The Circle of Kerzoven
Kerzoven Developer
Kerzoven Publisher
TBD Release
🎹🖱️Keyboard + Mouse
Very Positive
(208 reviews)
Pollution & Humidity Update - EA 2024.04.22Hey settlers,
Today is the official Earth Day!
That's why we're bringing you our first update today with some new content on the topic of visible environmental impacts.
Physical dirt simulation:
Polluted areas are now recognisable as such and plants will die if they are too contaminated.
Physical humidity simulation:
Wet areas are identifiable by rich colours. Dry areas are recognisable by faded colours. In addition, the shine of the ground adapts to the amount of humidity.
But, check it out yourself:
[previewyoutube=rd-q00oVkE8;full][/previewyoutube]
We hope you like the update and the better visibility of the dirt and water simulation! Stay tuned for the next update where we also plan UI improvements like a better production overview and sorting options.
Your Team Kerzoven
Patch notes:
- Plants now have a visual model when they wilt and are too polluted.
- Polluted areas now visually get more dirty and brown, while very clean areas get slightly brighter
- Wet areas get visually more wet, saturated and shiny, while dry areas get less saturated, slightly grayish and less shiny.
- Added more checks to see if a save path is valid
- Fixed an issue when someone wants to leave the map, but the map transition was removed in the editor
- Fixed a rare crash when a group leader got demoted in the exact time an user is opening the UI
- Added more ground tiles for floor type transitions, reflecting seasonal change.
- Made sure to reset the weather visuals when you switch from the editor to the game
- Added flipped stairs / level transition paths.
[ 2024-04-22 15:53:29 CET ] [ Original post ] In a deeply simulated world, every action has a reaction. Take care of your villagers, resources, production lines and the interaction with the complex environment. How much will you intervene in the course of nature? You decide.
Build Your Economy
Manage the acquisition, refinement and distribution of resources. The goods must be transported to the desired location by someone actually having the time and space to do it.Care About Your Villagers
Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water, the right temperature and try to survive.Find Balance (Or Not)
Humans share the same space and resources with nature and influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form depending on the actions of the player.Observe The Vibrant World
The Seasons and weather affect the gameplay. Certain plants only grow in certain seasons and the temperature and weather affects the Humans, Animals, Plants, and the Environment.Take Your Time
You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs with your progression.Build Your Own Scenarios
Create own maps and scenarios in the editor. The whole landscape can be changed and the objects on it. Add new maps or link existing ones together to a new world. You can connect water flows and create paths for travellers.MINIMAL SETUP- Processor: 2.6 GHz Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
RECOMMENDED SETUP- Processor: 3 GHz Quad CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
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