The Circle of Kerzoven
Kerzoven Developer
Kerzoven Publisher
TBD Release
🎹🖱️Keyboard + Mouse
Very Positive
(208 reviews)
Sweeping Station Upgrades, Balancing, Fixes and More - EA 2024.04.18Hey settlers ,
A small update with many different fixes and balancing adjustments that you have reported to us! In addition, there are now upgrades for the sweeping station.
As always, thanks to everyone who left us feedback and reported bugs.
Keep your eyes open, next week will be more exciting
Patch notes:
- Added sweeping station upgrades.
- Sawing place now uses the same storage size for firewood.
- Fixing an issue, where roads and fences were ignored by villagers, when too many villagers could not find a path to the construction site. It will now be paused and marked instead.
- Fixed an issue when you try to feed fishes outside of the map.
- Cows are slightly slower and wolves slightly faster.
- Wolves are now taking their pack side more into consideration to select prey.
- Fixed a very rare crash when someone is updating the trade log view while this entry is removed.
- Limit names to a max length in certain UIs
- Humans: Balanced how fast people get overweight and they slightly care more about their weight.
- Improved the navigation layout for the small cabin.
- Fixed an issue where expedition tasks are not saved correctly.
- Improved unstuck module.
- If a file is locked by a third party program, we now wait a bit and retry two more times to access it.
- Removed the arrow marker from the weir to make it more clear that the direction does not matter.
- Using corner instead of edge in the editor texts
- Reduced the preservation desire of bread when people are just slightly hungry and allow them to eat it when there is not much else around.
[ 2024-04-18 17:37:54 CET ] [ Original post ] In a deeply simulated world, every action has a reaction. Take care of your villagers, resources, production lines and the interaction with the complex environment. How much will you intervene in the course of nature? You decide.
Build Your Economy
Manage the acquisition, refinement and distribution of resources. The goods must be transported to the desired location by someone actually having the time and space to do it.Care About Your Villagers
Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water, the right temperature and try to survive.Find Balance (Or Not)
Humans share the same space and resources with nature and influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form depending on the actions of the player.Observe The Vibrant World
The Seasons and weather affect the gameplay. Certain plants only grow in certain seasons and the temperature and weather affects the Humans, Animals, Plants, and the Environment.Take Your Time
You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs with your progression.Build Your Own Scenarios
Create own maps and scenarios in the editor. The whole landscape can be changed and the objects on it. Add new maps or link existing ones together to a new world. You can connect water flows and create paths for travellers.MINIMAL SETUP- Processor: 2.6 GHz Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
RECOMMENDED SETUP- Processor: 3 GHz Quad CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
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