Hey settlers,
Today we surprise you with a big update, on the one hand with a new animal and new maps, on the other hand with a ton of changes regarding balancing and quality of life. Here we go :
Pike:
Finally, the trout has a natural enemy that keeps the population under control. The pike hunts smaller fish and can be fished just like the trout.
New Mountain Map:
A new mountain map is now available. On it you will find additional iron ore but also an extremely cold climate!
New Moderate Map:
A new fertile map with interesting cliff formations. Perfect for agriculture to support even larger cities with food
New Desert Map:
A new desert map with additional copper but extremely hot climate!
Thanks to your feedback, we've also made a lot of balancing and quality of life changes. You can find the detailed patch notes below.
Your Team Kerzoven
Patch notes:
- Added pike as a natural predator for small fish.
- Added a new mountain map with a very cold climate
- Added a new moderate map, perfect for agriculture to support even larger cities with food
- Added a new desert map with a very hot climate.
- Further balanced animals to let them survive for over 100 years on most maps with fitting climatic conditions.
- The fishery will only catch fish big enough and release small fish back to the water.
- Implemented fishing for new fish.
- Illness effect is now a bit stronger
- Fish will now swim more between maps, especially trouts.
- You can now select what to feed the animals in barns.
- Slightly buffed the barns.
- Increased the need of single animals to explore the world to find a mate.
- Prevent animal groups getting too big as long as there is space in their home, even if their usual group size is much smaller.
- Fixed invalid UV2 channel data for flat winter desert tiles.
- Allow the bathhouse to get access to stored water from the whole town.
- Improved the way animals select their home.
- Fixed an animation path for a specific cat model.
- Fixed a rare crash when you were inspecting effects in the exact time the effect was added to the object.
- Fixed an issue where the maximum trade value was calculated too high for trades between different factions.
- People now walk a bit faster on a mud street (from +23% to +28%)
- Further optimized the navigation performance.
- Added Fahrenheit next to Celsius on the map temperature hint.
- Added option to sort by workload or by name when hiring a new person.
The Circle of Kerzoven
Kerzoven
Kerzoven
TBD
Strategy Simulation Singleplayer EA
Game News Posts 44
🎹🖱️Keyboard + Mouse
Very Positive
(132 reviews)
https://www.kerzoven.com/
https://store.steampowered.com/app/1733110 
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Build Your Economy
Manage the acquisition, refinement and distribution of resources. The goods must be transported to the desired location by someone actually having the time and space to do it.Care About Your Villagers
Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water, the right temperature and try to survive.Find Balance (Or Not)
Humans share the same space and resources with nature and influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form depending on the actions of the player.Observe The Vibrant World
The Seasons and weather affect the gameplay. Certain plants only grow in certain seasons and the temperature and weather affects the Humans, Animals, Plants, and the Environment.Take Your Time
You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs with your progression.Build Your Own Scenarios
Create own maps and scenarios in the editor. The whole landscape can be changed and the objects on it. Add new maps or link existing ones together to a new world. You can connect water flows and create paths for travellers.- Processor: 2.6 GHz Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
- Processor: 3 GHz Quad CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
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