Just posting a wee update. I went back to Trawl and changed the sort of "title / on-boarding" screen. It now has a quality control between 1-5 which if you are familiar with Unity is just settings from "crappy looking" to "beautiful". It will also affect the amount of particles we render on your screen. Hopefully this should help some lower end computers! Regards Danny p.s. competition coming soon!
[ 2016-09-12 13:18:11 CET ] [ Original post ]
Just posting a wee update. I went back to Trawl and changed the sort of "title / on-boarding" screen. It now has a quality control between 1-5 which if you are familiar with Unity is just settings from "crappy looking" to "beautiful". It will also affect the amount of particles we render on your screen. Hopefully this should help some lower end computers! Regards Danny p.s. competition coming soon!
[ 2016-09-12 13:18:11 CET ] [ Original post ]
First you must figure out how to operate the various parts of the boat, manipulating the wheel, throttle and the net. Then, trawl the sea to discover what secrets are hidden in its depths and record your findings on your typewriter. The sea has many stories to tell, and will reward multiple voyages.
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Trawl is not a 'gameplay' heavy game in the traditional sense. Trawl takes places entirely on a small trawling vessel, and you are encouraged to engage with the low-key, though detailed ritual of operating the mechanics of the ship, while soaking in the atmosphere. If you so choose, Trawl can be seen as a sort of writing prompt, with you playing the role of sea-bound detective. How you choose to interpret and record the results are up to you.
It is difficult to say definitively how long each playthrough is, as this depends entirely on how much you engage with the game and decide to write in your in-game journal. If you speed-run the game it could be over in less than 10 minutes, though if that is how you intend to play then this game may not be your cup of tea. Most of our players enjoy returning to sea again and again to see what new secrets they'll uncover and then writing journal entries to share with their friends.
If you choose to record your findings on the typewriter, Trawl will save a text file in your Documents/Trawl/ folder.
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Because of the nature of the game, we're very wary of giving too much away in trailers, so we hope you'll understand that the trailer focuses more on the atmosphere than on the gameplay :)===
- OS: glibc 2.11 or newer
- Processor: 1.80GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Video card with 512MB of VRAM
- Storage: 200 MB available space
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