Build Your Economy
Manage the acquisition, refinement and distribution of resources. The goods must be transported to the desired location by someone actually having the time and space to do it.Care About Your Villagers
Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water, the right temperature and try to survive.Find Balance (Or Not)
Humans share the same space and resources with nature and influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form depending on the actions of the player.Observe The Vibrant World
The Seasons and weather affect the gameplay. Certain plants only grow in certain seasons and the temperature and weather affects the Humans, Animals, Plants, and the Environment.Take Your Time
You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs with your progression.Build Your Own Scenarios
Create own maps and scenarios in the editor. The whole landscape can be changed and the objects on it. Add new maps or link existing ones together to a new world. You can connect water flows and create paths for travellers.Hey settlers
This update is a smaller one, but it brings one long-awaited feature: You can now move animals between barns, homes, and even maps! Perfect for reorganizing your herds or giving that chicken a nicer view.
Weve also made several UI improvements, fixed bugs, and added quality-of-life tweaks.
New Feature
Move animals between barns, homes, and maps!
[/*]
Improvements
UI: Clearer category highlighting in the construction menu
[/*]UI: Optional needs are now better color-coded
[/*]UI: Resource bar now supports up to three columns
[/*]Text fixes for Japanese localization
[/*]Default pet is now a cat instead of a raccoon
[/*]Music: Balanced how often short tracks are repeated
[/*]Skip Intro now skips the welcome screen as well
[/*]Free animal button now located with other window controls
[/*]Street/demolish tools remember your selection on new game load
[/*]Improved map names in Kerzoven-B
[/*]Faster body heat recovery in ideal temperatures
[/*]
Bug Fixes
Fixed child showing "died of old age"
[/*]Resolved storage reset issue on reload
[/*]Fixed weird gibberish when no worker was available for hire
[/*]Crashes fixed related to animals dying during interactions
[/*]Fixed faction wealth being incorrectly initialized by multiple marketplaces
[/*]Slight storage increase for fireplace, farm & gatherer
[/*]
Let us know how youre using the new animal moving feature and thank you again for your support and feedback!
Steam reviews are always a huge help!
[u]Team Of Life and Land [/u]
Minimum Setup
- Processor: 2.6 GHz Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
Recommended Setup
- Processor: 3 GHz Quad CoreMemory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
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