The Circle of Kerzoven
Kerzoven Developer
Kerzoven Publisher
TBD Release
🎹🖱️Keyboard + Mouse
Very Positive
(195 reviews)
Extensive Quality of Life Update - EA 2024.05.08Hey settlers ,
Today we're bringing you some highly anticipated barn improvements and quality of Life adjustments. Also a cool function where marked people and animals are highlighted in the world.

Patch notes:
- Barns, homes with pets and hunters will take their working place more into account when searching for animals.
- Barns: Increased search area to roughly 1/4 of the map.
- Barns: Allow people to get goods from certain dead animals when they are looking for more animals / sources.
- Upgrades can be refreshed even if you only partially have the items.
- Prevent material needed for upgrades being stolen by other people.
- Children from the age of 5 can help with simple community tasks.
- Prevent a rare crash when the faction collects problem reports from the humans in the exact time a human dies and some fields are still in cache.
- Marking animals, humans or buildings on the map will temporarily mark it as well in the world if object marking is enabled.
- Prevented animation jump after unpause.
- Fixed a case where an animation could freeze.
- Slightly balanced the community centre material requirement.
- Fixed a crash when you delete a market place in the exact moment a buy/sell transaction is executed.
- Fixed a crash when someone tries to leave the map but the map transition got deleted in the editor.
- We are using three autosave slots to be able to go back three days / 30 min.
- The heat mini map is now immediately initialized with data.
- Employment view is now initially sorted by workplaces.
- Workplaces are initially sorted when the tab is pressed and not already when the view is opened.
[ 2024-05-08 15:21:44 CET ] [ Original post ] In a deeply simulated world, every action has a reaction. Take care of your villagers, resources, production lines and the interaction with the complex environment. How much will you intervene in the course of nature? You decide.
Build Your Economy
Manage the acquisition, refinement and distribution of resources. The goods must be transported to the desired location by someone actually having the time and space to do it.Care About Your Villagers
Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water, the right temperature and try to survive.Find Balance (Or Not)
Humans share the same space and resources with nature and influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form depending on the actions of the player.Observe The Vibrant World
The Seasons and weather affect the gameplay. Certain plants only grow in certain seasons and the temperature and weather affects the Humans, Animals, Plants, and the Environment.Take Your Time
You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs with your progression.Build Your Own Scenarios
Create own maps and scenarios in the editor. The whole landscape can be changed and the objects on it. Add new maps or link existing ones together to a new world. You can connect water flows and create paths for travellers.MINIMAL SETUP- Processor: 2.6 GHz Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
RECOMMENDED SETUP- Processor: 3 GHz Quad CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
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