The Circle of Kerzoven
Kerzoven Developer
Kerzoven Publisher
TBD Release
🎹🖱️Keyboard + Mouse
Very Positive
(139 reviews)
Balancing, Fixes, and More - EA 2024.04.12Hey settlers,
We are in the middle of the second week after release and have a few important fixes for you below.
In addition, our workshop is filling up more and more with interesting maps: https://steamcommunity.com/app/1733110/workshop/
Patch notes:
- Heavily improved how villagers construct buildings when many people have nothing to do.
- Improved mod upload when no data is given for certain fields.
- Reduce how many input items wind mills can stock in the input inventory.
- Fixed a very rare crash
- Fixed fireplaces stacking raw meat if there is no firewood.
- Added mill upgrades.
- Fixed side scrolling not being saved.
- Construction site: Swap through materials to even it out if many people have nothing to do
- Fixed a problem where the faction progression is not correctly send to the tutorial quest when loading the game while the previous step was not finished.
- Let wolves attack cows later and cats need less energy for fat conversion.
- Allow the pottery to get water from other sources than rivers, wells and creeks.
- Balanced fruit tree nutrient influence.
- Fixed an issue where stone was stored in statues.
- Farms / Gatherers: Reduce the group bias and add a bit more randomness where the people will pick up goods.
- Weirs are now returning the building materials to the community centre.
- Slightly balanced lakes and tablelands map
- Dirt from sweeping stations will now be dumped to different cesspits if they are not too far away.
- Do not over-fertilize plants on farms.
- Slightly buffing the charcoal burner.
- Quest: Investigations: Limit displayed number of items to the max needed items for the quest.
- Added missing iron armor item to the construction overview.
[ 2024-04-12 09:53:57 CET ] [ Original post ] In a deeply simulated world, every action has a reaction. Take care of your villagers, resources, production lines and the interaction with the complex environment. How much will you intervene in the course of nature? You decide.
Build Your Economy
Manage the acquisition, refinement and distribution of resources. The goods must be transported to the desired location by someone actually having the time and space to do it.Care About Your Villagers
Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water, the right temperature and try to survive.Find Balance (Or Not)
Humans share the same space and resources with nature and influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form depending on the actions of the player.Observe The Vibrant World
The Seasons and weather affect the gameplay. Certain plants only grow in certain seasons and the temperature and weather affects the Humans, Animals, Plants, and the Environment.Take Your Time
You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs with your progression.Build Your Own Scenarios
Create own maps and scenarios in the editor. The whole landscape can be changed and the objects on it. Add new maps or link existing ones together to a new world. You can connect water flows and create paths for travellers.MINIMAL SETUP- Processor: 2.6 GHz Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
RECOMMENDED SETUP- Processor: 3 GHz Quad CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
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