @fromcarrotcake
Keep up via Mastodon: @ldurrant
https://store.steampowered.com/app/1638500/The_Garden_Path/
[ 2023-04-03 12:11:03 CET ] [ Original post ]