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Hello, Folks!
The basis of a city-builder game is, well, building a city. Or, like in our case, a colony. Building placement is an important part of resource management in Scorchlands, so lets take a closer look at this aspect of the game.
When you plan out a new production district or want to set up a connection between two colonies, youre bound to build a lot. Good news: nearly all the buildings are totally free and you place them instantly! Whats more, you can move or destroy them whenever you want. Thanks to that you can focus on the gameplay and not on gathering resources just to be able to afford a new building.
The only real limit is the borders of your colony, as you can only build inside. Colonies can be expanded to accommodate more buildings as you progress through the tech tree, but there is a limit on the number of colonies and colony upgrades. With that limit in mind, you wont be able to place all the buildings in just one colony. When you get to that point, youll have to decide what to build in each colony and where.
There are many ways you can set up the production of each available resource. You can create medium specialized settlements, spend more resources on creating the main colony and surround it with smaller mining settlements, or create a spaghetti-like mess that will work just fine too! Watching the districts and other things grow organically from your actions is one of the most satisfying things in the game.
Do you already have a method youll want to try? Remember to wishlist the game, it really helps us out!
See you next time.
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