




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Happy Valentine's Day, colonists! While we cant send you chocolates or flowers, we can send you a fresh batch of fixes and improvements, straight from our hearts. Nothing says true love like a bug-free colony, right? So, we polished things up, removed some unfortunate softlocks, and made sure your lasers of love (or logistics) keep flowing smoothly. Roses are red, our lasers are too, we fixed some bugs all just for you! No more accidental endings, unboosted buildings, or text misadventures. Now go forth and terraform with love!
Hello Everyone! How are you? Here is a full list of fixed bugs for today:
Hi Everyone! Were back with a new update! We hope that youre having a great time playing Scorchlands and that with these fixes and changes it will be even better. [Patch 1.0.3] -- 2024-08-06 Bugfixes:
Hello, how is your week going? We have another announcement with fixes (and more!) for you today!
Hi, how are you? We have a small update for you today! [Patch 1.0.1] -- 2024-07-26 Fixes:
Hi Birdfolks!
We are proud to announce that the full release of Scorchlands is out now! After many months of development in Early Access, with 95% positive reviews on Steam, were more than ready for the final launch. You can grab Scorchlands 1.0 version at a great price 5,99$!
We couldnt have done it without your support! Thank you so much for all the feedback weve received from you and for your positive response to our project. We have read it all and 90% of it made its way to the game! We could say that you helped us hatch!
The demo version has also been updated, so if youd like to try Scorchlands first and see if its a game for you, make sure to download it from our Steam page!
Below you can see our completely NEW trailer celebrating the launch. Enjoy!
[previewyoutube=y1ZWLgdJT7s;full][/previewyoutube]
If youre new to Scorchlands, here is what you should know about the key game features:
Hi, Birdfolks! We're coming back with a BANG!
Hi, Birdfolks! As you may already know, our partner, Star Drifters, is working on a new title - First Dwarf! We think that it may also interest you, as gamers of Scorchlands! If you like building, First Dwarf has a lot of possibilities to experiment with that! Build colonies and defend them in many ways. Gather resources, accommodate new terrain, build different structures and make these new dangerous lands a new home for your settlers. Find a way to move from island to island and see what are the secrets of this uncharted world. And theyve just started their sign ups for playtests!
Hi, how are you? We have a small update for you today! Were working hard to give you the BEST gaming experience possible, so we fixed a few bugs and improved our bug reporting system to include the most recent game save and logs of any errors that happened during your game runtime.
Hey, Birdfolks!
A little bird told us that we have some announcements to make! And we are more than happy to share some news with you.
With this update we are introducing a new game mechanic: workforce. And we are sure that youll love it!
From now on, each colony will possess a certain amount of workforce! This change will dictate how many buildings your colony can support. Thanks to that, youll get some free space, which will help you with the most optimal build. You can build your colony not only faster, but more thoughtful! Also, building neighborhood bonuses is going to be much more impactful! Establishing laser connections is gonna be much easier, too.
By default, a colony starts with 16 workforce and if youd like to increase it, you can either:
Birdfolks!
It's been a while since the last update, but we've been hard at work for the past two months, improving the game, and now we have an exciting new update for you!
Bulblands Biome
Firstly, let us introduce the newest biome! The Bulblands are all about the power of life energy, both revitalizing and dangerous. The main challenge they pose lies in the mysterious bulbs that change shape depending on their surroundings.
Each crop type has a unique planting zone, bringing new diversity to your structures. Additionally, there are two production recipes for each crop type, letting players select their preferred resource generation method!
New Menu
With the new update, you might be pleasantly surprised right from the moment you launch the game. We've prepared a refreshed menu that is now much more intuitive and visually appealing.
Let us know what you think about it!
But that's not all!
Our latest update is packed with more exciting additions and improvements, including 12 new resources, 13 technologies, a brand-new player-controlled unit Check out the list of changes and fixes:
Changes:
- Improved lighting and atmospheric shading across the game.
- Adjusted dialogues present across the fifth tier of progression.
- Changed dialogue popup to be more visible and less prone to accidental skipping once started.
- Added extra bloom effect to crystals on top of spires.
- Updated loading screen art.
- Improved angling of transfer lasers at very steep angles.
- Slightly improved performance when looking horizontally.
Fixes:
- Fixed creating or moving a biome causing units to despawn.
- Fixed rare issues when despawning colonies containing tile claiming buildings.
- Fixed automatic pipe despawning when getting inside colony borders.
- Fixed Landscaper bug nest not blocking laser beams properly.
- Fixed several minor issues related to unit movement.
- Fixed player being able to deploy unavailable units with the deploy all button.
Future incoming!
But wait, there's even more! We wouldn't have kept you waiting this long if we didn't come bearing something special!
Introducing the brand-new roadmap! It perfectly illustrates the long journey we've already undertaken, but also highlights the considerable amount of work still ahead before the release. As you can see, exciting things are on the horizon!
Have fun!
We hope this update adds a new thrilling layer of fun to your Scorchlands experience, and we want to extend our heartfelt thanks for your ongoing support. We truly appreciate each one of you!
Make sure to follow our accounts on Facebook, Twitter, TikTok, and Instagram for the most up-to-date news. And don't miss the chance to join our Discord server for direct communication with us!
Cheers
Ringlab and Star Drifters
Gamers!
Star Drifters crew checking in! Hope you're all doing fantastic and having a blast with our games!
Guess what? If you haven't had the chance to dive into any of our titles yet, Steam Autumn Sale is the perfect opportunity to catch up on all the fun! We've decided to sprinkle some magic on the prices, so you can grab our games at amazing discounts!
Ready to explore the mystical realms of Driftlands, take on towering skyscrapers in Danger Scavenger, build colonies in Scorchlands, or venture into the treacherous depths of Lumencraft?
Well, now's your chance! Treat yourself to a little gaming delight.
Here's the scoop on the discounts for our current titles:
Scorchlands: 30% off
https://store.steampowered.com/app/1090100/Scorchlands/
Lumencraft: 40% off
https://store.steampowered.com/app/1713810/Lumencraft/
Danger Scavenger: 65% off
https://store.steampowered.com/app/1169740/Danger_Scavenger/
Driftland: The Magic Revival: 80% off
https://store.steampowered.com/app/718650/Driftland_The_Magic_Revival/
Nomads of Driftland: The Forgotten Passage: 30% off
https://store.steampowered.com/app/1400520/Nomads_of_Driftland/
You can also grab all the games in a bundle - currently at a 20% discount!
https://store.steampowered.com/bundle/15460/Star_Drifters_Supporters_Bundle/
First Dwarf
Its worth remembering that there's a new game on the horizon First Dwarf!
https://youtu.be/U5C4TOFc8uw?si=9GS90bCrAv5NLLDm
We're swiftly approaching the closed testing phase on Discord (feel free to join the server), and the upcoming year will finally bring the long-awaited release. So keep an eye on our social media channels to stay in the loop:
Facebook
Twitter/X
Instagram
LinkedIn
TikTok
Thanks for your support and we hope youll have a great time with our games!
Yours in intergalactic adventures
Star Drifters
Birdfolks!
A fresh update for Scorchlands is officially live! It brings a host of significant fixes and smaller tweaks that are bound to elevate your gameplay experience and delight our beloved Giwis, of course!
One of the main changes is that now trees and grass will sway gracefully in response to the wind! We think that the sight of leaves gently dancing in the breeze adds a touch of realism to our fantastical world. Do you agree? ;)
Whats more, colonies will no longer claim volcanic terrains. Oh, speaking about terrains - they will be automatically claimed once nearby enemy groups are defeated! Now you can conquer with ease!
Curious to know the other details? Here's the full list of changes!
## [Patch 0.2.2] -- 2023-07-26
Changes:
- Added wind swaying animation for trees and grass.
- Colonies no longer claim volcanic terrain.
- Terrain is now claimed automatically after nearby enemy groups are defeated.
- Added a global resource view for terraforming ingredients at the top-left part of the screen.
- Added an option to quickly undeploy unit by pressing its keybind while holding shift key.
- Added a population display when opening the colony management screen.
- Changed how technologies like Extraction Streamlining or Better Pickaxes boost buildings. Now these affect the building itself, not just selected production chains.
- Renamed Points of Interest fo Transmutation Crystals.
Fixes:
- Fixed player being unable to close colony management screen with right mouse button.
- Fixed player being unable to close production tree by clicking escape.
- Fixed some building names not being displayed correctly when pointing at certain objects.
- Removed unnecessary warning when expanding colonies next to another colony located at a different flying island.
We're sure that the update will enhance your Scorchlands experience! And if you haven't tried the game yet, we invite you to check out the demo version.
In the end, we want to thank you for the feedback and suggestions, so don't hesitate to share them with us on our Discord, Facebook, Twitter, or Instagram. Your input is invaluable, and we're continuously striving to make the game even better.
Enjoy the adventure!
Yours Ringlab and Star Drifters
Hello! Today we are launching a small update. Thanks to your activity we've managed to fix several bugs. Heres the full list of whats new:
Dear Birdfolks!
We are excited to announce that a new update for Scorchlands is now live! It includes some significant changes and improvements that we think will enhance your gameplay experience - Giwis should be happy!
We have generally improved colors throughout the game - you will notice a more vibrant and detailed color palette, making the gameplay even more immersive. Transfer laser beams have also received a visual overhaul!
That's not all, we have some things for new players. We tweaked many elements of the tutorial, so you will be able to master the game quicker and start your adventure in space faster! Of course, we couldn't leave out fixing a few bugs and imperfections that needed polishing.
We guarantee that the gameplay is now more enjoyable, and if you're curious about the details, here's the list of changes!
## [Patch 0.1.2] -- 2023-04-06
Additions:
- Overhauled visuals of transfer laser beams.
- Improved overall colours across the gameplay
- Reduced the amount of camera spinning when configuring lasers.
- Bottom bar now stays visible when bulldozing or cloning buildings.
- Added informational error tooltip when trying to order a unit to an inaccessible hex.
- Reduced the volume of summoning colonies by 25%.
- Slightly increased the space between game logo and menu text in the main menu.
- Added an option to mod in object names
Tutorial:
- Combat tutorial has been shortened by removing the need to fight the last enemy wave.
- Instead of deploying a unit next to themselves, player needs to deploy unit anywhere.
- Increased visibility of the arrow showing player where to run by adding a black outline.
- Reduced the requirement for water production from 40 to 30.
- Slightly reduced the amount of unneeded dialogues.
Fixes:
- Fixed day phases not changing properly.
- Fixed rotating camera cancelling building placement.
- Fixed player unable to start making buildings using alternative recipes for resources.
- Fixed resource icons not appearing when placing a first building that makes any given resource.
- Fixed weird camera behaviour at the end of scripted sequences
- Fixed player being unable to confirm tutorial mission selection with keyboard.
- Fixed a tooltip showing the name of a new resource during the biome presentation.
- Fixed wrong tooltips for upgrade colony button, toggle mission panel button and production tree button.
- Fixed minor text issues in tutorial panels.
We hope these changes will make your Scorchlands experience even better! If you haven't played the game yet, we encourage you to check out our demo version. And if you have any feedback or suggestions, please feel free to share them with us on our Discord. We value your input and are always looking for ways to improve the game.
Thank you for your support and have fun!
https://store.steampowered.com/app/1090100/Scorchlands/
Yours Ringlab and Star Drifters
Dear Birdfolks!
Time flies so fast - can you believe it's already been over a week since PAX East in Boston? It was such an amazing experience, and we'd love to do it all over again!
We wanted to give a huge shoutout to everyone who stopped by the Scorchlands booth, played the game, and shared their thoughts with us. We appreciate every single one of you - your feedback is priceless!
We also want to extend a special thank you to the PAX Rising Showcase organizers for allowing us to showcase Scorchlands in Boston. We are truly grateful for the chance to share our game with so many passionate gamers!
For those who couldn't make it to Boston, we have a surprise for you - our demo is still available! Jump into the amazing world of Scorchlands and experience the thrill of battling fierce monsters and building colonies.
We're excited to announce that a new update is coming tomorrow, and we've been working hard to bring you the best possible experience. Keep an eye out for the latest updates and explore the world of Scorchlands!
Thanks again for all your support - we promise there's even more excitement coming soon in Scorchlands.
One last thing - if you have any questions or suggestions about Scorchlands, please let us know. We're here for you, our community, and we're always happy to hear your feedback.
https://store.steampowered.com/app/1090100/Scorchlands/
Yours Ringlab and Star Drifters
Dear Birdfolks! Wow, launching Scorchlands into the stratosphere via Early Access was a fantastic experience. We had such a blast - thank you for the warmest welcome possible. We receive uplifting feedback from all around the globe. Our team is so glad that you enjoy colonizing with Giwis!
Dear Friends, Supporters, and Great People around the globe We invite you to write the tale of Giwis with us. They finally reached the lands of Helia. We cant wait to see how the colonies bloom. Our team is ready to admit that the right time has come
Hello, birdfolks! How are you doing? We just released the Reveal Date Trailer (Early Access). In case you didnt watch it, here it is: [previewyoutube=5T6kA4BZQsg;full][/previewyoutube] Today, its time to continue our Gameplay Insight series. This is the 4th issue of it! Well visit three (tree? ) places.
Hello Birdfolks! This time we wont write as much as in the Gameplay Insight series.
Hello, Folks! We all that Giwis live the rule cant stop | wont stop and theyre constantly running from one place to another. In this issue of Gameplay Insight, well take on a journey with three stops ahead of us. Theres a lot that needs to be told put on your running gear and lets get started! Stop no. 1:
Hello, Folks!
Its time to change the gear with publishing new announcements on Steam. Today, well focus on the bonus system that allows the player to make the most out of the colony. But first: check out this photo of bird colonists just hanging around in the city. We hope that you can feel the heartbeat of the colony! For us, its the little details that matter.
They're not only making the place feel more alive, but also add some extra weight to your actions - structures you build are inhabited, and your decisions impact not only just numbers, but also your Giwis. Lets leave them now, were sure theyre having a great time.
This time we want to show you our bonus system. Lets get straight to it!
In one of the previous posts, we explained that building placement is very important in Scorchlands. There are many reasons for this, such as limited space, resource management, etc. Thinking about your surroundings plays a key role here, but theres also another important reason.
Hello everyone!
The year 2022 is now a melody of the past.
We would like to thank all of you guys for supporting us since day one!
Without further ado - lets check out what happened in our camp during the second half of 22. Lets go!
Hello everyone!
Todays the day we were waiting for.
We cant wait for the start to run even more.
Lets expand the colony and get to the point.
We know that this playtest wont disappoint! (...you.)
Do not judge us, not every Giwi is a proper singer.
Now we can finally invite all of you.
Welcome to Scorchlands playtest!
Play the game for 5 days and see what changed. We were tweaking the playtest build for many days and now were handing it to you.
Also, were part of #TurnBasedFest 2022, thats happening simultaneously to the playtest.
Heres the link: https://turnbasedfest.com/ see the schedule to not miss any great livestreams!
Wait! Theres a special Steam sale dedicated to this event - it will start at 7 PM CEST / 1 PM EST. Make sure to bring your wallet, because your money can .
Last but not least.
https://store.steampowered.com/app/1090100/Scorchlands/
We kindly ask you for the feedback from the playtest. The best place to share it is on our Discord server.
Theres even a dedicated channel named #suggest-n-feedback. See you there! It will help Scorchlands with the hatching process.
Quick Game Overview
Scorchalnds is a game in which you manage production of fantastic resources on a foreign, volcanic planet.
You will fill the shoes of a birdfolk space expedition leader in charge of an effort to colonize a volcanic moon.
Starting with just one tiny settlement, expand into a vast network of interdependent colonies.
Scale up your production, manage logistics, adapt to the terrain and master new resources.
Explore this unwelcoming, alien world and reshape it through arcane terraformation.
Features
Experience a unique mix between a city builder and a factory game.
Terraform the world around you and exploit the biomes you create.
Play around with a completely unique system of resource management.
Manage laser-based logistic networks.
Come up with your own creative solutions and find yourself pausing to admire your own work.
Never wait for any timer and play as fast or as slow as you want.
Follow a lighthearted story about a race of birdfolk on a scientific expedition.
Please note that this is a test version of the game that features only a part of the whole game.
This version features:
Two tiers of progression.
One terraformable biome.
17 different types of resources.
One special building (Landscaper Bug Nest).
Two player combat units
Tutorial.
Full version of the game will feature:
Four tiers of progression.
Three terraformable biomes.
37 different types of resources.
Four special buildings.
Four player combat units
System of "Points of Interest" locations.
And various minor small features.
Mod support
Giwis cant wait to show you what Hella has to offer.
Support the birdfolks!
Yours Ringlab
Hello Birdfolks! Hey, somethings hatching! Whats that?
Hello, Folks!
A few days ago we were showing you colonies and some systems surrounding them. We realized it was a fun idea, so its time to start a new mini series called Gameplay Insight. Well use it to show you a few mechanics implemented in Scorchlands . Today you can see the entire process of summoning the Nexus.
But first, heres a GIF for you.
Salute!
When were writing these words, were on our way to Pozna - one of the biggest cities in Poland. At the beginning of every Autumn, MTP Pozna Expo is transformed into the location of one of the largest computer, console, and multimedia entertainment trade show in Central and Eastern Europe
Hey! Stay a while and listen. One of the most important online #IndieDev events has started - Steam Next Fest is here! Lets do as we promised in the last issue of our Steam News. Theres a new demo of Scorchlands available to download! Go venture through Helia and help Giwis establish multiple colonies on the moons surface. Its an online festival, so theres much more to unveil. During the whole seven days of Next Fest, there will be multiple live streams from Scorchlands for you to watch. Whats more, Jakub from Ringlab will host a Q&A on Discord, so make sure you prepare a question for him. Check our schedule for upcoming days: 3.10.2022 - 6.10.2022 - Scorchlands - World Destroying Fantasy Planetary Colonization by SplatterCatGaming 6.10.2022 - 10.10.2022 - Scorchlands - (World Terraforming & Colonizing Game) by Nookrium 3.10.2022 - 10.10.2022 - Discord Q&A You can DM him on the game's Discord server or via Twitter (hes there as @ringglan). We hope you'll love the new demo as much as we do! Dont forget to share your feedback on Discord - become a part of our fantastic community. Dont make us beg, its fun. Of course we have some changelog for newest build! :
Hey! Stay a while and listen. One of the most important online #IndieDev events has started - Steam Next Fest is here! Lets do as we promised in the last issue of our Steam News. Theres a new demo of Scorchlands available to download! Go venture through Helia and help Giwis establish multiple colonies on the moons surface. Its an online festival, so theres much more to unveil. During the whole seven days of Next Fest, there will be multiple live streams from Scorchlands for you to watch. Whats more, Jakub from Ringlab will host a Q&A on Discord, so make sure you prepare a question for him. You can DM him on the game's Discord server or via Twitter (hes there as @ringglan). We hope you'll love the new demo as much as we do! Dont forget to share your feedback on Discord - become a part of our fantastic community. Dont make us beg, its fun. Of course we have some changelog for newest build! :
Hello, Folks!
The basis of a city-builder game is - obviously - building a city. Or, like in our case, a network of interdependent colonies. So, we decided to write a Steam News dedicated to this topic.
Building placement is an important part of resource management in Scorchlands , so lets take a closer look at this aspect of the game.
When you plan out a new production district or want to set up a connection between two colonies, youre bound to build a lot.
Hey, hows it going? Some of you wonder what happened to the demo version of Scorchlands. In case you did not read the first Steam News announcing the game, the demo was available on Steam temporarily. We published it in August and it disappeared after two weeks since the day Star Drifters announced the publishing of the game. Nonetheless, the communitys growing - more and more people visit the games Discord server asking what happened to the demo version?. We got answers.
Hello once again ,
today were here to provide some insight about the famous red Giwi from our key arts! Hell be your in-game avatar.
Well, he's a bit lean back, which makes him very cool. Also, his smile is infectious.
As you know from the previous Steam News, Giwis cant fly. Theyre running back and forth through the hexes, so it was super important to us to animate the main character satisfyingly. Hes grateful now!
His final design you can see in the GIF below:
Our main hero is a character weve most likely spent most of our time on from among all other models. We had to be sure that our team made the right decision about his design, so we made many iterations of his design. He was evolving for quite a while before we decided that the version that you see is the right one.
Our hero needed to be visible from a distance because this is the perspective usually used while playing. The true magic happens when you zoom in on the Giwi. We were aiming for the cuteness overload!
Now the character looks adorable and carefree in both their looks and movement.
Did he steal your heart?
If you want to talk about Giwis and all the fun stuff, join our Discord server - Scorchlands community is growing fast!
The last, but not least:
some of you asked wheres the demo version of the game. It was available on Steam and then it disappeared. Dont worry, it will return sooner than you think.
To help Giwis, wishlist Scorchlands on Steam , follow Ringlan on Twitter and Star Drifters on Facebook and Twitter .
https://store.steampowered.com/app/1090100/Scorchlands/
Yours truly,
Ringlab and Star Drifters
Hello Mages! Today we are launching a small update for our demo. Thanks to your activity we've managed to fix several bugs. Heres the full list of whats new:
Hello everyone
Hope that the graphic promoting this announcement is funny enough
We promised to publish the demo as soon as possible, writing about it in the previous Steam News. It was ready to go when the game was announced, but there were some complications on the way and its finally published today. Enjoy!
The demo of Scorchlands is now exclusively on Steam - it will be there for 2 weeks.
The most important thing is - we want to know how you dig the demo. So, let us invite you to be a part of the Scorchlands community on Discord: https://discord.gg/wMD9DJek.
Feel free to write about anything Giwi-related. There are two representatives of Ringlab on the games Discord server:
- Ring (Jakub);
- MOONLOVER (the dev helping him out).
If you want to, you can also ask questions directly to our publisher, Star Drifters . Theyre ready to answer them all. Time for a short pause. Weve got something for you - heres one of the concept vectors of the game. Thats the one blurred above.
Other breaking news: now you can see how Ring (Jakub) looks like.
Theres a recording of a panel with Astrid and Andr interviewing me during devcom Developer Conference 2022 - Live from Cologne.
Heres the video
Looks like more and more people are interested in Scorchlands, which (obviously) makes us happy. Some videos were published on YouTube. Thank you for the warm welcome and the kind words! We put the links below. Also, Ringlab received a lot of positive feedback on Twitter. If you want to catch up directly with Ring (Jakub), thats his profile: twitter.com/ringglan.
Scorchlands - videos on YouTube:
BUILDING COLONIES ON THE MOON!? - Scorchlands - City Building Colony Sim
[previewyoutube=R0BZMOK7S60;full][/previewyoutube]
Scorchlands - First Look [ Colony Builder with Complexity ] - the same guy already published two episodes of lets play with gameplay captured from the demo, shoutout to him - hey Glidercat!
[previewyoutube=k9WgDmOvMJM;full][/previewyoutube]
Thats all for now.
To help Giwis and the world surrounding these bird-like buddies - wishlist Scorchlands on Steam, GOG or Epic Games Store, join our Discord server, follow Ring on Twitter and Star Drifters on Facebook and Twitter .
https://store.steampowered.com/app/1090100/Scorchlands/
Were excited just like Giwis above.
Yours truly,
Ringlab and Star Drifters
Hello!, Look! The egg is cracking ! Whats that? Is it a bird ? Is it a human with a beak? Nope, hes one of the Giwis! But before we start, let me introduce myself. Im Jakub, Im the developer that created the Birdfolks you see here. The time has come to show you my beloved project named Scorchlands! Giwis are the inhabitants of my dreamt world. Bringing them to your PCs will be better with a suitable partner (Star Drifters ), who decided to publish my vision. Ive got to say Im super excited about working with them - Ive got nothing but respect for this Warsaw-based team, theyre also developers and released Driftland - The Magic Revival - one of the Polish games thats close to my heart. [previewyoutube=bjYEg5katr4;full][/previewyoutube] If Giwis could Tweet, they would post this Scorchalnds is a game in which you manage production of fantastic resources on a foreign, volcanic moon. Play at your own pace and relax in a setting that combines magic and science. Unfortunately, Giwis dont Tweet (just like Machete ), but I - catch me here: twitter.com/ringglan. TL;DR - main features of Scorchlands
If you have a craving to build a Medieval city, we have a game for you! Civitatem is out now at $12.99 / 10.29 / 12.99 with a 10% launch discount. Weve also prepared a premiere stream for your enjoyment. [previewyoutube=viyzHBLvfa4;full][/previewyoutube] Civitatem is a medieval city builder where you help your villagers raise a new settlement in dangerous lands by making use of their skills and available world resources. Get it here: https://store.steampowered.com/app/670820/Civitatem/
Hello there! Our publisher, Movie Games, is preparing for the release of the official game adaptation for the legendary Discovery show, MythBusters. [previewyoutube=-JfizK_6VQk;full][/previewyoutube] MythBusters: The Game is coming to Steam on 8 June 2022. And while youre waiting, we recommend you play the FREE prologue, MythBusters: The First Experiment, which Movie Games has just made available to everyone! https://store.steampowered.com/app/1897130/MythBusters_The_First_Experiment/ And wishlist the full game here: https://store.steampowered.com/app/811550/MythBusters_The_Game__Crazy_Experiments_Simulator/ Are you one of the people who used to spend hours binge-watching Adam and Jamie busting myths? If you did, this game is just perfect for you! [previewyoutube=P0vbJDBv748;full][/previewyoutube] In MythBusters: The Game you will step into a Mythbusters boots and conduct crazy experiments from creating the concept, through collecting tools and building equipment to putting together an episode of the show. In the game, you will:
Hello, Folks!
Our publisher, Movie Games, is starting a sale with all of their titles. Scorchlands is also there, in the upcoming games section, so wishlist it too!
There are thematic game bundles, big discounts (even up to -90%) and some fantastic games Movie Games partnered with. Take a look and choose something for yourself!
Hello there, Folks!
I'm glad to say that Scorchlands will have mod support from the very beginning, starting already with early access. This is great news for folks that want more stuff or wish to spice up their vanilla game a bit.
My goal is to make all of the content present in the game with the exception of the core mechanics, moddable. I know that your imagination is boundless and we want to let you go wild with your creations!
Modders will be able to modify and add terrains, biomes, buildings, technologies, and units. New language versions of the base game and mod localisation can be added to both the already existing and the newly introduced content.
Of course, I know that at the beginning the mod support wont be flawless and modders will encounter bugs. However, I can assure you that all will be patched and improved with time. I'm very curious what is your opinion on mods and I cant wait to see what youll cook up!
Hello, Folks! You might have noticed a three-week-long break in communication. Ive decided to leave some space for important things to be spoken about after Russias unprovoked act of aggression towards Ukraine. I stand for our brothers and sisters in Ukraine, who are now bravely and tirelessly defending their country against the invader. It is war, and I hope for a fast resolution in Ukraines favour. My publisher has also donated 1 000 000 copies of games for Humble Bundles Charity Bundle for Ukraine, so if you can afford to help, check it out here! However, a break in posting doesnt mean a break in work! Im now polishing the game and making final improvements. Ive expanded the combat system to include more stats for the units. Later in the game, the player may even have a preferred combination of different units, and opponents can pose a more interesting challenge. Im also actively working on a system where the player will gradually claim terrain, which strongly affects the whole gameplay. While expanding throughout the map, the player changes it from volcanic terrain to friendly, grassy planes and only then they can build and terraform the land further. Whats more, Im also reworking the tutorial and I will also make some changes to the setting of the game. If you want to support my game, add it to your wishlist. Stay safe!
Hello, Folks! In one of the previous posts, we explained that building placement is very important in Schorchlands. There are many reasons for this limited space, resource management, etc. There is another reason.
Introducing the bonus system. Each production building has its own set of rules specifying the set of conditions where it works at full capacity. Planning out your colony layout is just as much about production management, as it is about maximizing the performance of each individual building
Some bonuses can be quite straightforward. For example, raw resource producers need to be placed next to their desired resource veins, but this is only the tip of the iceberg. Liquid extractors should be placed on the shorelines, which are limited and hard to claim in a single colony. Mineshafts work faster when placed one next to another, however, they still need some unobstructed space to mine. Gatherers need a lot of free land, but with a big area, a few other buildings nearby won't hinder them that much.
Buildings that do process complex resources also behave in their own ways. Crafters work best next to raw extraction buildings. Artificer gets boosted by processing buildings, Alchemist profits from Farms and science buildings, etc.
There is no limit on bonuses that one tile can provide. If you find a very rare but very small resource vein, you can still build and organize a whole colony around it and use it to the fullest.
Thanks to all of this, planning a colony organically turns into an interesting puzzle. It will never be the same each colony will differ from one another depending on the available resource veins, resources available or buildings placed.
Are you up for the challenge?
Hello, Folks!
Like in every city-builder, the buildings you place matter a lot. In Scorchlands, some buildings can influence others.
To create some resources you need to do something more than just provide enough materials or place appropriate buildings. Meet the altars special buildings influencing other production buildings within their reach. You will need different combinations of altars to create different resources.
There are three types of altars and each has a unique shape of its influence scope. These shapes are not random. They will be easy to use in most cases but if you have limited space in your colony and you dont want to waste it, or if you want to produce several resources at once, youll certainly have to experiment a bit.
If you want to help us, wishlist Scorchlands. We appreciate each and every one of you! Stay tuned.
Hello, Folks!
The basis of a city-builder game is, well, building a city. Or, like in our case, a colony. Building placement is an important part of resource management in Scorchlands, so lets take a closer look at this aspect of the game.
When you plan out a new production district or want to set up a connection between two colonies, youre bound to build a lot. Good news: nearly all the buildings are totally free and you place them instantly! Whats more, you can move or destroy them whenever you want. Thanks to that you can focus on the gameplay and not on gathering resources just to be able to afford a new building.
The only real limit is the borders of your colony, as you can only build inside. Colonies can be expanded to accommodate more buildings as you progress through the tech tree, but there is a limit on the number of colonies and colony upgrades. With that limit in mind, you wont be able to place all the buildings in just one colony. When you get to that point, youll have to decide what to build in each colony and where.
There are many ways you can set up the production of each available resource. You can create medium specialized settlements, spend more resources on creating the main colony and surround it with smaller mining settlements, or create a spaghetti-like mess that will work just fine too! Watching the districts and other things grow organically from your actions is one of the most satisfying things in the game.
Do you already have a method youll want to try? Remember to wishlist the game, it really helps us out!
See you next time.
Hello, folks!
Today lets talk about resource management, to which our game has quite a unique approach.
In Scorchlands, the standard gradual resource production was replaced with a supply and demand system. By producing resources, you simply increase its local availability. Whenever you use up a resource, its demand is increased. Resource deficits can limit the effectiveness of dependent production chains and having a surplus of production means that the resource can still be used for more stuff.
The most interesting aspect of this system is that the player receives instant feedback for every action performed. You can see the changes in resource availability right away and dont need to wait for anything to be produced.
This also eliminates other forms of waiting. For example, your technological advancement is achieved by continuously scaling up your empire and expanding your production. Any new technology discovered will increase the demand for the required resources. The same stands true whenever creating new biomes or making equipment for your combatants.
The final noteworthy advantage to having no resource storage in Scorchlands is the fact that it reduces the player's mental load. Apart from much faster and smoother gameplay, it lets you focus on other features focused around the supply and demand system that you can't usually find in other similar games.
Are you excited to try your hand at managing supply and demand? Wishlist the game!
Hello Folks! Out with the old, in with the new! Happy New Year and lets hope it brings us all prosperity and good fortune. May it be the best year of your life yet.
For these upcoming holidays, we want to wish you all a time full of joy and peace.
Much love, happiness, time spent in a family atmosphere with a smell of gingerbread and hot chocolate in the air. Thank you for being with us!
Hello, Folks!
Youve probably already seen glimpses of different biomes you can encounter in Scorchlands. Today, lets dive deeper.
You start your game on a volcanic planet, so the terrain surrounding you at the beginning of your journey is a wasteland of scorched land and lava. Besides this first biome, there are three more you can create later in your game. Each biome introduces a new set of resources, technologies and a new type of combat equipment.
The placing of a new biome you want to create shouldnt be random look for the spot which will produce the best resource veins. Whats more, you need to plan for the future of your colonies you would want to place a biome to make the resource transportation much easier rather than more difficult. Keep in mind the already existing terrain. If your new biome overlaps with the one already there, it might destroy the old landscape.
Each new biome introduces a couple of new twists to the city building. You will have to plan around the shape of resource veins, the terrain itself, establish logistic connections between colonies in other biomes and master the production of newly unlocked types of products and finally scale up your infrastructure.
Creating new biomes is essential for gathering new resources and expanding your colony but its also fun to see how much you can transform a volcanic wasteland!
Hello, Folks! Today we have for you an exciting sneak peek into the gameplay of Scorchlands, where you can see the entire process of summoning the Nexus. [previewyoutube=affPqKlAZkw;full][/previewyoutube] What is the Nexus? In the words of Gunther, it is the pinnacle of Speculative Givi Science. So basically, it does magic. This structure will help to convert the energy of the planet into a different kind of energy, letting you terraform the volcanic landscape. To use the Nexus you need to fuel it. And to fuel it, you need to gather resources and transport it to the structure through the transport lasers network. Build up your colony, gather resources, fuel the Nexus and use it see what biome you can unlock next! Wishlist the game and spread the news among your friends, all this is extremely helpful for an indie studio like us!
Hi Folks!
Today we want to tell you a bit about our main hero! This little guy you control in the game world.
His final design you can see in the picture below:
Our main hero is a character weve most likely spent most of our time on from among all other models. There were many iterations of the design. Below you can see the concept art vs the view for character design.
It was crucial for our hero to be clearly visible from a distance because this is the perspective usually used while playing. But when you do zoom in on your character cuteness overload! We made the character look positive and carefree in both their looks and movement.
Do you like the hero?
While mostly focused on building your colonies and managing production, Scorchlands still features a minimalistic combat system. During your terraforming ventures, your actions will bring to life small armies of monsters that will hang out all over the place
We used the enemies to add variety to the gameplay and challenge you in a slightly different manner. So how do you deal with them?
Like everything else in the game, its all about clever positioning.
In combat, you are joined by additional units. By positioning both yourself and your companions you'll need to corner your opponents while covering each other by sticking together.
The encounters are designed to make you think, and each is like a small puzzle to solve. You're usually up against stronger opponents and your goal is not to kill them all, but to reach the crystal at the center. You don't have to worry about losing and if you can't defeat enemies now, just retreat, upgrade your team and return later with greater forces. The bad guys ain't going anywhere.
What does winning battles give you?
In Scorchlands, your goal is expansion. Winning battles is a way to discover new territories full of opportunities for a growing empire. Its also a nice break from city building that adds variety and spice to the experience.
Howdy!
Greetings from the Scorchlands team, here represented by Jakub, pictured with the wonderful people from Movie Games and Movie Games Lunarium (Lust from Beyond: M Edition). Jakub is there to meet you and let you play Scorchlands at Poznan Game Arena in Poland!
Also, get a chance to play other Movie Games titles: the aforementioned
https://store.steampowered.com/app/1641890/Lust_from_Beyond_M_Edition/
https://store.steampowered.com/app/811550/MythBusters_The_Game__Crazy_Experiments_Simulator/
https://store.steampowered.com/app/1362560/Fire_Commander/
https://store.steampowered.com/app/1149620/Gas_Station_Simulator/
Greetings, Wizards!
From the moment you launch Scorchlands, its possible that youre going to notice something... different. Despite it being a city builder, you have your representation in the game world. A character that you control--which is a decision we took to create a stronger bond between you and the world.
You control this character using WSAD, and you arent as slow as in so many strategy games, even those which feature a player avatar. Your bird runs at a brisk pace, and as you traverse, the Fog disperses, giving you this great sense of freedom, exploration and discovery.
Well sure hope youll enjoy it!
Hello, Mages!
Today, lets take a quick look at the technology tree. Its quite sprawling, but what we like about it is that you dont wait for your technology to be researched. You choose it - you get it.
This immediacy is in line with the core idea of Scorchalnds, which is playing at your own pace. Whenever you make a decision, the game reacts instantly. You don't wait for a production bar to reach its end, or for resources to be slowly, arduously gathered. It's more about thinking about your next move and making it than about going through the motions in order to see it happen. The pacing depends on you alone.
I hope you will enjoy it!
Greetings, Mages!
In todays update we want to give you a closer look at how terraforming works in Scorchlands and what its function is. But most of all, how we made sure it just feels good to you, the player.
In our game, you reshape the terrain instantly, and anywhere you want. Moreover, later you can relocate the biomes you've made at a whim and any time! You get total control over the terrain you build your cities on.
Its good to think strategically when terraforming. Clever placement of biomes lets you benefit more from their characteristics. As you develop your civilization, you can progress through multiple biomes, each with different advantages.
We wanted to make sure that instant terraforming remains fun and special regardless of how many times you do it. To accomplish this, we took a lot of effort to visually represent the process in an awe-inspiring way. The sound plays a big part, too - when you hear the earth crumbling like its ready to rearrange itself, you know youre dealing with a powerful and mysterious force.
We hope youll enjoy changing the landscape and making it your own. If you like what youve read, consider adding Scorchlands to your wishlist.
Until next time!
https://store.steampowered.com/app/1090100/Scorchlands/
Heres a new detail that weve added to the game: bird colonists just hanging around in your cities. They're not only making the place feel more alive, but also add some extra weight to you actions - structures you build are inhabited, and your decisions impact not only just numbers, but also your people. Its a purely visual addition, but still - little details work wonders for the players immersion. [previewyoutube=1Y5dL329XI0;full][/previewyoutube]
Hi! We'd like to show you a short timelapse from the day-night cycle, which we have recently added. It's a nice detail by itself, but it also lets picture how the landscape evolves as the day progresses on a volcanic planet. It gives completely new looks to the colonies you've created and makes it worthy to stop from time to time and zoom in, check the details and maybe feel a bit more immersed. [previewyoutube=2_joKSV1i-A;full][/previewyoutube]
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