The Circle of Kerzoven
Kerzoven Developer
Kerzoven Publisher
TBD Release
🎹🖱️Keyboard + Mouse
Very Positive
(195 reviews)
Sorting Functions, Extended Tutorial and More - EA 2024.04.25Hey settlers ,
After our pollution update, here's another update with a few highly anticipated changes! You can now sort many things in the game, which makes it easier to manage large settlements. We have also reworked the tutorial a bit. For the impatient among you: There is now a 1200 speed option!
As always, these changes have been made thanks to your feedback!
Thank you all for your support!
Patch notes:
- Added employment view with sorting, priority and quit workplace functionality.
- Added sorting functionality to the faction population overview
- Added sorting functionality to the reallocation view.
- Added settlement overview to see how many unemployed people and how many kids you have in a village.
- Extended tutorial to make it more clear on how to plant trees, use the overlays, trade, reallocations and where to get further information.
- Added ingame help pages about the simulation layers and the trade
- Added option to (not) play a sound when a human dies.
- Added map transitions to the mini map icon list.
- Added a separator for the mini map target selection to make the static and dynamic entries more clear.
- Applied correct children age classes for all locations to be displayed correctly.
- Added key bindings to change the time.
- Added 1200 speed option.
- Increased meat in batter calories -> one flour + raw meat gets you 2x meat in batter. Bread (300) Cooked Meat (270) meat in batter (290 (2x))
- Added the option to set a start position and a custom start map for new scenarios.
- JSON errors from modders are now logged in DetailLog.txt
- Upgrade tooltip about using less coal is now correctly referring to coal in the bloomery and iron smith.
- Added option to delete a savegame.
[ 2024-04-25 08:25:37 CET ] [ Original post ] In a deeply simulated world, every action has a reaction. Take care of your villagers, resources, production lines and the interaction with the complex environment. How much will you intervene in the course of nature? You decide.
Build Your Economy
Manage the acquisition, refinement and distribution of resources. The goods must be transported to the desired location by someone actually having the time and space to do it.Care About Your Villagers
Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water, the right temperature and try to survive.Find Balance (Or Not)
Humans share the same space and resources with nature and influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form depending on the actions of the player.Observe The Vibrant World
The Seasons and weather affect the gameplay. Certain plants only grow in certain seasons and the temperature and weather affects the Humans, Animals, Plants, and the Environment.Take Your Time
You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs with your progression.Build Your Own Scenarios
Create own maps and scenarios in the editor. The whole landscape can be changed and the objects on it. Add new maps or link existing ones together to a new world. You can connect water flows and create paths for travellers.MINIMAL SETUP- Processor: 2.6 GHz Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
RECOMMENDED SETUP- Processor: 3 GHz Quad CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
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