
Perform powerful rituals to reshape the world, and work on new technologies to save the decaying world. Create new biomes and empower existing ones with the use of magic. Discover unique resource veins and use them to expand your creative range.

Start with one colony, create more, and see them expand. Unlock unique environments and dozens of technologies that will bring new aspects to the gameplay. Experiment with building placement, and manage laser-based logistic networks to connect everyone and everything.

There’s no pressure, no time limit, no enemy nipping at your heels. The game instantly reacts to your decisions. The pacing depends on you and you alone.

- Experience a relaxing city-builder in a world of magic technologies.
- Terraform the world around you with powerful rituals.
- Get creative and amaze at the scope of your civilization.
- Never wait for anything! Play as fast or slow as you want.
- 4 biomes, 21 buildings, 36 resources, 47 technologies - and more to come!
Hi All!
\n\n Scorchlands recently hit 100 reviews and I thought that to celebrate this, I\'ll release a small update for you! It focuses on the feedback from the reviews, adds some neat visuals, and addresses some annoying bugs. More details below!\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41122400/616f195e8dcb769710f51d819694cbff77e03fbd.png\"][/img]
\nThe big changes
\n- \n
Added new technology \"Bird\'s-eye view\" that unlocks the option to move the camera freely, independently of where your character is. The tech is available from the very start of the game.
[/*]Once unlocked, the Bird\'s-eye view is toggled on or off with Tab or the left stick button on gamepads.
[/*]Late game has been optimized. You should get approx. 20% more FPS when playing.
[/*]Updated Unity from version 2020.3.42 to 6000.0.58 (that was quite a jump).
[/*]\n
Visuals
\n- \n
Improved grass visuals across the game.
[/*]Trees in grasslands now have varying sizes depending on how deep in the forest they are.
[/*]Adjusted the colors of the grasslands biome.
[/*]Buildings received decorative shadows at their base.
[/*]Ambient occlusion was added to the game.
[/*]Desert heat screen distortion effect no longer pixelates the view.
[/*]Changed the colony outlines to look more chalk-drawn instead of being a simple gradient.
[/*]\n
Bugfixes
\n- \n
Fixed an issue where decorative villagers were not present on farm, gatherer, and mineshaft tile decorations.
[/*]Fixed a late-game crash when moving or shrinking colonies that are connected by pipe hubs.
[/*]Fixed a crash when moving or shrinking colonies that have buildings with decorative cables connected to the colony.
[/*]Reloading the game should help with an issue where land is not claimed after destroying an enemy cluster.
[/*]Fixed the \"Terra Novum\" achievement being unlocked prematurely at the end of the tutorial.
[/*]\n
Thank you again for the 100 reviews!
\nRing
\n\n\n\n[dynamiclink href=\"https://store.steampowered.com/app/1090100/Scorchlands/\"][/dynamiclink]
\nMinimum Setup
- OS: Ubuntu 12.04 or newer
- Processor: 2.0 Ghz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256MB Video Memory
- Storage: 1 GB available space
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