Some of you have been following Whisker Squadron since 2021. You're likely seeing this update because you've followed or Wishlisted "Whisker Squadron", which started out as a sort of procedural Star Fox. A lot has happened since then! We added a major space element to the game with free-form movement, and that became the major focus. We also leaned harder into "roguelite" elements and found a lot of inspiration in games like Vampire Survivors with their slick in-level "level up" system.
Enter Whisker Squadron: Survivor
And at some point, we realized that Whisker Squadron really wanted to be TWO whole games: 1. An on-rails "corridor shooter" 2. A space game. The first game in this series is called Whisker Squadron: Survivor, we have been working on it pretty exclusively for about a year now, and it will launch in just under 3 weeks on August 21. If you like Star Fox, or "Bullet Heaven" games like Vampire Surivivors, you are going to LOVE Whisker Squadron: Survivor: https://store.steampowered.com/app/2140100/Whisker_Squadron_Survivor/?utm_source=ws_eventaug8 You can see a trailer for it here: [previewyoutube=_5Z6kYdF2P0;full][/previewyoutube]
What about "Whisker Squadron"?
The second game in the series (the one you're reading this update post on) will focus on space gameplay with full freedom of movement (no on-rails gameplay). It will also be getting a shiny new name soon to help clear up any confusion. Rest assured, Whisker Squadron:
Stop by and watch the development team play through the demo and answer questions.
Hey all, we've got a huge update to talk about today. Here's the short version:
We've greatly expanded the scope of the game, and added an element of free-roaming space exploration. This takes the form of what we're calling "exploration zones". You can try out a demo with this feature TODAY.
Here's what this will look like in-game: You'll choose your path through a more expansive galaxy map (each of the purple dots here is an exploration zone:
And then each area will be uniquely generated zone, with its own enemies, special events, friendly stations and ships, and lots of resources to collect.
Each zone has an exit portal, and you'll need an Ion Core to make a jump. These are a scarce resource, so you'll need to carefully plan your path through the map and watch for opportunities to collect more.
There are also planets on the galaxy map, each containing to a more traditional "on rails" levels that you're already familiar with:
We couldn't be more excited about this mix of free-roaming exploration and "trench run" style gameplay, and we're looking forward to hearing your thoughts.
These exploration zones (like the rest of the game) are still in heavy development, but you can play the demo TODAY to get a sense of how the game will play. In the final version of the game, these zones will have more varieties of enemies, special events/quests, and lots more beautiful space scenery to fly around in.
Other developments:
The game also has a new "scrap" resource, which you can spend at "scrapper" ships that appear along your path.
You probably noticed the ship and the graphics have undergone a big upgrade!
We've been working with our artist Jin to come up with some new enemy and boss concepts - some of these will start to appear in the game soon.
We've also been working with the artist Spacegooose on imagining what the game could look like in a more hidef, graphic novel style. Check out this concept:
FAQ:
Q: Why the design change?
A: To put it simply - the game wasn't living up to our idea of what a procedurally-generated roguelike shooter could be. We love space games, and this was an opportunity to make something that felt more expansive and dynamic.
Q: Is the game still an "On-rails shooter?"
A: The game will still have all of the "on rails" levels we had planned from the start - it just has exploration zones now too.
Q: Wait I thought you were making a Starfox homage? This looks pretty different from Starfox!
A: Believe it or not, it was never our goal to make a game that was derivative of Starfox. We love that game, but we're drawing inspiration from a lot of other sources as well! We're confident that fans of Starfox will love this new direction as well.
Q: Can I try it out?
A: Yes! we're making a demo available today, and through the end of the Steam Fest next week. Just visit the game's home page in the store. Give it a try, and use the feedback form in the game to let us know what you think!
Hey all, we've been working hard on tuning the core experience of Whisker Squadron this month. Here are some new features:
- World 1 saw significant updates - new enemies and hazards, and a more tuned experience overall
- New shooting mechanic: You no longer stop shooting if you run out of energy. Instead, you'll shoot a weaker shot until you release the fire button and recharge
- New weapons and items
- The button bindings in the UI are a bit more intuitive now
We've just released the 0.27 beta for our private beta testers!
This last month, Sean and Aaron worked on fleshing out a new system we're calling "Special Events".
Special events will appear on your generated mission map:
Each of these Special Events will give you some sort of choice to make, or sometimes give you a bit of story related to your squad's characters.
In some cases, you'll have the option to take on a dangerous side quest, or opt for the safer route.
This feature is something we've been really excited about for a long time, and this build is just the first pass. We'll get a lot more of these events in the final version, with some proper writing!
Other things in this build:
- Lots of bug fixes related to music
- New items to buy in the shops, and a better UI explaining what the items do
Hey all, just to keep it simple: The Whisker Squadron Kickstarter is on its last day.
We have a stretch goal of $60k to add two additional pilot characters. We'd love your support!
BACK THE KICKSTARTER
We are making a playable demo available here on Steam during the last week of our Kickstarter! Visit the game's store page to download it. We'd love your feedback, which you can provide right in the in-game feedback form. And if you'd like to help support the project during the last week of our Kickstarter, you can do that here.
The Kickstarter was funded in less than 3 days! Now we're working towards our first stretch goal at $40k: Split Screen local co-op play!
BACK IT NOW
Also we wanted to mention that at $50 and above, you'll get access to the private beta which will be available here on Steam to backers around June of this year.
We just launched a Kickstarter for Whisker Squadron. Please consider supporting the project to help us scale up our team, get an awesome original soundtrack, and get the game done sooner! Here is the link - and check out the brand new trailer below! [previewyoutube=bRt5UooNldk;full][/previewyoutube] BACK IT NOW
We couldn't be more excited to announce that Whisker Squadron will be coming to Kickstarter on April 6th! You can follow the campaign here to be notified the moment it goes live:
KICKSTARTER COMING SOON PAGE
Also! We just announced today that Chel Wong, award-winning composer, will be creating an OST for Whisker Squadron! You can follow Chel on Twitter and check out her projects on her website.
Come join Flippfly developer Aaron San Filippo, as he discusses Flippfly's new game, Whisker Squadron.
Whisker Squadron is a forward-moving aerial shooter with a rogue-like structure, featuring a cast of feline pilots. The game builds on the technology used to create Flippfly's hit game Race The Sun, and fans of that game will feel right at home with Whisker Squadron's silky smooth game feel.
We are pushing the envelope with this game, and creating procedurally-generated boss fights, and worlds. We can't be more excited to show the world what Whisker Squadron has to offer!
We've been hard at work on Whisker Squadron for months, and just uploaded a new beta/demo. This beta is a much more complete demonstration of the type of game we're aiming for: a procedurally-generated mission that takes you across a galaxy map, with randomized upgrades, "events", several worlds to fight through, and space-themed transition worlds. We also added procedurally-generated boss fights, and mini-bosses. For everyone not in the beta - keep an eye on this space this week ;)
Watch one of the developers play Whisker Squadron and talk about the development philosophy behind Whisker Squadron
Come join Flippfly developer Aaron San Filippo, as he discusses Flippfly's new game, Whisker Squadron.
Whisker Squadron is a forward-moving aerial shooter with a rogue-like structure, featuring a cast of feline pilots. The game builds on the technology used to create Flippfly's hit game Race The Sun, and fans of that game will feel right at home with Whisker Squadron's silky smooth game feel.
We are pushing the envelope with this game, and creating procedurally-generated boss fights, and worlds. We can't be more excited to show the world what Whisker Squadron has to offer!
Whisker Squadron
Flippfly LLC
Flippfly LLC
2022
Indie Singleplayer
Game News Posts 14
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
http://flippfly.com
https://store.steampowered.com/app/1303400 
Take on a series of epic, procedurally-generated boss fights!
Fight your way through dynamic worlds in a mission that's unique every time you play it
Whisker Squadron is brought to you by the team who made Race The Sun. We are building on that game's technology to combine silky smooth, immersive flight with roguelike elements, to create an experience that's unlike anything on the market today. If you liked Starfox, you'll love the character banter and playful story. If you liked Race The Sun, you'll feel right at home with the forward-moving action and smooth controls. If you liked tactical roguelikes such as FTL or Slay The Spire, you're going to love the special events between worlds and tactical upgrade choices.
Key Features
- Procedurally generated, rogue-like mission structure that's unique every time you play
- Incredibly dynamic procedurally-generated bosses that make for intense climax to every mission
- Choose your pilots from a cast of 4 feline heroes
- Daily challenges and leaderboards
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