Build Your Economy
Manage the acquisition, refinement and distribution of resources. The goods must be transported to the desired location by someone actually having the time and space to do it.Care About Your Villagers
Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water, the right temperature and try to survive.Find Balance (Or Not)
Humans share the same space and resources with nature and influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form depending on the actions of the player.Observe The Vibrant World
The Seasons and weather affect the gameplay. Certain plants only grow in certain seasons and the temperature and weather affects the Humans, Animals, Plants, and the Environment.Take Your Time
You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs with your progression.Build Your Own Scenarios
Create own maps and scenarios in the editor. The whole landscape can be changed and the objects on it. Add new maps or link existing ones together to a new world. You can connect water flows and create paths for travellers.Hey settlers \nWe have released a patch that allows you to start the Kerzoven scenario on the coast map. We have also added three new AI villages with which you can trade to obtain the resources you need.\n\n Patch Notes:
Added Kerzoven C Scenario (Single settlement mode, coast map start)
[/*]Added an animal count label next to the mini map symbols when you select animals to display.
[/*]Added a hint to the map symbols to make it more clear what the button is for.
[/*]It is now possible to show and hide animal population lines in the census UI.
[/*]Buffed the recipes with leather.
[/*]The water mill can now produce rags with leather only.
[/*]Cats can now as well be freed with the unstuck animal button.
[/*]The list of new scenarios is now sorted alphabetically on all platforms.
[/*]Fixed a potential rare crash where the static effect tree was not ready to be looked up by the engine.
[/*]
Simfest 2025:\nWe are part of this year\'s Simfest , where you can find lots of other great city builder and management games.\n
Of Life and Land will be available at a 40% discount until 31 July.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41146497/736f9a5a27eb60d67338ee5f87c9de2cf579ecad.png\"][/img]
We hope you enjoy the summer and as always thank you for your feedback!\n[u]Your Team Kerzoven [/u]
\n\n
Minimum Setup
- Processor: 2.6 GHz Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
Recommended Setup
- Processor: 3 GHz Quad CoreMemory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
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