Hello, birdfolks!
How are you doing? We just released the Reveal Date Trailer (Early Access).
In case you didnt watch it, here it is:
[previewyoutube=5T6kA4BZQsg;full][/previewyoutube]
Today, its time to continue our Gameplay Insight series. This is the 4th issue of it! Well visit three (tree? ) places.
Tech Tree
Lets take a quick look at the technology tree. Its quite sprawling, but what we like about it is that you dont wait for your technology to be researched. You choose it - you get it. Heres a screen from the trailer we posted a few lines above.

This immediacy is in line with the core idea of Scorchlands, which is playing at your own pace.
Whenever you make a decision, the game reacts instantly. You don't wait for a production bar to reach its end, or for resources to be slowly, arduously gathered. It's more about thinking about your next move and making it than about going through the motions in order to see it happen. The pacing depends on you alone.
The Altars System
Like in every city-builder, the buildings you place matter a lot. In Scorchlands, some buildings can influence others.
To create some resources you need to do something more than just provide enough materials or place appropriate buildings. Meet the altars special buildings influencing other production buildings within their reach. You will need different combinations of altars to create different resources.

There are three types of altars and each has a unique shape of its influence scope. These shapes are not random. They will be easy to use in most cases but if you have limited space in your colony and you dont want to waste it, or if you want to produce several resources at once, youll certainly have to experiment a bit.
A few words about mod support
Let us put it this way.

Yes, Scorchlands will have mod support from the very beginning right at the start of Early Access! This is great news for folks that want more stuff or wish to spice up their vanilla game a bit.
Our goal is to make all of the content present in the game with the exception of the core mechanics, moddable. We know that your imagination is boundless and we want to let you go wild with your creations!
Modders will be able to modify and add new types of terrain, biomes, buildings, technologies, and units. New language versions of the base game and mod localisation can be added to both the already existing and the newly introduced content.
Of course, we know that at the beginning the mod support wont be flawless and modders will encounter bugs. However, we can assure you that all will be patched and improved with time. Our team is focused on constantly tweaking things in the games EA build.
We cant wait to see what youll cook up!
Before youll start making your own version of our game
Download the demo version of Scorchlands today!
https://store.steampowered.com/app/1090100/Scorchlands/
We kindly ask for your feedback about the game join us on Discord server

Thats all for now. See you sooner than later!
Yours Ringlab
[ 2023-01-26 12:03:21 CET ] [ Original post ]