Hey, Birdfolks!
A little bird told us that we have some announcements to make! And we are more than happy to share some news with you.
With this update we are introducing a new game mechanic: workforce. And we are sure that youll love it!
From now on, each colony will possess a certain amount of workforce! This change will dictate how many buildings your colony can support. Thanks to that, youll get some free space, which will help you with the most optimal build. You can build your colony not only faster, but more thoughtful! Also, building neighborhood bonuses is going to be much more impactful! Establishing laser connections is gonna be much easier, too.
By default, a colony starts with 16 workforce and if youd like to increase it, you can either:
- upgrade colony radius
- build more Stabilizers
Any previous saves are compatible with these changes, BUT due to the nature of this update, you might have to do some housekeeping. Buildings over the limit from previous saves wont be destroyed, but in order to place any new stuff, excess buildings will have to be removed. So keep that in mind!
But thats not all! We changed the balancing of particular buildings and production chains. This way the limiting of the number of buildings wont stop you from getting the resources that you need! We know that some of you would like to dive deeper into the changelog, so here is the full list of changes and fixes in this new patch. Enjoy! ## [Patch 0.3.1] -- 2024-01-15 Changes: - Colonies become much less prone to having their production thrown off balance whenever a couple of buildings need to be deleted to make some space. - Graphical performance has improved especially at the later stages of the game. Fixes: - Fixed the bug that would sometimes delete large chunks of nearby colonies whenever destroying an enemy wave. - Added missing production tree for tier 6. - Changed the word capitalization for errors and tooltips to make them more readable. - Removed "Precision Terraforming" technology as it did not work due the building not being in the game yet. - Added progress bars to some missions in prologue to make things a bit easier to understand. We truly believe that this update will highly upgrade your gaming experience with Scorchlands! Let us know what you think, were always happy to hear your feedback. Take care and remember, if you want to be up-to-date with everything thats happening in the nest, make sure to join our Discord server! Check our Facebook, Twitter, TikTok and Instagram, too!
See ya and have fun! Ringlab and Star Drifters
Scorchlands
Ringlab
Movie Games S.A.
TBA
Indie Strategy Simulation Singleplayer
Game News Posts 61
🎹🖱️Keyboard + Mouse
Very Positive
(80 reviews)
https://store.steampowered.com/app/1090100 
[225.54 M]
Perform powerful rituals to reshape the world, and work on new technologies to save the decaying world. Create new biomes and empower existing ones with the use of magic. Discover unique resource veins and use them to expand your creative range.
Start with one colony, create more, and see them expand. Unlock unique environments and dozens of technologies that will bring new aspects to the gameplay. Experiment with building placement, and manage laser-based logistic networks to connect everyone and everything.
There’s no pressure, no time limit, no enemy nipping at your heels. The game instantly reacts to your decisions. The pacing depends on you and you alone.
- Experience a relaxing city-builder in a world of magic technologies.
- Terraform the world around you with powerful rituals.
- Get creative and amaze at the scope of your civilization.
- Never wait for anything! Play as fast or slow as you want.
- 4 biomes, 21 buildings, 36 resources, 47 technologies - and more to come!
- OS: Ubuntu 12.04 or newer
- Processor: 2.0 Ghz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256MB Video Memory
- Storage: 1 GB available space
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