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Fixes, UI Improvements and More - EA 2024.05.15

Hey settlers , With this patch you can finally see how many items are needed to craft certain things and you can directly see active effects in the faction overview

Patch notes:


  • Improved genetic randomization if you invite people quickly in a row.
  • Added option to directly show the needed item counts and results in the production UI.
  • Implemented views to show the needed item counts for the production buildings.
  • Improved effect and status icon quality by using a slightly lower mip level.
  • Up to 5 effects are displayed in the title bar instead of 3.
  • Effects are now shown in the faction overview.
  • Re-allow children under the age of 5 to travel to other maps.
  • People will follow the orders to move to other maps faster.
  • The metabolic capacity of humans and animals was slightly increased.
  • Increased the displayed ranges for food, sleep, temperature, weight and thirst values for humans and animals.
  • Improved animal waiting time.
  • Fixed a problem where the correct animation was not played when an animal was waiting.
  • The way in which caretakers in barns can react to dead animals has been improved.


[ 2024-05-14 12:09:36 CET ] [ Original post ]



The Circle of Kerzoven
Kerzoven
  • Developer

  • Kerzoven
  • Publisher

  • TBD
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 44  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (132 reviews)


  • Review Score

  • https://www.kerzoven.com/
  • Website

  • https://store.steampowered.com/app/1733110 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • In a deeply simulated world, every action has a reaction. Take care of your villagers, resources, production lines and the interaction with the complex environment. How much will you intervene in the course of nature? You decide.

    Build Your Economy

    Manage the acquisition, refinement and distribution of resources. The goods must be transported to the desired location by someone actually having the time and space to do it.

    Care About Your Villagers

    Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water, the right temperature and try to survive.

    Find Balance (Or Not)

    Humans share the same space and resources with nature and influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form depending on the actions of the player.

    Observe The Vibrant World

    The Seasons and weather affect the gameplay. Certain plants only grow in certain seasons and the temperature and weather affects the Humans, Animals, Plants, and the Environment.

    Take Your Time

    You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs with your progression.

    Build Your Own Scenarios

    Create own maps and scenarios in the editor. The whole landscape can be changed and the objects on it. Add new maps or link existing ones together to a new world. You can connect water flows and create paths for travellers.
    MINIMAL SETUP
    • Processor: 2.6 GHz Dual CoreMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 1 GB Dedicated Memory
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • Processor: 3 GHz Quad CoreMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 1 GB Dedicated Memory
    • Storage: 2 GB available space
    GAMEBILLET

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