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Roadmap and Editor Improvements - EA 2024.04.30

Hey settlers , In addition to some quality of life updates for the editor, we would like to present our roadmap to you today:
As you can see, we have divided our goals into three different time periods. We have already implemented a lot of things under "Short Term", such as the visualization of the dirt or the worker overview. What do you think of our roadmap? Please let us know. Patch notes:

  • Editor: Forcefully removes objects when they block a world tile placement.
  • Editor: Using XRay hint for the floor tile to always show which cell you are editing, even if it is behind something else.
  • Editor: Streamlet, river and lake tiles automatically add a water model and logic.
  • Editor: All waterfall tiles automatically add a waterfall model and logic.
  • Editor: All spring tiles automatically add a water spring model and logic.
  • Editor: Enabled the street placement and removal tools as well in the editor as the editor logic is now centralized.
  • Saving cell side community task job controllers as well if the base controller changed (e.g. a fence just got built while someone is helping out).
  • Removed warning log when the target base controller changed on save (e.g. a production building was removed while someone was working there).
  • Fixed an issue where upgrades of certain buildings could stack when they were refreshed.
  • Slightly buffed certain upgrades in the food distribution chain to balance stacking upgrades.
  • Production places: Made the production history more noticeable (size & checked mouse cursor).
  • We also try to get write access multiple times with a delay to write a binary map file if a third party program blocks write access.
  • Fixed an issue where certain street construction sites could not be built at very low locations.
  • Fixed a rare crash when a third quest entry replaced a displayed quest with a lower priority, while another one just got solved.
  • Marked new non streamer friendly music.


[ 2024-04-30 13:36:45 CET ] [ Original post ]



The Circle of Kerzoven
Kerzoven
  • Developer

  • Kerzoven
  • Publisher

  • TBD
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 44  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (132 reviews)


  • Review Score

  • https://www.kerzoven.com/
  • Website

  • https://store.steampowered.com/app/1733110 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • In a deeply simulated world, every action has a reaction. Take care of your villagers, resources, production lines and the interaction with the complex environment. How much will you intervene in the course of nature? You decide.

    Build Your Economy

    Manage the acquisition, refinement and distribution of resources. The goods must be transported to the desired location by someone actually having the time and space to do it.

    Care About Your Villagers

    Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water, the right temperature and try to survive.

    Find Balance (Or Not)

    Humans share the same space and resources with nature and influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form depending on the actions of the player.

    Observe The Vibrant World

    The Seasons and weather affect the gameplay. Certain plants only grow in certain seasons and the temperature and weather affects the Humans, Animals, Plants, and the Environment.

    Take Your Time

    You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs with your progression.

    Build Your Own Scenarios

    Create own maps and scenarios in the editor. The whole landscape can be changed and the objects on it. Add new maps or link existing ones together to a new world. You can connect water flows and create paths for travellers.
    MINIMAL SETUP
    • Processor: 2.6 GHz Dual CoreMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 1 GB Dedicated Memory
    • Storage: 2 GB available space
    RECOMMENDED SETUP
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    • Memory: 1 GB RAM
    • Graphics: 1 GB Dedicated Memory
    • Storage: 2 GB available space
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