We've just released the 0.27 beta for our private beta testers!
This last month, Sean and Aaron worked on fleshing out a new system we're calling "Special Events".
Special events will appear on your generated mission map:
Each of these Special Events will give you some sort of choice to make, or sometimes give you a bit of story related to your squad's characters.
In some cases, you'll have the option to take on a dangerous side quest, or opt for the safer route.
This feature is something we've been really excited about for a long time, and this build is just the first pass. We'll get a lot more of these events in the final version, with some proper writing!
Other things in this build:
Lots of bug fixes related to music
New items to buy in the shops, and a better UI explaining what the items do
What's next?
This month, we'll be working on refining the combat. We've gotten some great feedback from you all so far on things like shooting, and we're taking it to heart. We'll be working on that, as well as the enemies and level design.
Thanks for reading! [ 2021-09-08 18:39:08 CET ][ Original post ]
Engage in epic aerial combat with your feline pilot of choice! This is Olivia, and her secondary attack is a volley of lock-on missiles:
Take on a series of epic, procedurally-generated boss fights!
Fight your way through dynamic worlds in a mission that's unique every time you play it
Whisker Squadron is brought to you by the team who made Race The Sun. We are building on that game's technology to combine silky smooth, immersive flight with roguelike elements, to create an experience that's unlike anything on the market today. If you liked Starfox, you'll love the character banter and playful story. If you liked Race The Sun, you'll feel right at home with the forward-moving action and smooth controls. If you liked tactical roguelikes such as FTL or Slay The Spire, you're going to love the special events between worlds and tactical upgrade choices.
Key Features
Procedurally generated, rogue-like mission structure that's unique every time you play
Incredibly dynamic procedurally-generated bosses that make for intense climax to every mission