Stone Stairs, Clean Animals, and More - EA 2024.06.26
[ 2024-06-26 11:57:05 CET ] [ Original post ]
Hey settlers,
Here's a new update with a few changes! Stairs are now automatically updated to stone when connected to a stone road. Animals have a home concept and will clean their homes. Fruit trees, cacti and palms can be fertilized. Many bugs have been fixed, such as the correct setting of barn capacity after reloading.
Thank you for your feedback and support, tell us what you think by writing a review!
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Patch notes:
- Stairs will now upgrade to stone if they are connected to a stone road.
- Cows, hares, and rats now have a concept for 'being at home' as well.
- Foxes, wolves and rabbits will clean their den if it is dirty, cats and raccoons now have a need to be clean too.
- Improved how animal groups with a hierarchy move and made it more performant as well.
- Fruit trees, cactus and palm trees can now also be fertilised.
- Made the collection process clearer for picking fruit in different climates.
- Changed the honey count to make it clear which part of the honey can be collected from bees, as they need some for themselves.
- Fixed an issue where the barn capacity and fodder type was incorrectly set after reloading the game for certain animal types.
- Fixed an issue where the progression for road construction sites were not saved.
- Improved the windmill visuals to make it more clear where the walk areas are.
- buffed the hunters weapon and reduces the defence of cows to make it reasonable to hunt them
- Fixed a problem where the item grid in the reallocation view was not showing the correct stock if it was 0 on the selected map.
- Animals and humans now correctly start at the age of 0.
- Fixed typo showing the wrong tier requirement in the T6 & T7 progression quest.
The Circle of Kerzoven
Kerzoven
Kerzoven
TBD
Strategy Simulation Singleplayer EA
Game News Posts 44
🎹🖱️Keyboard + Mouse
Very Positive
(132 reviews)
https://www.kerzoven.com/
https://store.steampowered.com/app/1733110 
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In a deeply simulated world, every action has a reaction. Take care of your villagers, resources, production lines and the interaction with the complex environment. How much will you intervene in the course of nature? You decide.
Build Your Economy
Manage the acquisition, refinement and distribution of resources. The goods must be transported to the desired location by someone actually having the time and space to do it.Care About Your Villagers
Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water, the right temperature and try to survive.Find Balance (Or Not)
Humans share the same space and resources with nature and influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form depending on the actions of the player.Observe The Vibrant World
The Seasons and weather affect the gameplay. Certain plants only grow in certain seasons and the temperature and weather affects the Humans, Animals, Plants, and the Environment.Take Your Time
You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs with your progression.Build Your Own Scenarios
Create own maps and scenarios in the editor. The whole landscape can be changed and the objects on it. Add new maps or link existing ones together to a new world. You can connect water flows and create paths for travellers.MINIMAL SETUP
- Processor: 2.6 GHz Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
- Processor: 3 GHz Quad CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
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