Hey Settlers
After one year of steady development, over 20 major updates, and your amazing feedback, were excited to announce that Of Life and Land is now officially released as version 1.0 on Steam and available at 40% off to celebrate the launch!
Please support us on this special day!
- Buy the game (for a friend)
- Or help us even more by getting our Supporter Edition
- Write a review on Steam
- Share our release posts
All these actions help us more than you think!
Some of the biggest features added since Early Access
https://store.steampowered.com/app/1733110/Of_Life_and_Land/?
New in the 1.0 Release: The Counts of Lenzburg Scenario
Step into a historical conflict between empire and church in a brand new scenario set in the Central Plateau of medieval Switzerland. Build the mighty Lenzburg Castle on Dragon Rock , manage trade routes, uncover ancient myths, and shape your own chapter in history.
This release also brings:
- Castle buildings and single-city scenarios,
- A deeper trading system where your production choices impact others,
- Lots of new decorations to make your settlements feel alive: benches, signposts, flower buckets, letterboxes & more,
- Granaries, material storage, city walls, gates, towers and even stairs ,
- Voice acting for intros, and Twitch integration,
- Tons of polish, UI upgrades, visual improvements, and new achievements!
[previewyoutube=LxpBeR2CIIg;full][/previewyoutube]
Thank you!
This game wouldnt have been possible without your support, feedback, and patience. It means the world to our small team.
If youve playing Of Life and Land, please consider leaving a Steam review. It helps more than you know!
Enjoy the full release, and happy building!
Your Team Kerzoven
[table noborder=1]
[tr]
[th]

[/th]
[th]

[/th]
[/tr]
[/table]
Patch Notes:
A new scenario about the historical story of the Counts of Lenzburg
A dispute has broken out between the papacy and King Henry IV of the Holy Roman Empire over the order of spiritual and secular power.
The still young noble family of Lenzburg in the legendary Central Plateau region of present-day Switzerland is caught between the fronts as the holder of important travel routes.
Build the mighty Lenzburg Castle on the Dragon Rock and explore its ancient myths.
Possibility for a single city scenario
Build your own castle
Experience a historical time window
Excessive trading where your actions heavily influence what others produce and need.
- Added new decorative buildings for your village (benches, signposts, flower buckets, letterboxes etc)
- Added granary (storage)
- Added material storage building
- Added a high weir to keep the water level even higher.
- Added fortification walls.
- Added towers.
- Added city gates.
- Added Twitch integration emote influence option.
- Added voice acting to the game intro and scenario intros.
- Added spillway barrier for rivers.
- Added the possibility of building stairs.
- (Modding) Added option to add string arguments to the subtext for EventEntities.
- (Modding) Added link to the item view as well to the item overview in the resource view.
- (Modding) Added more SFX tracks to play
- (Modding) Added option that the reject button can be green for decisions.
- (Modding) Added possible intro voice line.
- (Modding) Added the possibility to assign relative time tasks to AcceptTask conditions.
- Added click skip feature which uses the text markers instead of a constant time for a better experience.
- Improved the preconditions for weirs and stone gates to communicate better that they are not for the early game as you lack the resources.
- Added missing help mouse markings.
- Buffed the T3 immigration count.
- Boosted immigration bonus a bit for the number of children in your village.
- Improved the Risenna scenario quest display priority where many quests appear at the same time and need a decision.
- Added upgrade to the glassworks where you do not need coal anymore if you take it.
- Improved the small option layout in the inspection UI.
- Added option to select another target directly in the inspection UI.
- Added option to change the skin for buildings directly in the inspection UI.
- Set the default follow focus distance a bit further away to provide a better overview.
- Added more skins to T6 homes.
- Improved the map saving process to allow easier interpretation at runtime.
- Improved the icon for bushes and grass.
- Improved the visual water levels and allowed slight underground water flows for waterfalls.
- Fixed an issue where the alternative Kerzoven-B scenario had humans on the lakes map.
- Improved the open work positions tooltip in the player UI.
- If there are no unemployed people, the number of open workplaces is shown next to it.
- New work positions can now directly be assigned in the workers UI if they have free working slots.
- Made the building UI more clear by grouping the categories to the left and the selections to the right.
- Reduce the price for cheese and milk a bit.
- Added more Achievements.
- Set the maximum animation playback speed to the new animation scale.
- Fixed an issue where villagers tried too hard to explore a region and find the needed resources.
- Added pointing hand mouse skin to the upgrade patch to make it similar to other buttons.
- Removed the unused last environment tab.
- Improved the position calculation performance a bit.
- Improved the performance when humans try to catch an animal for the barn.
- Improved the performance when someone is searching for animals or people nearby.
- Added a chicken hunter for tablelands to take care of a possible chicken plague if they emigrate to the area.
- Set the default max FPS setting to 180 (adjustable in the options).
- Reduced the chickens health a bit.
- Improved achievements visuals.
- Localized Steam Achievements
[ 2025-05-16 13:55:06 CET ] [ Original post ]