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Gameplay Insight #4 - Tech Tree , the Altars System & mod support

Hello, birdfolks! How are you doing? We just released the Reveal Date Trailer (Early Access). In case you didnt watch it, here it is: [previewyoutube=5T6kA4BZQsg;full][/previewyoutube] Today, its time to continue our Gameplay Insight series. This is the 4th issue of it! Well visit three (tree? ) places.

Tech Tree


Lets take a quick look at the technology tree. Its quite sprawling, but what we like about it is that you dont wait for your technology to be researched. You choose it - you get it. Heres a screen from the trailer we posted a few lines above.
This immediacy is in line with the core idea of Scorchlands, which is playing at your own pace. Whenever you make a decision, the game reacts instantly. You don't wait for a production bar to reach its end, or for resources to be slowly, arduously gathered. It's more about thinking about your next move and making it than about going through the motions in order to see it happen. The pacing depends on you alone.

The Altars System


Like in every city-builder, the buildings you place matter a lot. In Scorchlands, some buildings can influence others. To create some resources you need to do something more than just provide enough materials or place appropriate buildings. Meet the altars special buildings influencing other production buildings within their reach. You will need different combinations of altars to create different resources.
There are three types of altars and each has a unique shape of its influence scope. These shapes are not random. They will be easy to use in most cases but if you have limited space in your colony and you dont want to waste it, or if you want to produce several resources at once, youll certainly have to experiment a bit.

A few words about mod support


Let us put it this way.
Yes, Scorchlands will have mod support from the very beginning right at the start of Early Access! This is great news for folks that want more stuff or wish to spice up their vanilla game a bit. Our goal is to make all of the content present in the game with the exception of the core mechanics, moddable. We know that your imagination is boundless and we want to let you go wild with your creations! Modders will be able to modify and add new types of terrain, biomes, buildings, technologies, and units. New language versions of the base game and mod localisation can be added to both the already existing and the newly introduced content. Of course, we know that at the beginning the mod support wont be flawless and modders will encounter bugs. However, we can assure you that all will be patched and improved with time. Our team is focused on constantly tweaking things in the games EA build. We cant wait to see what youll cook up! Before youll start making your own version of our game

Download the demo version of Scorchlands today!


https://store.steampowered.com/app/1090100/Scorchlands/ We kindly ask for your feedback about the game join us on Discord server
Thats all for now. See you sooner than later! Yours Ringlab


[ 2023-01-26 12:03:21 CET ] [ Original post ]



Scorchlands
Ringlab
  • Developer

  • Movie Games S.A.
  • Publisher

  • TBA
  • Release

  • Indie Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 61  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (80 reviews)


  • Review Score

  • https://store.steampowered.com/app/1090100 
  • Steam Store



  • [225.54 M]

  • Public Linux depots

  • Become the leader of a magical bird folk, and discover the possibilities that come with the new land. In Scorchlands, a large-scale city building meets a serene logistics game, where you’re never pressured or rushed.



    Perform powerful rituals to reshape the world, and work on new technologies to save the decaying world. Create new biomes and empower existing ones with the use of magic. Discover unique resource veins and use them to expand your creative range.



    Start with one colony, create more, and see them expand. Unlock unique environments and dozens of technologies that will bring new aspects to the gameplay. Experiment with building placement, and manage laser-based logistic networks to connect everyone and everything.



    There’s no pressure, no time limit, no enemy nipping at your heels. The game instantly reacts to your decisions. The pacing depends on you and you alone.



    • Experience a relaxing city-builder in a world of magic technologies.
    • Terraform the world around you with powerful rituals.
    • Get creative and amaze at the scope of your civilization.
    • Never wait for anything! Play as fast or slow as you want.
    • 4 biomes, 21 buildings, 36 resources, 47 technologies - and more to come!
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or newer
    • Processor: 2.0 Ghz ProcessorMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 256MB Video Memory
    • Storage: 1 GB available space
    GAMEBILLET

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