Roguelite Mode Overhaul
All enemies are on the battlefield at the start. There are no reinforcements, pickups, or rewards when taking out enemy units.
Dev Comment: Most of the features from the former Roguelite mode are a staple in Epic Mode. Now that the battles are standard 6v6, the game mode can be faster and focus more on strategy.
Epic Mode EXP Change
Epic mode no longer allows users to "Upgrade Equipment", which was a way to buy character levels with earned gold. EXP earned is nearly doubled, but Gold earned after each battle is reduced.
Dev Comment: This feature was confusing for newer players because of how unusual it is to see in an RPG. It is an important feature for the more strategy-oriented game modes (Survival, Roguelite) and so it still exists within those modes.
New Tier 5 Items
After completing the game, there will be opportunities to earn special gems that can be merged to create even more powerful items.
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Collect the gems above to create items such as:
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Arcane Staff +
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Add total Magic to Hp . Magic Resistance +16%
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Champion's Helm +
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Hp +60% Block and Accuracy +2
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Knight's Shield +
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Gain
Rage: Summon Lancer
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Visit
Cascade Tactics Website to see the other new items.
Dev Comment: Now that there are three tiers of jobs, the ability to restart the story mode sequence, and a post-game dungeon the game can carry on even longer. So, I wanted to offer more things for the player collect and craft.
Bug Fixes
- AI processing time improvements. Around 5% to 15%.
- First story mission has less units spawning. The battle is easier and quicker to finish.
- One of first undead story missions is also made easier
- Fixed bug that could occur in the Help menu while in Town
- Players start with an extra unit
- Fixed issue where repeatable History Missions would appear too early
What's Next?
I have some new monster characters I'd like to incorporate into the game and then I'll be working on a new trailer.
[ 2024-10-14 16:08:35 CET ] [ Original post ]