Let's conquer Snowlands! Early Access Big Update
We are thrilled to unveil the blazing hot (or cold, but well see about that later ) update for Scorchlands, igniting your gameplay experience to new heights! Brace yourselves for a sizzling adventure as we present a wave of significant changes and great improvements.
First of all, we are excited to announce pipelines! Connect colonies, simplify logistics, and balance resources like never before. Just find the right path and make sure that it is not too steep or doesnt cross with other pipelines. Get ready for a whole new world of possibilities!
Another huge addition is the new biome - Snowlands! Experience the power of flux energy as you explore three floating islands with unique resources and mechanics. Prepare to unleash your creativity, but remember A single colony can only be located on one flying island at once! You have to work wisely!
Did you really think that was it? Oh no - this is the first update from our Road Map after all! Over the past months we've been hard at work bringing you a lot of enhancements and fixes. We've significantly improved movement mechanics and combat. We've even introduced two new units - the Heavy Warrior and the Ranger. You absolutely have to try them out!
That's still not all, though. Get ready for a whole lot of fun with plenty of gameplay improvements. New recipes, enhanced atmosphere, and a bunch of options you've never seen before! We've also addressed numerous bugs that you've kindly reported, and we can't thank you enough for that!
If you're curious about all the details, make sure to check out the full changelog below: ## [Big Update 0.2.0] - 10.07.2023 Movement overhaul: Along with the addition of flying islands, the movement also received a series of improvements. - In certain situations, players can now go airborne, letting them go over obstacles. - There is a new special building dedicated purely to movement Hover Platform. - When going off a cliff, the main hero will now perform a jump and gain a speed boost. - Players can now slide on ice tiles. - And sometimes players can jump to their doom too. - Main hero received an extra shadow directly below their feet that helps in determining their position over terrain. Combat: - Added a new player unit: Heavy warrior. An improved version of Light Warrior. - Added a new player unit: Ranger. A unit capable of affecting enemies from two tiles away. - Rebalanced Combat Alchemist. Now they provide even more support, have high defence and some attack. - Added two new enemies in the snowy biome. - With the help of newly added units, players should be now able to defeat even the hardest-to-access enemy waves and claim the whole map. Additions: - Added an atmospheric distance fog. - Added a sky that gradually evolves as the day progresses. - Added 4 new alternative recipes for already present resources aimed at providing alternative ways of producing those resources. These are: Ether, Coal, Tools and Potions. - Added "Stone Processing" technology to the tech tree unlocked immediately at the start of the game. - Added an option to go immediately to overview when standing at a waypoint and pressing "E". - Added an option to enter photo mode from the pause menu. - Added an option to respawn when stuck from the pause menu. - Added a soft reverb effect for most environmental audio. - Added a highlight showing the tile when a mirror will be spawned when placing a mirror catapult. - Optimised FPS at later stages of the game. - Wind audio is now only played when panning the camera around fast not when standing idle. - Combined several tabs in the buildings panel at the bottom of the screen. - Improved the positioning of Transfer Lasers when connected at a steep angle. - Changed keybind for toggling mission panel on/off from "N" to "O". Change is visible after resetting keybinds. - Swapped keybinds for opening Tech tree and colony upgrade tab. Change is visible after resetting keybinds. Fixes: - Fixed rendering of all decals on Linux. This includes things like colony borders or bonuses. - Fixed rendering laser beams when two lasers at different heights are connected with the help of a mirror. - Fixed some incorrect building laser blocking heights. - Fixed colony placement being cancelled when the player rotated the camera. - Fixed buildings sometimes not being rotated correctly when already placed and rotated several times at once. - Fixed photo mode turning on when using the shortcut from pause menu or when typing a save name. Thank you! We've poured our hearts into making the game even better, and now it's your turn to dive in and experience the thrill. If you haven't had the chance to embark on this epic adventure yet, don't worry - you can buy the Early Access version or just try it out by playing the demo (the latest update not included)!
Dont forget that your feedback and suggestions are invaluable to us, so we want to hear from you. Together, we can shape the future of Scorchlands and create an unforgettable gaming journey! Before you depart on your next adventure, make sure to pay a visit to the game's Discord server where our community thrives! Stay connected with us by following our profiles on Facebook, Twitter, and Instagram!
Cheers! Ringlab and Star Drifters
[ 2023-07-10 15:35:47 CET ] [ Original post ]
Attention, Birdfolks!
We are thrilled to unveil the blazing hot (or cold, but well see about that later ) update for Scorchlands, igniting your gameplay experience to new heights! Brace yourselves for a sizzling adventure as we present a wave of significant changes and great improvements.
Pipelines
First of all, we are excited to announce pipelines! Connect colonies, simplify logistics, and balance resources like never before. Just find the right path and make sure that it is not too steep or doesnt cross with other pipelines. Get ready for a whole new world of possibilities!
Let it snow
Another huge addition is the new biome - Snowlands! Experience the power of flux energy as you explore three floating islands with unique resources and mechanics. Prepare to unleash your creativity, but remember A single colony can only be located on one flying island at once! You have to work wisely!
The end?
Did you really think that was it? Oh no - this is the first update from our Road Map after all! Over the past months we've been hard at work bringing you a lot of enhancements and fixes. We've significantly improved movement mechanics and combat. We've even introduced two new units - the Heavy Warrior and the Ranger. You absolutely have to try them out!
That's still not all, though. Get ready for a whole lot of fun with plenty of gameplay improvements. New recipes, enhanced atmosphere, and a bunch of options you've never seen before! We've also addressed numerous bugs that you've kindly reported, and we can't thank you enough for that!
If you're curious about all the details, make sure to check out the full changelog below: ## [Big Update 0.2.0] - 10.07.2023 Movement overhaul: Along with the addition of flying islands, the movement also received a series of improvements. - In certain situations, players can now go airborne, letting them go over obstacles. - There is a new special building dedicated purely to movement Hover Platform. - When going off a cliff, the main hero will now perform a jump and gain a speed boost. - Players can now slide on ice tiles. - And sometimes players can jump to their doom too. - Main hero received an extra shadow directly below their feet that helps in determining their position over terrain. Combat: - Added a new player unit: Heavy warrior. An improved version of Light Warrior. - Added a new player unit: Ranger. A unit capable of affecting enemies from two tiles away. - Rebalanced Combat Alchemist. Now they provide even more support, have high defence and some attack. - Added two new enemies in the snowy biome. - With the help of newly added units, players should be now able to defeat even the hardest-to-access enemy waves and claim the whole map. Additions: - Added an atmospheric distance fog. - Added a sky that gradually evolves as the day progresses. - Added 4 new alternative recipes for already present resources aimed at providing alternative ways of producing those resources. These are: Ether, Coal, Tools and Potions. - Added "Stone Processing" technology to the tech tree unlocked immediately at the start of the game. - Added an option to go immediately to overview when standing at a waypoint and pressing "E". - Added an option to enter photo mode from the pause menu. - Added an option to respawn when stuck from the pause menu. - Added a soft reverb effect for most environmental audio. - Added a highlight showing the tile when a mirror will be spawned when placing a mirror catapult. - Optimised FPS at later stages of the game. - Wind audio is now only played when panning the camera around fast not when standing idle. - Combined several tabs in the buildings panel at the bottom of the screen. - Improved the positioning of Transfer Lasers when connected at a steep angle. - Changed keybind for toggling mission panel on/off from "N" to "O". Change is visible after resetting keybinds. - Swapped keybinds for opening Tech tree and colony upgrade tab. Change is visible after resetting keybinds. Fixes: - Fixed rendering of all decals on Linux. This includes things like colony borders or bonuses. - Fixed rendering laser beams when two lasers at different heights are connected with the help of a mirror. - Fixed some incorrect building laser blocking heights. - Fixed colony placement being cancelled when the player rotated the camera. - Fixed buildings sometimes not being rotated correctly when already placed and rotated several times at once. - Fixed photo mode turning on when using the shortcut from pause menu or when typing a save name. Thank you! We've poured our hearts into making the game even better, and now it's your turn to dive in and experience the thrill. If you haven't had the chance to embark on this epic adventure yet, don't worry - you can buy the Early Access version or just try it out by playing the demo (the latest update not included)!
Dont forget that your feedback and suggestions are invaluable to us, so we want to hear from you. Together, we can shape the future of Scorchlands and create an unforgettable gaming journey! Before you depart on your next adventure, make sure to pay a visit to the game's Discord server where our community thrives! Stay connected with us by following our profiles on Facebook, Twitter, and Instagram!
Cheers! Ringlab and Star Drifters
Scorchlands
Ringlab
Movie Games S.A.
TBA
Indie Strategy Simulation Singleplayer
Game News Posts 61
🎹🖱️Keyboard + Mouse
Very Positive
(80 reviews)
https://store.steampowered.com/app/1090100 
[225.54 M]
Become the leader of a magical bird folk, and discover the possibilities that come with the new land. In Scorchlands, a large-scale city building meets a serene logistics game, where you’re never pressured or rushed.
Perform powerful rituals to reshape the world, and work on new technologies to save the decaying world. Create new biomes and empower existing ones with the use of magic. Discover unique resource veins and use them to expand your creative range.
Start with one colony, create more, and see them expand. Unlock unique environments and dozens of technologies that will bring new aspects to the gameplay. Experiment with building placement, and manage laser-based logistic networks to connect everyone and everything.
There’s no pressure, no time limit, no enemy nipping at your heels. The game instantly reacts to your decisions. The pacing depends on you and you alone.
Perform powerful rituals to reshape the world, and work on new technologies to save the decaying world. Create new biomes and empower existing ones with the use of magic. Discover unique resource veins and use them to expand your creative range.
Start with one colony, create more, and see them expand. Unlock unique environments and dozens of technologies that will bring new aspects to the gameplay. Experiment with building placement, and manage laser-based logistic networks to connect everyone and everything.
There’s no pressure, no time limit, no enemy nipping at your heels. The game instantly reacts to your decisions. The pacing depends on you and you alone.
- Experience a relaxing city-builder in a world of magic technologies.
- Terraform the world around you with powerful rituals.
- Get creative and amaze at the scope of your civilization.
- Never wait for anything! Play as fast or slow as you want.
- 4 biomes, 21 buildings, 36 resources, 47 technologies - and more to come!
MINIMAL SETUP
- OS: Ubuntu 12.04 or newer
- Processor: 2.0 Ghz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256MB Video Memory
- Storage: 1 GB available space
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