Fixes, Improved Simulation Overlays, and More - EA 2024.04.07
[ 2024-04-07 21:07:54 CET ] [ Original post ]
Hey settlers, And again a patch with many fixes of things you have reported to us. Also a revision of when the simulation overlays are shown to you. Thanks to everyone for the great feedback and reporting your problems, it helps us a lot to make Of Life and Land even better.
Patch notes:
- Fixed two very rare crashes
- Fixed one crash when you inspect an animal, and this animal loses its group and tries to find a new group while you keep the UI open
- The map overlay is now automatically turned on instead of pressing the extra button first
- Automatically switch overlays for certain buildings where the environment data is important
- Automatically show ores on the minimap when you want to build a smelter
- Automatically show fish on the minimap when you want to build a fishery
- Mark reserve slots in UI as special slots in barns to make it more clear for what they are
- Main menu: Do not resume the game if the game was paused and you open the menu and close it again
- Beehives are not allowed to be built on water anymore
- Hunting: Stop attacking if you are dying yourself
- Hunting: Give up if you can not damage the target
- Reduced the number of babies are born for humans
- Extend twitch emote list with normal emojis
- Fixed that specialized characters (e.g. the Tutor) is linked correctly on save
- Fixed the achievement text display for Japanese
- Slightly balanced grass collection. The storage size is now bigger in early buildings
- Removed trading diffusion between trade routes. This mechanic is currently too unclear and the fun limited. There are only taxes/fees now
- Fixed a pause resume edge case when the main menu is opened and then closed while the speed is updated.
The Circle of Kerzoven
Kerzoven
Kerzoven
TBD
Strategy Simulation Singleplayer EA
Game News Posts 44
🎹🖱️Keyboard + Mouse
Very Positive
(132 reviews)
https://www.kerzoven.com/
https://store.steampowered.com/app/1733110 
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In a deeply simulated world, every action has a reaction. Take care of your villagers, resources, production lines and the interaction with the complex environment. How much will you intervene in the course of nature? You decide.
Build Your Economy
Manage the acquisition, refinement and distribution of resources. The goods must be transported to the desired location by someone actually having the time and space to do it.Care About Your Villagers
Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water, the right temperature and try to survive.Find Balance (Or Not)
Humans share the same space and resources with nature and influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form depending on the actions of the player.Observe The Vibrant World
The Seasons and weather affect the gameplay. Certain plants only grow in certain seasons and the temperature and weather affects the Humans, Animals, Plants, and the Environment.Take Your Time
You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs with your progression.Build Your Own Scenarios
Create own maps and scenarios in the editor. The whole landscape can be changed and the objects on it. Add new maps or link existing ones together to a new world. You can connect water flows and create paths for travellers.MINIMAL SETUP
- Processor: 2.6 GHz Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
- Processor: 3 GHz Quad CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
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