Build Your Economy
Manage the acquisition, refinement and distribution of resources. The goods must be transported to the desired location by someone actually having the time and space to do it.Care About Your Villagers
Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water, the right temperature and try to survive.Find Balance (Or Not)
Humans share the same space and resources with nature and influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form depending on the actions of the player.Observe The Vibrant World
The Seasons and weather affect the gameplay. Certain plants only grow in certain seasons and the temperature and weather affects the Humans, Animals, Plants, and the Environment.Take Your Time
You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs with your progression.Build Your Own Scenarios
Create own maps and scenarios in the editor. The whole landscape can be changed and the objects on it. Add new maps or link existing ones together to a new world. You can connect water flows and create paths for travellers.Hey settlers
We just released a new starting map for the Lenzburg scenario! \nMany of you enjoyed building around Lenzburg Castle. So weve made the iconic fortress more central and adjusted the resource layout around it. Time to rediscover the region in a fresh way!
This update also includes gameplay improvements, UI fixes, and new options in production buildings . Full patch notes below. \n
And Of Life and Land is currently 50% off on Steam!
This is our biggest discount ever, so its a perfect time to grab the game or gift it to a friend!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41146497/c20fdfa44c1d067214716e824dfe0be1f1abd3dd.png\"][/img]
\n But thats not all
REVEALING OUR NEXT GAME
You know that moment when youre stuck in traffic and think, \nWhy is this light still red? \nWell we made a game about that.
Say hello to If Red Then Stop! Our brand new project!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41146497/3d8bd554be341f5d2ba44b81a023f9614fb4017d.gif\"][/img]
Over the past few months, alongside our work on Of Life and Land, we\'ve been quietly developing a new project.\n\nIn If Red Then Stop you program traffic lights, barriers, and more to solve your citys traffic problems! Improve your coding skills by learning to control time-dependent processes with realistic state machines.
Follow and wishlist our new game on Steam
[dynamiclink href=\"https://store.steampowered.com/app/3987060/If_Red_Then_Stop/\"][/dynamiclink]More info coming soon! Thank you all for the continued support!! \n[u]Your Team Kerzoven [/u]
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[/th]\n Patch Notes:
Added a new Lenzburg starting map
[/*]Slightly increased the bias for the forester\'s hut to go for bigger trees instead of small ones that are close.
[/*]The stonemason can now carry more stone blocks or cut stones from other locations to craft higher tier items.
[/*]The stonemason will now always prefer own stocks if available.
[/*]Fixed an issue where people with only non-tradable items in their inventory would still go to the community centre instead of trashing them directly.
[/*]The task of processing common and exotic fruits in the winery has now been split into two. This provides more customisation options and makes it clearer whether you require one type of product or the other.
[/*]The material storage can now also store coal.
[/*]Fixed an issue where humans on tier 6 and 7 could have the visuals from tier 1 and 2.
[/*]The faction storage UI now shows all tradeable items even if the stocks are zero.
[/*]Made the build menu title more consistent.
[/*]Added new upgrades to the winery, barber and apothecary requiring glass.
[/*]The version info is now hidden per default in the bottom left of the UI.
[/*]
Minimum Setup
- Processor: 2.6 GHz Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
Recommended Setup
- Processor: 3 GHz Quad CoreMemory: 1 GB RAM
- Graphics: 1 GB Dedicated Memory
- Storage: 2 GB available space
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