Hey settlers , We have made some things clearer in the education system and fixed some rare bugs. We also noticed that some players did not have read or write permission in the games directory. We now detect this and move the configuration files to the local account's application data directory. For most people, nothing will change and the file access is the same as before, except for one thing: unfortunately, due to the way the engine works, we can not use two custom engine configuration paths and we cannot move the file manually. This will reset your engine settings to the default configuration (you keep your keybinds or other settings). You either can reconfigure your settings in the game or manually move the settings.cfg from the game directory to user\AppData\Roaming\Godot\app_userdata\Of Life and Land.
Patch notes:
- Added support to run the game when installed in unexpected locations with insufficient read and write permissions.
- Improved space in the storage UI.
- The production UI can now show all items stored in the inventory.
- The Community Centre will now push unneeded items to the output at least once a day.
- If an adult is still in training, their work requirements will now count as inherited.
- Fixed a problem where dragging the speed slider while using the scroll wheel at the same time could cause the game to crash.
- Fixed a potential edge case where the location of an agent was already being read by another thread while the agent was not fully initialised, causing the dirt influence to be assigned to the wrong location.
- Added additional information when assigning a static object to an already assigned cell.
- Fixed a potential issue where a visual scene node could not handle being deleted and initialised by different threads at the same time.
- Improved the layout of quests in the journal UI.
[ 2024-12-04 10:24:11 CET ] [ Original post ]
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Build Your Economy
Manage the acquisition, refinement and distribution of resources. The goods must be transported to the desired location by someone actually having the time and space to do it.Care About Your Villagers
Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water, the right temperature and try to survive.Find Balance (Or Not)
Humans share the same space and resources with nature and influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form depending on the actions of the player.Observe The Vibrant World
The Seasons and weather affect the gameplay. Certain plants only grow in certain seasons and the temperature and weather affects the Humans, Animals, Plants, and the Environment.Take Your Time
You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs with your progression.Build Your Own Scenarios
Create own maps and scenarios in the editor. The whole landscape can be changed and the objects on it. Add new maps or link existing ones together to a new world. You can connect water flows and create paths for travellers.- Processor: 2.6 GHz Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
- Processor: 3 GHz Quad CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
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