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Patch 1.03 - Improved Accessibility and Bug Fixes!

We're one week in, and the first patch for Rise of the Third Power is ready! Thank you to everyone in the community that has reported bugs and suggested ways to improve the game. We will keep improving the game over time, and I appreciate you being a part of this journey. For anyone playing on a different platform, we're working on getting the patch released everywhere as fast as we can.

Gameplay Changes


  • The Trepidanos wandering merchant now sells Reset Talents potions
  • The drop rate of the Frog Charm and Nymph Charm has been doubled, and it now has pseudo-RNG applied, which means the drop rate will increase over time
  • Added pseudo-RNG to venom sacs to increase the drop chance after each failed roll
  • Rowan's Blood Drinker sword now life leeches 30% instead of 10%
  • Corrina's Razorblades weapon now increases bleed damage by 100% instead of 50%
  • Gold and experience increasing buffs and accessory effects on characters off the battlefield are no longer ignored upon winning a battle
  • Elemental Earth no longer ignores stun immunity
  • In battles where more than one enemy could be an elite and an elite has spawned, there's now a 25% chance that a second enemy will be an elite (this improves the variety of orbs found)
  • Rowan's vitality scaling has been increased to 2.25 per level instead of 2.0 per level

Accessibility Changes


  • Expanded the shadow intensity setting to allow 3x more brightness
  • The staircases to the basement in Talindra are now slightly more visible
  • The Nadim sewers exit ladder is now more visible
  • The sorcerer's conduit on the ground in the Tarindor basement is now easier to see
  • The ladder in the Oceanvale Caves is now more visible
  • The torn note in T'kara is now more visible

New Features


  • A pause menu has been added to battle. It can be accessed during character turns by pressing the cancel or start button (start is only available on gamepad)
  • Load option has been added to the main menu
  • Added a battle speed setting that allows speeding up battle animations, turn queue animations, and the slight pauses before and after each enemy turn. This setting does not affect the timing of other UI animations such as floating damage numbers and status effects
  • Added more name popups on the world map so small areas and hidden caves are easier to find
  • Number of save files allowed per playthrough on Windows, macOS, and Linux has been increased

Bug Fixes


  • Fixed many typos
  • Fixed misc. tile and passability issues
  • Skill info windows now show "Shield" instead of "Healing" when the effect to be applied is a shield
  • Booze and Valor now show an estimated amount of HP to be healed when selecting a target (HP bar flashing)
  • Port Mantaeu quest indicator no longer appears on NPC if quest is completed before talking to her for the first time
  • Fixed the infinitely-lootable chest
  • The title screen will no longer reset your gamepad button display selection on your first launch of the game
  • Can no longer get stuck after crossing the bridge in the Nadim sewers
  • The T'kara cutscene no longer runs multiple times in succession
  • Can no longer walk north of Whirlwind Village until the gate has been opened
  • Player movement, autosaves, and saving are now more reliably disabled during cutscenes (prevents broken saves and moving across impassable tiles)
  • Can no longer get stuck by heading west in Angelico when you're supposed to board Selene's ship
  • Fixed where Corrina's position can be incorrect in the pirate auction cutscene
  • If stuck in the Nadim sewers, exiting and re-entering the map will fix the bridge
  • In the Evenheart sewers, frogs are now consistently aggressive and slimes are now consistently passive
  • Fixed the chest in Rowan's house in Oceanvale
  • The autosave feature no longer stops functioning during periods of the game
  • The rats ambient track (and others) no longer play when they aren't supposed to
  • Enemies that die after using a skill no longer cause the game to softlock (this bug only exists in beta v1.1)
  • Battle no longer softlocks when escaping or winning while a party member is stunned
  • Fixed battle victory music when fighting critters in Port Culis
  • Fixed stuck spots behind treasure chests in Angelico mini-pyramids
  • Rowan's rage boost talent no longer applies to other characters that use rage
  • Fixed ALL chests that display the wrong text when empty
  • Incorrect party members no longer appear in the final museum quest scene
  • Fixed the Angelico inn interlude
  • Fixed the Riverton tavern interlude
  • Fixed the full-party Tika Village inn interlude
  • Move speed no longer gets permanently reduced after talking to Gio in Riverton
  • Multiple saves can no longer occur simultaneously. This was causing corrupted save data
  • The game will attempt to automatically restore a backup of save data when data corruption occurs while saving
  • Doubles of characters no longer appear during team abilities (beta bug as of version 1.1)
  • Softlock can no longer occur during the castle gate Phillip scene
  • The player no longer disappears when Tom the Warlock talks to you while disembarking the boat
  • Can no longer get stuck in a ladder-climbing animation in the Nadim sewers
  • Port Apotti is now owned by pirates
  • Cutscene in the T'kara inn no longer plays twice under certain conditions
  • Can no longer enter the Evenheart chapel at the incorrect time pre-wedding
  • Entering Castle Evenheart at certain times no longer fades the screen in twice
  • Can no longer leave Castle Evenheart when searching for late-night snacks
  • If achievements previously failed to unlock, they may now unlock when loading your save file if the correct conditions are met
  • Player speed no longer gets stuck as slow after doing the flower bowls puzzle
  • Doors leading to the Castle Evenheart throne room no longer break under certain conditions
  • Cursor sound is no longer played twice after selecting the third character to field in battle
  • In the intro, Arielle no longer gets incorrect dialogue when interacting with the unconscious guards behind the bushes twice
  • Udingrad collision fixes

Bugs I think Are Fixed


  • Black screen issue when Arielle goes to sleep before the late-night snacks bit
  • Selene threatens the player as you're walking away, post diary scene
  • Ghost of Arenithen battle hangs after victory
  • Can push past Selene's warnings to get the Glass Cannon earlier than intended
  • Softlock can occur when the bombs in the Tarindor harbor explode


[ 2022-02-19 14:29:25 CET ] [ Original post ]



Rise of the Third Power
Stegosoft Games
  • Developer

  • DANGEN Entertainment
  • Publisher

  • TBA
  • Release

  • Indie RPG Adventure Singleplayer
  • Tags

  • GameBillet

     18.39 /

     

     
    Game News Posts 19  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (417 reviews)


  • Review Score

  • https://riseofthethirdpower.dangenentertainment.com/
  • Website

  • https://store.steampowered.com/app/698700 
  • Steam Store



  • R3P Linux [941.12 M]

  • Public Linux depots



  • 1587, 2A - 15 years have passed since the guns of the Great War at last fell silent. The conflict rocked the world, leaving half a generation of men and women lying dead on the battlefield. Of the many players that had acted on the world stage, only two remained: the kingdom of Cirinthia and the ancient Republic of Tariq.

    In time, Dimitri Noraskov, a hero to the defeated Kingdom of Arkadya, rose from the ashes. He saw his king as a coward for surrendering, and a traitor for submitting to the Treaty of Evenheart. So did the people. They supported Noraskov when he overthrew the king. They supported him as he reclaimed the lands that had been stripped of them. And they supported him as he raised an army. Noraskov had theorized that the nations of the world were still too worn by the Great War to enforce the terms of the Treaty. Thus far, his gambit has proven successful.

    The Arkadyan Empire shows no signs of curbing its aggression. It is feared by many that a reprise of the Great War, that at one time could have been prevented, is now all but inevitable. But there are those that believe it can yet be stopped...



    Rise of the Third Power is a love letter to the glory days of the console style RPG, with modern conveniences such as auto-save and a combination of the best elements of Japanese and Western style gameplay and writing. Experience this fusion of East and West, old and new, in a game meant to surpass Stegosoft Games' previous work in every way!

    • STORY DRIVEN - Join a party of eight, each with their own unique ambitions, perspectives and personalities as they embark upon a suicide mission to topple the Arkadyan emperor, Dimitri Noraskov. A blend of humor, drama and tragedy await players as they navigate the treacherous world of Rin.
    • POLITICAL INTRIGUE - As the world of Rin recovers from the Great War, the balance of power remains badly skewed, with vacuums of power still waiting to be filled. The player's party will be both beset and aided by schemers, liars and betrayers, all while the clock ticks down to a reprise of the greatest war in human history.
    • CUSTOM BATTLE SYSTEM - Rise of the Third Power offers eight playable characters in a battle system built from scratch, each with their own strengths and weaknesses, all of whom are meant to participate in battle simultaneously without the need for tedious party management. Combine each character's unique powers and disadvantages, analyze the abilities of your foes, set your formation and charge into battle.
    • PERSISTENT EQUIPMENT - Each piece of equipment found, purchased or stolen is a permanent, unique upgrade for each character. Instead of purchasing replacements, the player purchases upgrades. No more buying that awesome helmet back in town only to stumble over a better one as treasure in a dungeon. Each character has 3 equipment slots with 8 upgrades each, with 192 to find in total. This system avoids the tedium of inventory management, while also giving the completionist something useful to hunt for.

    MINIMAL SETUP
    • OS: Any OS Released 2013 or Later (e.g. Ubuntu 13.04+)
    • Processor: Intel i3-530 or AMD Phenom II X2Memory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: Nvidia GeForce GTX 660. AMD Radeon HD 7870. or equivalent DX10+ GPU
    • Storage: 3 GB available space
    RECOMMENDED SETUP
    • OS: Any OS Released 2014 or Later (e.g. Ubuntu 14.10+)
    • Processor: Intel i3-6100. AMD A10 7850KMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 760. AMD Radeon HD 7950. or equivalent DX10+ GPU
    • Storage: 3 GB available space
    GAMEBILLET

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