Happy Valentine's Day, colonists! While we cant send you chocolates or flowers, we can send you a fresh batch of fixes and improvements, straight from our hearts.
Nothing says true love like a bug-free colony, right? So, we polished things up, removed some unfortunate softlocks, and made sure your lasers of love (or logistics) keep flowing smoothly.
Roses are red, our lasers are too, we fixed some bugs all just for you!
No more accidental endings, unboosted buildings, or text misadventures. Now go forth and terraform with love!
Changelog Because We Care
Fixed a game triggering the victory screen too early after loading the game in the final phases. You should be able to load previous saves without triggering the ending early.
Fixed an issue with boosters where they were not affecting buildings that were placed after the booster was placed.
Fixed resource production tooltip showing a bugged-out icon whenever the tooltip opened for the first time after starting the game.
Fixed player being able to place a charcoal production building in the prologue and softlocking themselves if they reaaally wanted to.
Fixed 5 instances of text/UI clipping across the game for some languages that had longer text values.
Now, go forth and spread the love of colony-building, lasers, and resource logistics. Thanks for playing Scorchlands, and as always your feedback is our Valentine.
May your lasers stay bright, your resources flow smoothly, and your colonies thrive!
[ 2025-02-13 20:39:38 CET ] [ Original post ]