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The Circle of Kerzoven
Kerzoven Developer
Kerzoven Publisher
TBD Release
Game News Posts: 52
🎹🖱️Keyboard + Mouse
Very Positive (141 reviews)
Public Linux Depots:
  • [0 B]
Full Release on May 16, 2025! and a lot of updates - EA 2025.15.04

Hey settlers After over a year in Early Access, the time has finally come! Of Life and Land will officially launch into version 1.0 on 16. May 2025!!! The full release brings you a new historical scenario about the Counts of Lenzburg, new buildings and decorations, tons of improvements and more! To celebrate the full release, the game will be available on Steam at 40% off for the first time!
To get ready, todays update brings tons of improvements: two beautiful new starting maps, a new hygiene system with soap, a cesspit UI, tons of polish, and smarter, more immersive village life!

New Content


  • New Starting Maps: The Lakes and The Hills are now available in the Kerzoven scenario!
  • New Item: Soap Crafted at the Apothecary, soap boosts hygiene and is used in cleaning upgrades and sanitary buildings.
  • Cesspit UI: Shows whats happening and how it works.
  • New Warnings: Get alerts when food is scarce, including tips to troubleshoot.
  • Guild House Tips: More helpful information about child and adult education policies.
  • Pause Quests & Tasks anytime to better control your village flow.

Improvements & Fixes


  • Smarter cleaning behavior: Villagers now care more for their own homes.
  • Glassworks now produce more glass with the same resources.
  • Eggs are now larger and more nutritious.
  • Enhanced construction UI and quest indicators.
  • New season hints, comfort tooltips, and animal age bar charts!
  • Range indicators for the Finn torch, windcatcher towers, barns, and hunters.
  • Balanced item prices to fit with updated recipes.
  • Editor improvements: Subgroups, loading info, and better logic structure.
  • Multiple crash fixes and UI improvements for better stability.
  • Localized diplomatic UI and better trade log sorting.
We're on the home stretch to release! Thank you for being part of this journey. We couldnt have made it without your support. Well see you on 16. May 2025 16pm CEST for the 1.0 full release of Of Life and Land! Your Team Kerzoven [table noborder=1] [tr] [th]
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Patch Notes 2025.04.16


  • Added Kerzoven scenario with The Lakes as starting map
  • Added Kerzoven scenario with The Hills as starting map
  • Added cesspit UI showing what is going on and how it works.
  • Added soap to the game. It can be crafted by the Apothecary and is used for cleaning upgrades and hygienic buildings.
  • Added warning when the food is scarce and information about what the problem could be.
  • Added more information and tips to the guild house policies.
  • Added possibility to pause a quest or task anytime.
  • Improved the introduction text
  • Fixed an issue where Villagers with T6+ could satisfy the delicacy need if they were very hungry (they still eat at the kitchen / fireplace but do not change the delicacy need state).
  • Localized locked statement in diplomatic relations.
  • Added sub groups to the logical places in the editor to make it easier to read.
  • Improved item view UX
  • The glassworks now produce much more glass with the same amount of ingredients.
  • Eggs now have twice the size and nutritional values.
  • Buffed cleaning a bit.
  • Improved the description of the weir and how it works.
  • Improved construction UI order.
  • The quest process marker count is only shown if there is more than one subtask.
  • (Modding) Added option to add extra info in the loading info box.
  • Fixed an issue where the tab key was not working when a button in the Item UI had the focus.
  • The forester can now as well care for trees.
  • People are now more intelligent about cleaning their own home.
  • Added season hints to the player UI.
  • Fixed cleaning crash if there was no home to clean.
  • Improved the trade log to always sort the new entries by date.
  • Fixed stack overflow on recursion in the quest detail view.
  • Fixed a problem where the animation could be read before it was ready.
  • Activated filter setting to reduce aliment offset when UI size is a non-integer offset.
  • Added a bar chart for animal age distribution in the census view.
  • Balanced all item prices according to the new recipes.
  • Fixed a crash where the item UI tried to open the marketplace UI and crashed.
  • Fixed an issue where the game could freeze for a short time when an animal died while it was pooping.
  • Fixed a rare crash when the class category count is updated while someone is born.
  • Improved the performance when playing short audio effects.
  • Added comfort tooltip in the home UI.
  • Added more hints on where to get chickens from in Risenna.
  • Added range indicators for the Finn torch, windcatcher towers, barns and hunters.


[ 2025-04-16 13:55:42 CET ] [ Original post ]

In a deeply simulated world, every action has a reaction. Take care of your villagers, resources, production lines and the interaction with the complex environment. How much will you intervene in the course of nature? You decide.

Build Your Economy

Manage the acquisition, refinement and distribution of resources. The goods must be transported to the desired location by someone actually having the time and space to do it.

Care About Your Villagers

Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water, the right temperature and try to survive.

Find Balance (Or Not)

Humans share the same space and resources with nature and influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form depending on the actions of the player.

Observe The Vibrant World

The Seasons and weather affect the gameplay. Certain plants only grow in certain seasons and the temperature and weather affects the Humans, Animals, Plants, and the Environment.

Take Your Time

You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs with your progression.

Build Your Own Scenarios

Create own maps and scenarios in the editor. The whole landscape can be changed and the objects on it. Add new maps or link existing ones together to a new world. You can connect water flows and create paths for travellers.

MINIMAL SETUP
  • Processor: 2.6 GHz Dual CoreMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 1 GB Dedicated Memory
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • Processor: 3 GHz Quad CoreMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 1 GB Dedicated Memory
  • Storage: 2 GB available space

GAMEBILLET

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25.19$ (16%)
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16.39$ (18%)
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17.54$ (12%)
24.87$ (17%)
25.74$ (57%)
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17.59$ (12%)
43.94$ (12%)
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49.77$ (17%)
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8.19$ (18%)
4.24$ (92%)
3.93$ (21%)
GAMERSGATE

[ 1294 ]

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MacGamestore

[ 4061 ]

14.29$ (76%)
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1.49$ (85%)
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2.49$ (88%)
7.69$ (23%)
32.99$ (18%)

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