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In a deeply simulated world, every action has a reaction. Take care of your villagers, resources, production lines and the interaction with the complex environment. How much will you intervene in the course of nature? You decide.

Build Your Economy

Manage the acquisition, refinement and distribution of resources. The goods must be transported to the desired location by someone actually having the time and space to do it.

Care About Your Villagers

Manage the needs of the citizens. They are “alive” and have a specific home, workplace and broad range of needs. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water, the right temperature and try to survive.

Find Balance (Or Not)

Humans share the same space and resources with nature and influence each other. While in the beginning the influence of the humans is insignificant due to the small size, it gets more and more important when the city - and its needs - grow. Risk of extinction and risk of overpopulation may form depending on the actions of the player.

Observe The Vibrant World

The Seasons and weather affect the gameplay. Certain plants only grow in certain seasons and the temperature and weather affects the Humans, Animals, Plants, and the Environment.

Take Your Time

You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers unlock more complex needs with your progression.

Build Your Own Scenarios

Create own maps and scenarios in the editor. The whole landscape can be changed and the objects on it. Add new maps or link existing ones together to a new world. You can connect water flows and create paths for travellers.
The Circle of Kerzoven
KerzovenDeveloper
KerzovenPublisher
TBDRelease
🎹🖱️ Keyboard + Mouse
Very Positive (257 reviews)
Public Linux Depots:
  • [0 B]
Update - Fixes & Improvements (20.10.2025)

Hey settlers

Weve given the stone walls a visual upgrade and polished up several systems based on your feedback.

This update also improves the building UI, resource behavior, and fixes multiple rare crashes making Of Life and Land even more stable and satisfying to play.

\r\n Patch Notes:

  • Finally improved the visuals for the stone wall.

    [/*]
  • The setting to disable hover markings now also consistently disables the hover markings when building new things.

    [/*]
  • Construction sites can now show the range information of the finished building as well.

    [/*]
  • I mproved the way people select where to get the resource from by improving the human bias cutoff for larger stocks.

    [/*]
  • Fixed an extremely rare crash where a lock statement did not lead to a full memory barrier for the critical variables at initialization time.

    [/*]
  • Fixed an extremely rare issue where a saving thread could start its work too early and access uninitialized data.

    [/*]
  • Fixed a rare crash when the text for a person\'s faction need is created at the same time as this person dies.

    [/*]
  • Fixed a crash when a person\'s faith needs info was inspected when the person just has died.

    [/*]
  • Fixed a rare crash when a person was just thrown out of a faction while wondering if there are monumental buildings in the faction.

    [/*]

Thanks again for your support and bug reports

[u]Your Team Kerzoven [/u]

[table noborder=1]\r\n \r\n[th]Game Description Image [/th]\r\n\r\n [th]Game Description Image [/th]\r\n \r\n[/table]

[ 2025-10-20 13:20:38 CET ] [Original Post]

Minimum Setup

  • Processor: 2.6 GHz Dual CoreMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 1 GB Dedicated Memory
  • Storage: 2 GB available space
  • Memory: 1 GB RAM
  • Recommended Setup

    • Processor: 3 GHz Quad CoreMemory: 1 GB RAM
    • Graphics: 1 GB Dedicated Memory
    • Storage: 2 GB available space
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